Damages and distances
Hello.
I've been trying to study how is the distance used to reduce amount of damage in Counter-Strike. Currently there's no sense in what I've seen when using a function to log damages from different distances. Here's a few examples: (distance = damage) Code:
awpThere doesn't seem to be a multiplier that'd fit in for all these weapons. Infact when I researched some more I saw that different hitboxes have different damage drop at same distances. Can someone help me out here? I'm trying to figure how much would damage drop in 50 meters. |
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