Re: [TF2] Addcond
Indeed, I'd be interested in seeing the extension as well, especially as an example how to do it.
Would be nice! |
Re: [TF2] Addcond
seems uber cond won't work on the losing team
*cry |
Re: [TF2] Addcond
All of em are conditional *shock*, like if you get healed by a medic, you loose uber aswell because they're ubermeter *usually* is lower then 100%.
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Re: [TF2] Addcond
Just what I was looking for, many thanks MikeJS.
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Re: [TF2] Addcond
Better cheats handling:
PHP Code:
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Re: [TF2] Addcond
Quote:
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Re: [TF2] Addcond
Quote:
Gonna try various methods to see what does work. |
Re: [TF2] Addcond
You will not be able to run this command with server side sv_cheats turned off since this is one of those commands that requires sv_cheats to be enabled serverside to work.
You can use this: http://forums.alliedmods.net/showthread.php?t=92289 to send sv_cheats 1 to a client and see for yourself. However there is a chance removing addcond's cheat flag would remove its dependency on server side sv_cheats. However this is unlikely since other commands like thirdperson do not lose their dependency. This is a better way to handle the sv_cheats, PHP Code:
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Re: [TF2] Addcond
can someone make this like plugin?
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Re: [TF2] Addcond
EHG: That didn't work the last time I tried it.
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