[TF2] Addcond
PHP Code:
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Re: [TF2] Addcond
Brilliant stocks :D
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Re: [TF2] Addcond
Wow.
This is amazing. How did you find the commands? The possibilities are endless... just after a quick test I've found you can make any class disguise (if you also set the appropriate props). Great work. EDIT: From my quick testing: 0 = Civilian 1 = Sniper Scope (doesn't zoom in) 2 = Start of Disguise sequence 3 = Disguise (set m_nDisguiseTeam, etc. after applying to select the team/class/player/weapon) 4 = Cloak (only seems to work with Spy) 5 = Uber 6 = Glow from recently using a teleporter 7 = Useless (this is used for when you taunt) 8 = Unknown 9 = Unknown (probably useless since it doesn't alter your condition) 10 = Unknown 11 = Kritz (seems to disable when you kill someone) 12 = Unknown 13 = Unknown (probably useless since it doesn't alter your condition) 14 = Bonk'd (only lasts 5 seconds for Scout; interesting note: if you taunt you stay in third person even with sv_cheats 0) 15 = Useless (this is used for when you are slowed after drinking Bonk and when you're stunned) 16 = Unknown 17 = Useless (this is used for when you are ignited, makes you say fire voice response) 18 = Unknown 19 = Jarate Example code to disguise as your class on the enemy team (after adding condition 3): Code:
SetEntProp(client, Prop_Send, "m_nDisguiseClass", TF2_GetPlayerClass(client)); |
Re: [TF2] Addcond
Please share everything you have on this.
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Re: [TF2] Addcond
/del
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Re: [TF2] Addcond
I'm kind of confused as to how to use this, but that's probably just me.
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Re: [TF2] Addcond
Quote:
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Re: [TF2] Addcond
Code:
#define PLAYERCOND_SLOWED (1<<0) //1 |
Re: [TF2] Addcond
Thank you, was looking for that one
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Re: [TF2] Addcond
My hero! +K for you!
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