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-   -   porting help! (https://forums.alliedmods.net/showthread.php?t=9817)

n0obie4life 01-31-2005 06:02

porting help!
 
i'm trying to port a amx plugin to amxx. what do i change cmd_access and cmd_target to?

and what moudles do they need?


EDIT, pls look below.

XxKpAznGuyxX 01-31-2005 06:06

look them up..... type in sma amx #include amxmisc and not all functions uses modules

n0obie4life 01-31-2005 06:11

thanks.

i have a invalid string and an expected token problem when compiling, help anyone?

XxKpAznGuyxX 01-31-2005 06:13

try this #include string

n0obie4life 01-31-2005 06:22

wootz thanks. you are a cool dude.

now i'm left with one problem (sry man, i'm a amxx NOOB)..

error 001: expected token: ",", but found "-end of file-"

i didn't find a single end of file in the whole script..

XxKpAznGuyxX 01-31-2005 06:27

hmm not sure about that error does it say anything else? does it compile?

n0obie4life 01-31-2005 06:27

nope it doesn't compile...do you want the source? its kinda n00bish..

XxKpAznGuyxX 01-31-2005 06:30

yes please attach it.... or pm me with the file...

n0obie4life 01-31-2005 06:33

okay done.

Code:
/* AMX Mod script. * * (c) Copyright 2003, f117bomb * This file is provided as is (no warranties). */   #include <amxmodx> #include <fun> #include <amxmisc> #include <string> /* * Sets a player on fire with effects. Users can catch others on fire by standing next to them. * Usage: amx_fire <authid, nick or #userid> * */ new gmsgDamage,smoke,mflash new onfire[33] public ignite_effects(skIndex[])   {     new kIndex = skIndex[0]             if (is_user_alive(kIndex) && onfire[kIndex] )    {         new korigin[3]         get_user_origin(kIndex,korigin)                         //TE_SPRITE - additive sprite, plays 1 cycle         message_begin( MSG_BROADCAST,SVC_TEMPENTITY)         write_byte( 17 )         write_coord(korigin[0])  // coord, coord, coord (position)         write_coord(korigin[1])           write_coord(korigin[2])         write_short( mflash ) // short (sprite index)         write_byte( 20 ) // byte (scale in 0.1's)           write_byte( 200 ) // byte (brightness)         message_end()                 //Smoke         message_begin( MSG_BROADCAST,SVC_TEMPENTITY,korigin)         write_byte( 5 )         write_coord(korigin[0])// coord coord coord (position)         write_coord(korigin[1])         write_coord(korigin[2])         write_short( smoke )// short (sprite index)         write_byte( 20 ) // byte (scale in 0.1's)         write_byte( 15 ) // byte (framerate)         message_end()                 set_task(0.2, "ignite_effects" , 0 , skIndex, 2)            }       else    {         if( onfire[kIndex] )   {             emit_sound(kIndex,CHAN_AUTO, "scientist/scream21.wav", 0.6, ATTN_NORM, 0, PITCH_HIGH)             onfire[kIndex] = 0         }     }       return PLUGIN_CONTINUE } public ignite_player(skIndex[])   {     new kIndex = skIndex[0]             if (is_user_alive(kIndex) && onfire[kIndex] )    {         new korigin[3]         new players[32], inum = 0         new pOrigin[3]              new kHeath = get_user_health(kIndex)         get_user_origin(kIndex,korigin)                 //create some damage         set_user_health(kIndex,kHeath - 10)         message_begin(MSG_ONE, gmsgDamage, {0,0,0}, kIndex)         write_byte(30) // dmg_save         write_byte(30) // dmg_take         write_long(1<<21) // visibleDamageBits         write_coord(korigin[0]) // damageOrigin.x         write_coord(korigin[1]) // damageOrigin.y         write_coord(korigin[2]) // damageOrigin.z         message_end()                         //create some sound         emit_sound(kIndex,CHAN_ITEM, "ambience/flameburst1.wav", 0.6, ATTN_NORM, 0, PITCH_NORM)                         //Ignite Others                     get_players(players,inum,"a")         for(new i = 0 ;i < inum; ++i)   {                                               get_user_origin(players[i],pOrigin)                         if( get_distance(korigin,pOrigin) < 100  )   {                 if( !onfire[players[i]] )   {                     new spIndex[2]                     spIndex[0] = players[i]                     new pName[32], kName[32]                                        get_user_name(players[i],pName,31)                     get_user_name(kIndex,kName,31)                     emit_sound(players[i],CHAN_WEAPON ,"scientist/scream07.wav", 1.0, ATTN_NORM, 0, PITCH_HIGH)                     client_print(0,3,"* [ATAC] Run! %s has been put on fire!",kName,pName)                     onfire[players[i]] =1                     ignite_player(players[i])                     ignite_effects(players[i])                  }                               }         }                   players[0] = 0         pOrigin[0] = 0                          korigin[0] = 0                      //Call Again in 2 seconds               set_task(2.0, "ignite_player" , 0 , skIndex, 2)         }               return PLUGIN_CONTINUE } public fire_player(id,level,cid) {     if (!cmd_access(id,level,cid,2))         return PLUGIN_HANDLED         new arg[32]     read_argv(1,arg,31)         new victim = cmd_target(id,arg,7)     if (!victim)         return PLUGIN_HANDLED     new skIndex[2]     skIndex[0] = victim     new name[32]     get_user_name(victim,name,31)         onfire[victim] = 1     ignite_effects(skIndex)     ignite_player(skIndex)             new adminname[32]           get_user_name(id,adminname,31)       switch(get_cvar_num("amx_show_activity"))   {              case 2:   client_print(0,print_chat,"ADMIN %s: set %s on fire.",adminname,name)              case 1:   client_print(0,print_chat,"ADMIN: set %s on fi0"

yaeh, i know its cheap...don't flame pls..i'm a noob in this..i just wanted to play around.


EDIT: used small tags, but pls d/l the sma, this one seems to have a cut..some parts are missing..

XxKpAznGuyxX 01-31-2005 07:20

sorry I keep getting error!!! :evil: I know it has something to do with log_amx but can't fix it...
btw this is the real sma.....
Code:
* AMX Mod script. * * (c) Copyright 2003, f117bomb * This file is provided as is (no warranties). */   #include <amxmodx> #include <fun> #include <amxmisc> /* * Sets a player on fire with effects. Users can catch others on fire by standing next to them. * Usage: amx_fire <authid, nick or #userid> * */ new gmsgDamage,smoke,mflash new onfire[33] public ignite_effects(skIndex[])   {     new kIndex = skIndex[0]               if (is_user_alive(kIndex) && onfire[kIndex] )    {         new korigin[3]         get_user_origin(kIndex,korigin)                           //TE_SPRITE - additive sprite, plays 1 cycle         message_begin( MSG_BROADCAST,SVC_TEMPENTITY)         write_byte( 17 )         write_coord(korigin[0])  // coord, coord, coord (position)         write_coord(korigin[1])           write_coord(korigin[2])         write_short( mflash ) // short (sprite index)         write_byte( 20 ) // byte (scale in 0.1's)           write_byte( 200 ) // byte (brightness)         message_end()                   //Smoke         message_begin( MSG_BROADCAST,SVC_TEMPENTITY,korigin)         write_byte( 5 )         write_coord(korigin[0])// coord coord coord (position)         write_coord(korigin[1])         write_coord(korigin[2])         write_short( smoke )// short (sprite index)         write_byte( 20 ) // byte (scale in 0.1's)         write_byte( 15 ) // byte (framerate)         message_end()                   set_task(0.2, "ignite_effects" , 0 , skIndex, 2)             }         else    {         if( onfire[kIndex] )   {             emit_sound(kIndex,CHAN_AUTO, "scientist/scream21.wav", 0.6, ATTN_NORM, 0, PITCH_HIGH)             onfire[kIndex] = 0         }     }         return PLUGIN_CONTINUE } public ignite_player(skIndex[])   {     new kIndex = skIndex[0]               if (is_user_alive(kIndex) && onfire[kIndex] )    {         new korigin[3]         new players[32], inum = 0         new pOrigin[3]                 new kHeath = get_user_health(kIndex)         get_user_origin(kIndex,korigin)                   //create some damage         set_user_health(kIndex,kHeath - 10)         message_begin(MSG_ONE, gmsgDamage, {0,0,0}, kIndex)         write_byte(30) // dmg_save         write_byte(30) // dmg_take         write_long(1<<21) // visibleDamageBits         write_coord(korigin[0]) // damageOrigin.x         write_coord(korigin[1]) // damageOrigin.y         write_coord(korigin[2]) // damageOrigin.z         message_end()                           //create some sound         emit_sound(kIndex,CHAN_ITEM, "ambience/flameburst1.wav", 0.6, ATTN_NORM, 0, PITCH_NORM)                           //Ignite Others                         get_players(players,inum,"a")         for(new i = 0 ;i < inum; ++i)   {                                                 get_user_origin(players[i],pOrigin)                             if( get_distance(korigin,pOrigin) < 100  )   {                 if( !onfire[players[i]] )   {                     new spIndex[2]                     spIndex[0] = players[i]                     new pName[32], kName[32]                                         get_user_name(players[i],pName,31)                     get_user_name(kIndex,kName,31)                     emit_sound(players[i],CHAN_WEAPON ,"scientist/scream07.wav", 1.0, ATTN_NORM, 0, PITCH_HIGH)                     client_print(0,3,"* [ATAC] OH! NO! %s has caught %s on fire!",kName,pName)                     onfire[players[i]] =1                     ignite_player(players[i])                     ignite_effects(players[i])                     }                                 }         }                     players[0] = 0         pOrigin[0] = 0                             korigin[0] = 0                           //Call Again in 2 seconds                 set_task(2.0, "ignite_player" , 0 , skIndex, 2)             }                   return PLUGIN_CONTINUE } public fire_player(id,level,cid) {     if (!cmd_access(id,level,cid,2))         return PLUGIN_HANDLED           new arg[32]     read_argv(1,arg,31)           new victim = cmd_target(id,arg,7)     if (!victim)         return PLUGIN_HANDLED     new skIndex[2]     skIndex[0] = victim         new name[32]     get_user_name(victim,name,31)           onfire[victim] = 1     ignite_effects(skIndex)     ignite_player(skIndex)               new adminname[32]           get_user_name(id,adminname,31)       switch(get_cvar_num("amx_show_activity"))   {              case 2:   client_print(0,print_chat,"ADMIN %s: set %s on fire.",adminname,name)              case 1:   client_print(0,print_chat,"ADMIN: set %s on fire.",name)     }               console_print(id,"Client ^"%s^" has been set on fire...",name) }   public plugin_precache()   {       mflash = precache_model("sprites/muzzleflash.spr")     smoke = precache_model("sprites/steam1.spr")     precache_sound("ambience/flameburst1.wav")     precache_sound("scientist/scream21.wav")     precache_sound("scientist/scream07.wav")           return PLUGIN_CONTINUE } public plugin_init() {      register_plugin("Admin Fire","1.0.0","f117bomb")      register_concmd("amx_fire","fire_player",ADMIN_SLAY,"<authid, nick or #userid>")      gmsgDamage = get_user_msgid("Damage")        return PLUGIN_CONTINUE   }


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