[FILE REQUEST] MonsterMod
Where can I download the latest version of monstermod for GNU/Linux and Windows? Thanks.
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Re: [FILE REQUEST] MonsterMod
I don't have a background of playing Half-Life so i don't know monsters like many of people here. Arkshine kept talking to me about it but I just felt their power today when I tried in game every monster by myself.
I've done some research and this was what I "found": Official page for monster mod (Linux / Windows Version 3.0 with source code): http://botman.planethalflife.gamespy...ownloads.shtml An updated version with more monsters with no source code provided and for windows only: http://funwc3.mine.nu/forums/showpos...11&postcount=1 Now I have some questions for those who are able to respond: It exists a version of the module for amxmodx? (I mean an amxmodx module with natives instead of a metamod plugin) (Not entirely ontopic) What is the relation between C++ classes and HalfLife entities? Example: how an entity named "weapon_awp" is related to a class named "CAWP" (I believe) Why do monsters are created using "func_wall"? |
Re: [FILE REQUEST] MonsterMod
There are also :
- MonsterMod Expension 1.2 ( Windows version + source, for linux version see here ) ; The monster seems buggy. - BugBlatter's MonsterMod v3.1 ( Windows/Linux version, no sources ) ; It works fine but Brad says it crashes using 'meta list' command. It doesn't happen for me. BugBlatter's version contains severals enhancements from the original. I would use this module. Quote:
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Re: [FILE REQUEST] MonsterMod
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The thing is: not every C++ class is linked to an entity. Its possible to add a link? (I guess not) Quote:
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Re: [FILE REQUEST] MonsterMod
( About BugBlatter's version the source are available here )
You're right about func_wall, though I don't know why. :/ |
Re: [FILE REQUEST] MonsterMod
I think that for every monster a func_wall entity is used to represent the monster in the world, and it is linked to a CMBaseMonster derivate class.
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Re: [FILE REQUEST] MonsterMod
Oh wow thanks, especially for the BugBlatter source. I'm trying to find as many versions as I can so I can mirror them. Thanks guys.
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Re: [FILE REQUEST] MonsterMod
Arkshine, check if this say something to you:
For what I see, as i said above, a monster is a func_wall linked to a C++ class that extends CMBaseMonster. Example: CMHeadCrab. If we could pass an entity of that class to RegisterHamFromEntity and adding offsets of CMBaseMonster virtual table, we could hook functions like Move, Stop, CheckMeleeAttack, etc. The field of the entity "func_wall" named pev->euser4 stores an entity of that type. But, It can't be retrieved. It causes this error: Code:
bad entity in IndexOfEdict() |
Re: [FILE REQUEST] MonsterMod
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I too prefer BugBlatter's version over the others, due to it's enhancements. |
Re: [FILE REQUEST] MonsterMod
My latest version output a couple of houndred errors, but i can fix it someday (if someone is interested) and release the source of it since I have get tired of it when i get nothing.
It's based on BugBlatter's. |
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