Re: [INC] Colors (1.0.1)
well, there were a lot of threads about this in Scripting forum
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Re: [INC] Colors (1.0.1)
dont work for me.... i dont know why i have made all correctly but it dont work... but why? .... sourcemod 1.2.3???
works with the newest stable version? |
Re: [INC] Colors (1.0.1)
What did you exactly do? Show your code and errors.
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Re: [INC] Colors (1.0.1)
i have edited the sourcecode from the plugin with the inlude ant then recomplied then i have in the translationfile added {green} in the text but dont work errors i dont have i have reinstalled the server because i made a new config =)
BeG |
Re: [INC] Colors (1.0.1)
Sorry, I don't understand. :) Just show your code and translation file. Not all, only parts with colors.
Also, did you placed colors.inc in the sourcemod\scripting\include folder? |
Re: [INC] Colors (1.0.1)
yap i have... can you not only test if it runs on your sm 1.2.3. ?
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Re: [INC] Colors (1.0.1)
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Re: [INC] Colors (1.0.1)
Hi, first off very nice work with this includes.
I've read your FAQ and I understand you can't use more than one team colour at a time, but I was wondering if there is any way to use {green} and {lightgreen} in CS:Source at the same time like you can when using \x04 and \x03 using normal PrintToChat and PrintToChatAll? Sorry if I'm being dumb, it's late and I'm new to SourcePawn. Thanks. |
Re: [INC] Colors (1.0.1)
{green} isn't a team color so you can use it with {lightgreen}
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Re: [INC] Colors (1.0.1)
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So I'm using three colours in total; red, lightgreen and green. It's the lightgreen and red that are conflicting. |
Re: [INC] Colors (1.0.1)
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Re: [INC] Colors (1.0.1)
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Re: [INC] Colors (1.0.1)
None actually, but lightgreen and team colors (grey, red or blue, depending on what team the player it originates from is on) share the same color code, but are sent using two different user messages, so you can't use both in one message.
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Re: [INC] Colors (1.0.1)
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Re: [INC] Colors (1.0.1)
Hello !
I just want to know if it is possible to put the tags ({green}, {red} ...) in a string and display it to the client with CPrintToChat ? For example: Code:
Format(string, sizeof(string), "The number {red}%d{default} is red.", number);The number 42 is red. Is it possible ? |
Re: [INC] Colors (1.0.1)
yes, sure
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Re: [INC] Colors (1.0.1)
Do you think there will be an update to make it work again for TF2 ?
Very nice work ( used it for CS:S ), works great. |
Re: [INC] Colors (1.0.1)
yeap, I'll make an update
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Re: [INC] Colors (1.0.1)
What colors are avaible in l4d2? Olive is yellow/orange now :/
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Re: [INC] Colors (1.0.1)
Hi, i replace ShowActivity to CPrintToChatAll, dont work, in chat i see {red}text but no text
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Re: [INC] Colors (1.0.1)
Colors.inc (1.0.1) is a bit outdated for now since 3 or 4 steam updates afaik.
There're troubles in TF2 with the 'yellow' color and L4D2 doesnt really support this file. After few tests, everything except 'default' ( white/grey ) turn into orange. Could be 'easily' updated for TF2, but as L4D2 seems to not recognises strings like "\x0*", colors are f*cked up for now. I'm already looking for a way to make a kind of update for my TF2 Servers ( Main game ) but i dunno how it's working in L4D2 for now =/ |
Re: [INC] Colors (1.0.1)
Those are the three working in L4D2.
http://www.abload.de/img/l4d2colorsgdbk.jpg \x01 - default (beige) \x03 - turquoise \x04 - orange \x05 - olive |
Re: [INC] Colors (1.0.1)
They are the same as in L4D1/ Just edit profile section in the .inc.
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Re: [INC] Colors (1.0.1)
Hi guys. Need a reply from you. Just trying to figure out what troubles do you have in TF2 with colors. Just tested it and it works fine without any changes. There were some posts about colors not working after TF update. But it works for me. What exactly doesn't work?
p.s. just tested: PHP Code:
[IMG]http://img694.**************/img694/2747/tfcolorstest1.png[/IMG] |
Re: [INC] Colors (1.0.1)
Hi exvel,
Current issue in TF2 is the 'yellow' color. I heard that some players got black instead of yellow until they see a item event "Someone has found : Ghastly Pingas" AFAIK, i had Green working and yellow appearing as green. Never got black and never saw yellow even after an item event. Like : {YELLOW}Hellow gives Hellow Other colors are working great to me, anyway, great job :up: |
Re: [INC] Colors (1.0.1)
Well, then I'll just do a research.
Currently {yellow} is an alias for {green}. It was made for L4D. Green code is yellow in this game. Yellow color for TF currently is not implemented. |
Re: [INC] Colors (1.0.1)
Hi, sorry for DP but I really need help.I replace ShowActivity to CPrintToChatAll, dont work, in chat i see {red}text but no text
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Re: [INC] Colors (1.0.1)
Post here your entire code.
What game do you use? |
Re: [INC] Colors (1.0.1)
Will this be updated for L4D2 ? I would love to get turquoise working :)
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Re: [INC] Colors (1.0.2)
Update 1.0.2
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Re: [INC] Colors (1.0.1)
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Code:
PerformReloadAdmins(client) |
Re: [INC] Colors (1.0.2)
I don't see here CPrintToChat function and any color tags.
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Re: [INC] Colors (1.0.2)
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here is edited : Code:
#include colors |
Re: [INC] Colors (1.0.2)
change
PHP Code:
PHP Code:
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Re: [INC] Colors (1.0.2)
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Re: [INC] Colors (1.0.2)
Well, this code looks ok. Do you have colors.inc in the scripting/include folder?
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Re: [INC] Colors (1.0.2)
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Re: [INC] Colors (1.0.2)
xbatista
Just read an error. Also there are information about this in the FAQ. You can't use more then one team color (lightgreen, red, blue) in one message |
Re: [INC] Colors (1.0.2)
Can you make that we can use more than 1? Or it's impossible?
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Re: [INC] Colors (1.0.2)
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