| micke1101 |
07-01-2009 09:07 |
Making a blue sphere around player?
Hi i wonder if someone knows a good way to make like a sphere around a player
http://www.macbrilliance.com/reviews...n/droideka.jpg
http://www.theforce.net/swtc/Pix/dvd/tpm/droideka3.jpg
http://www.billiecotton.com/pantherP...s/droideka.jpg
I guess it would be a sprite
Code:
/*Credits list
Emp' - Menu system
SnoW - loop
Exolent - random system
XxAvalanchexX - movement
*/
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fun>
#include <fakemeta>
//Holds maximum players
new gMaxClients;
new menu;
new dcount;
new hcount;
new destroyer[32];
new healer[32];
new Float:lastMove[33];
//Here is to easy change models to use
#define droid_player_model "models/starwars/droid.mdl"
#define clone_player_model "models/starwars/clone.mdl"
public plugin_init() {
register_plugin("Star wars: The clone wars", "0.1", "Micke1101")
//Make so no one can buy weapons
remove_entity_name("func_buyzone");
//Gets the total amount of players
gMaxClients = get_maxplayers();
//At new round
register_event("ResetHUD","newround","b");
register_forward(FM_PlayerPreThink,"fw_playerprethink",1);
}
//Makes players download nessesary files
public precache(){
precache_model(droid_player_model);
precache_model(clone_player_model);
}
public fw_playerprethink(id)
{
static Float:velocity[3];
pev(id,pev_velocity,velocity);
new Float:gtime = get_gametime();
if(velocity[0] || velocity[1] || velocity[2] || !(pev(id,pev_flags) & FL_ONGROUND))
lastMove[id] = gtime;
if(gtime-lastMove[id] >= 2.0)
{
cs_set_user_armor(id, 100, 2)
DestroyerShield(id);
lastMove[id] = gtime;
}
return FMRES_IGNORED;
}
public DestroyerShield(id){
set_task(1.0, "ShieldUp");
set_task(31.0, "ShieldDown");
}
public ShieldUp(id){
set_user_maxspeed(id, 50)
set_user_godmode(id, 1)
}
public ShieldDown(id){
//Ill be seting it to 0 cause it will be the same as default and im not sure what that is :P
set_user_maxspeed(id, 0)
set_user_godmode(id, 0)
}
public newround() {
//Loop that will go though all players check team and show them the right teams menu.
for ( new Player = 1; Player <= gMaxClients; Player++ )
{
if( is_user_alive( Player ) )
{
if(cs_get_user_team(Player) == CS_TEAM_T){
cs_set_user_model(Player, droid_player_model)
DroidMenu(Player);
}
if(cs_get_user_team(Player) == CS_TEAM_CT){
cs_set_user_model(Player, clone_player_model)
CloneMenu(Player);
}
}
}
}
public CloneMenu(id)
{
//Different choises of clones for ct
menu = menu_create("\rClone trooper menu", "menu_handler");
menu_additem(menu, "\Normal clone", "1", 0);
menu_additem(menu, "\Healer clone", "2", 0);
menu_additem(menu, "\Grenade clone", "3", 0);
menu_additem(menu, "\Sniper clone", "4", 0);
menu_additem(menu, "\Whats the differens?", "5", 0)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public DroidMenu(id)
{
//Different choises of droids for t
menu = menu_create("\rDroid menu", "menu_handler");
menu_additem(menu, "\Normal droid", "1", 0);
menu_additem(menu, "\Healer droid", "2", 0);
menu_additem(menu, "\Destroyer", "3", 0);
menu_additem(menu, "\Sniper droid", "4", 0);
menu_additem(menu, "\Whats the differens?", "5", 0)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
if(cs_get_user_team(id) == CS_TEAM_T){
cs_set_user_model(id, droid_player_model)
give_item(id, "weapon_ak47")
}
if(cs_get_user_team(id) == CS_TEAM_CT){
cs_set_user_model(id, clone_player_model)
give_item(id, "weapon_m4a1")
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
case 2:
{
if(cs_get_user_team(id) == CS_TEAM_T){
cs_set_user_model(id, droid_player_model)
give_item(id, "weapon_mp5navy")
}
if(cs_get_user_team(id) == CS_TEAM_CT){
cs_set_user_model(id, clone_player_model)
give_item(id, "weapon_mp5navy")
}
healer[hcount++] = id;
menu_destroy(menu);
return PLUGIN_HANDLED;
}
case 3:
{
if(cs_get_user_team(id) == CS_TEAM_T){
cs_set_user_model(id, droid_player_model)
give_item(id, "weapon_m249")
destroyer[dcount++] = id;
}
if(cs_get_user_team(id) == CS_TEAM_CT){
cs_set_user_model(id, clone_player_model)
for ( new HeNades = 1; HeNades <= 10; HeNades++ )
{
give_item(id, "weapon_hegrenade")
}
for ( new SmokeNades = 1; SmokeNades <= 10; SmokeNades++ )
{
give_item(id, "weapon_smokegrenade")
}
for ( new FlashNades = 1; FlashNades <= 10; FlashNades++ )
{
give_item(id, "weapon_flashbang")
}
give_item(id, "weapon_p90")
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
case 4:
{
if(cs_get_user_team(id) == CS_TEAM_T){
cs_set_user_model(id, droid_player_model)
give_item(id, "weapon_awp")
}
if(cs_get_user_team(id) == CS_TEAM_CT){
cs_set_user_model(id, clone_player_model)
give_item(id, "weapon_awp")
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
case 5:
{
if(cs_get_user_team(id) == CS_TEAM_T){
show_motd(id, "starwars_droid.txt")
}
if(cs_get_user_team(id) == CS_TEAM_CT){
show_motd(id, "starwars_clone.txt")
}
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
i want to make it at public ShieldUp(id){
and close it at
public ShieldDown(id){
Thanks in advanced
|