AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   TF2 Remote Control Sentry Guns (https://forums.alliedmods.net/showthread.php?t=95757)

twistedeuphoria 06-26-2009 21:45

TF2 Remote Control Sentry Guns
 
1 Attachment(s)
Please go here for updates - http://forums.alliedmods.net/showthread.php?p=866626

Sentry guns that just sit there not ever moving are soooo boring. So what if they shoot a guy or two that runs by? What you really want are some sentries that move! Using this plugin you can move your sentry about remotely from the comfort of your spawn or wherever you are! Your sentry can even jump now! As its moving it still fires automatically.

Requires SourceMod 1.3

Commands:
sm_remote_on - Start remotely controlling your sentry
sm_remote_off - Stop remotely controlling your sentry

Cvar:
sm_remote_sentries_enable <0|1> - Enable or disable remote sentries

Here have a video:
http://www.youtube.com/watch?v=wY2gqvAEys0

teame06 06-26-2009 21:46

Re: TF2 Remote Control Sentry Guns
 
hawt!

retsam 06-26-2009 21:58

Re: TF2 Remote Control Sentry Guns
 
Doesnt work for me. SM 1.2.1.

These errors pop up when you try to turn it on. Are you getting the player class correctly? It looks like its related to that.

18:57:19: [SM] Native "GetEntProp" reported: Property "m_iClass" not found (entity 0/worldspawn)
L 06/26/2009 - 18:57:19: [SM] Displaying call stack trace for plugin "remotesentries.smx":
L 06/26/2009 - 18:57:19: [SM] [0] Line 94, C:\Game_Servers\TF2_SERVER\orangebox\tf\addon s\sourcemod\scripting\include\tf2_stocks.inc: :TF2_GetPlayerClass()
L 06/26/2009 - 18:57:19: [SM] [1] Line 139, remotesentries.sp::remoteon()

twistedeuphoria 06-26-2009 22:01

Re: TF2 Remote Control Sentry Guns
 
You can't use the command as the server. Oh and I'm using the TF2_GetPlayerClass stock.

retsam 06-26-2009 22:05

Re: TF2 Remote Control Sentry Guns
 
Oh. I had tried it both ways. weird.

EDIT: Ok nm its working now. Im not sure what changed.


How do you operate the thing? It doesnt seem to follow any of my actions. I just dissapear? I get a bunch of these in server console, does that help at all? :P

Bogus pmove player movetype 3 on (1) 0=cl 1=sv
Bogus pmove player movetype 3 on (1) 0=cl 1=sv
Bogus pmove player movetype 3 on (1) 0=cl 1=sv
Bogus pmove player movetype 3 on (1) 0=cl 1=sv


IS this something that requires sm 1.3? You should probably make note of that if it does.

twistedeuphoria 06-26-2009 22:20

Re: TF2 Remote Control Sentry Guns
 
Yeah that could be it, I was using 1.3. I was hoping that wasn't the issue. Would you mind trying with 1.3 if you could?

pheadxdll 06-26-2009 23:00

Re: TF2 Remote Control Sentry Guns
 
Works on 1.3. Pretty good work.

I just wish it was a little less jerky and a little less expensive to run. :(

Dragonshadow 06-27-2009 07:25

Re: TF2 Remote Control Sentry Guns
 
expensive? Damnit I'm going to be sad if this is a resource hog.

MoI^ 06-30-2009 12:29

Re: TF2 Remote Control Sentry Guns
 
Well... It doesnt work with me... I have a vid ( shown below) that shows the prob. Could you help me?
http://www.xfire.com/video/e2838/
(that fast movement is not a cheat, is a plugin)

MoI^ 06-30-2009 12:37

Re: TF2 Remote Control Sentry Guns
 
And yes, I have the latest SourceMod 1.3


All times are GMT -4. The time now is 20:02.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.