Advanced Semi-clip?
I want to make that players can go through players, smoothly, player1 can touch object1 and vice versa, but player1 cant touch object2 or any other predefined other player objects(he should just go through them smoothly), and player2 can touch object2, but cant touch any other objects and so on. Is this even possible? If it is, i have no idea how to make it. I made something working, but there were many bugs. So i would like to know if it's possible and if it is, what's the best way to do it.
Thanks. |
Re: Advanced Semi-clip?
Check out my uSurf plugin. I haven't officially released it, but on the last page there's a new version which uses the most advanced method that I know.
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Re: Advanced Semi-clip?
Quote:
This semiclip is perfect.... but it stucks on func_train, func_door, func_door_rotating and etc when player in player and touch one of those ent, engine calls Blocked |
Re: Advanced Semi-clip?
xpawn: No it sucks in my case. I tried this already, there are bugs with touching and it doesn't work well.
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Re: Advanced Semi-clip?
Thats what i wrote in my post.
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Re: Advanced Semi-clip?
I didn't mean touching trains and stuff, i meant touching my objects.
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