check <client> crash(not server!!)
is this a good way to check is client get crash?
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Re: check <client> crash(not server!!)
anyone can help?
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Re: check <client> crash(not server!!)
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Warning: Loose indentation on line 24 |
Re: check <client> crash(not server!!)
I think clients can have the same ping 3 times in a row, so this method wouldn't be reliable.
Make a test version, and when your plugin detects players, ask them or see score if their ping is stuck or still variate. |
Re: check <client> crash(not server!!)
Quote:
so is that have another way to check? |
Re: check <client> crash(not server!!)
just set sv_timeout it will do the job
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