AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   Help me With Plugin scripting (https://forums.alliedmods.net/showthread.php?t=9500)

XxKpAznGuyxX 01-21-2005 08:51

Help me With Plugin scripting
 
I ported the admin glow plugin from f117bomb and I'm having the problem where I can't make it so when they switch weapons the glow stays on..... I looked at other glowing plugins like EKS one but it has the same result.

Here is the .sma
Code:
/* AMX Mod script. * * (c) Copyright 2002-2003, f117bomb * This file is provided as is (no warranties). */   #include <amxmodx> #include <amxmisc> #include <fun> /* * Usage: amx_glow <authid, nick, @team or #userid> <red> <green> <blue> <alpha> * Examples: * amx_glow @CT 100 100 100 20 * amx_glow @TERRORIST 255 0 0 30 * amx_glow #213 255 255 255 0 * amx_glow Tom 0 0 0 255 - removes glowing * */ public admin_glow(id,level,cid) {    if (!cmd_access(id,level,cid,6))       return PLUGIN_HANDLED    new arg[32], sred[8], sgreen[8], sblue[8], salpha[8], name2[32]    get_user_name(id,name2,31)    read_argv(1,arg,31)    read_argv(2,sred,7)    read_argv(3,sgreen,7)        read_argv(4,sblue,7)        read_argv(5,salpha,7)        new ired = str_to_num(sred)    new igreen = str_to_num(sgreen)    new iblue = str_to_num(sblue)    new ialpha = str_to_num(salpha)        if (arg[0]=='@'){       new players[32], inum       get_players(players,inum,"ae",arg[1])       if (inum==0){          console_print(id,"No clients in such team")          return PLUGIN_HANDLED       }       for(new a=0;a<inum;++a)          set_user_rendering(players[a],kRenderFxGlowShell,             ired,igreen,iblue,kRenderTransAlpha,ialpha)       switch(get_cvar_num("amx_show_activity")) {     case 2: client_print(0,print_chat,"ADMIN %s: set glowing on all %s",name2,arg[1])     case 1: client_print(0,print_chat,"ADMIN: set glowing on all %s",arg[1])       }       console_print(id,"All clients have set glowing")    }    else {       new player = cmd_target(id,arg,7)       if (!player) return PLUGIN_HANDLED       set_user_rendering(player,kRenderFxGlowShell,          ired,igreen,iblue,kRenderTransAlpha,ialpha)       new name[32]       get_user_name(player,name,31)       switch(get_cvar_num("amx_show_activity")) {     case 2: client_print(0,print_chat,"ADMIN %s: set glowing on %s",name2,name)     case 1: client_print(0,print_chat,"ADMIN: set glowing on %s",name)       }       console_print(id,"Client ^"%s^" has set glowing",name)    }    return PLUGIN_HANDLED   } public plugin_init() {      register_plugin("Admin Glow","0.9.3","f117bomb")      register_concmd("amx_glow","admin_glow",ADMIN_LEVEL_A,"<authid, nick, @team or #userid> <red> <green> <blue> <alpha>")      return PLUGIN_CONTINUE   }

Votorx 01-21-2005 12:01

Make an event for when a player changes their weapon and if they had glow on before they switched weapons turn glow on again, if not then leave it as it was. Use the search if you don't know how or which event to use, there's alot.


All times are GMT -4. The time now is 19:25.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.