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-   -   He Grenade (https://forums.alliedmods.net/showthread.php?t=94764)

ƒa†es™ 06-15-2009 05:35

He Grenade
 
1. Is there anyway i can add deathmessage to this plugin ?

2. I want the attacker which mean the Attacker holding He Grenade doesn't take damage from it own Grenade.

Codes:

PHP Code:

#include <amxmodx>
#include <csx>
#include <hamsandwich>
new 
toggle_plugin,toggle_power,toggle_type,
toggle_flash,toggle_shake,toggle_display,
toggle_trail,trail_color;
new 
g_MsgSync,g_trail,spower;
public 
plugin_init()
{
 
register_plugin("Grenade Enhancer","1.2","anakin_cstrike");
 
toggle_plugin register_cvar("grenade_enhancer","1");
 
toggle_flash register_cvar("grenade_enhancer_screenflash","1");
 
toggle_display register_cvar("grenade_enhancer_display","1");
 
toggle_trail register_cvar("grenade_enhancer_trail","1");
 
toggle_shake register_cvar("grenade_enhancer_shake","1");
 
toggle_power register_cvar("grenade_enhancer_damage","700");
 
toggle_type register_cvar("grenade_enhancer_damagetype","2");
 
trail_color register_cvar("grenade_enhancer_trailcolor","255000000");
 
spower get_pcvar_num(toggle_power);
 
g_MsgSync CreateHudSyncObj();
}
public 
plugin_precache()
 
g_trail precache_model("sprites/smoke.spr");
public 
client_damage(attacker,victim,damage,wpnindex,hitplace,TA)
{
 if(
get_pcvar_num(toggle_plugin) != 1)
  return 
PLUGIN_CONTINUE;
 if(!
attacker || !victim)
  return 
PLUGIN_CONTINUE;
 if(
wpnindex != CSW_HEGRENADE)
  return 
PLUGIN_CONTINUE;
 
 switch(
get_pcvar_num(toggle_type))
 {
  case 
0user_slap(victim,spower,0);
  case 
1user_slap(victim,spower,1);
  case 
2user_slap(victim,spower,2);
  default: 
user_slap(victim,spower,2);
 }
 if(
get_pcvar_num(toggle_flash) == 1)
 {
  if(
is_user_connected(victim) && !is_user_bot(victim))
   
Fade(victim,255,0,0,170);
 }
 if(
get_pcvar_num(toggle_shake) == 1)
 {
  if(
is_user_connected(victim) && !is_user_bot(victim))
   
Shake(victim);
 }
 if(
get_pcvar_num(toggle_display) == 1)
 {
  new 
sdamage damage spower;
  
set_hudmessage(random(255),random(255),random(255), 0.030.3006.012.0);
  
ShowSyncHudMsg(victim,g_MsgSync,"%i",sdamage)
        }
 return 
PLUGIN_CONTINUE;
}
public 
grenade_throw(id,gid,wid)
{
 if(
get_pcvar_num(toggle_plugin) != 1)
  return 
PLUGIN_CONTINUE;
 if(
get_pcvar_num(toggle_trail) != 1
  return 
PLUGIN_CONTINUE;
 if(
wid != CSW_HEGRENADE)
  return 
PLUGIN_CONTINUE;
  
 static 
rgb,color[10];
 
get_pcvar_string(trail_colorcolor9);
 new 
str_to_num(color);
 
1000000
 c 
%= 1000000 
 g 
1000
 b 
1000
 Follow
(gid,g_trail,10,5,r,g,b,195);
 return 
PLUGIN_CONTINUE;
}
Follow(entity,index,life,width,red,green,blue,alpha)
{
 
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
 
write_byte(TE_BEAMFOLLOW);
 
write_short(entity);
 
write_short(index);
 
write_byte(life);
 
write_byte(width);
 
write_byte(red);
 
write_byte(green);
 
write_byte(blue);
 
write_byte(alpha);
 
message_end();
}
Fade(index,red,green,blue,alpha)
{
 
message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("ScreenFade"),{0,0,0},index);
 
write_short(6<<10);
 
write_short(5<<10);
 
write_short(1<<12);
 
write_byte(red);
 
write_byte(green);
 
write_byte(blue);
 
write_byte(alpha);
 
message_end();
}
Shake(index)
{
 
message_begin(MSG_ONE,get_user_msgid("ScreenShake"),{0,0,0},index);
 
write_short(1<<13);
 
write_short(1<<13);
 
write_short(1<<13);
 
message_end();



xPaw 06-15-2009 05:37

Re: He Grenade
 
make_deathmsg()

ƒa†es™ 06-15-2009 05:50

Re: He Grenade
 
Quote:

Originally Posted by xPaw (Post 849328)

I don't understand on make_deathmsg()

So how about attacker doesn't take damage from it own Grenade ?

About the make_deathmsg()

I really don't understand much please rewrite the code if can ? :cry:


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