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-   -   Multijump in menu (https://forums.alliedmods.net/showthread.php?t=94701)

TitANious 06-14-2009 11:11

Multijump in menu
 
How can i put this multijump code into a menu?
PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <engine>

#define ADMINACCESS ADMIN_CHAT

new jumpnum[33] = 0
new bool:dojump[33] = false

public plugin_init()
{
    
register_plugin("MultiJump","1.1","twistedeuphoria")
    
register_cvar("amx_maxjumps","1")
    
register_cvar("amx_mjadminonly","0")
}

public 
client_putinserver(id)
{
    
jumpnum[id] = 0
    dojump
[id] = false
}

public 
client_disconnect(id)
{
    
jumpnum[id] = 0
    dojump
[id] = false
}

public 
client_PreThink(id)
{
    if(!
is_user_alive(id)) return PLUGIN_CONTINUE
    
if(get_cvar_num("amx_mjadminonly") && (!access(id,ADMINACCESS))) return PLUGIN_CONTINUE
    
new nbut get_user_button(id)
    new 
obut get_user_oldbutton(id)
    if((
nbut IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut IN_JUMP))
    {
        if(
jumpnum[id] < get_cvar_num("amx_maxjumps"))
        {
            
dojump[id] = true
            jumpnum
[id]++
            return 
PLUGIN_CONTINUE
        
}
    }
    if((
nbut IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
    {
        
jumpnum[id] = 0
        
return PLUGIN_CONTINUE
    
}
    return 
PLUGIN_CONTINUE
}

public 
client_PostThink(id)
{
    if(!
is_user_alive(id)) return PLUGIN_CONTINUE
    
if(get_cvar_num("amx_mjadminonly") && (!access(id,ADMINACCESS))) return PLUGIN_CONTINUE
    
if(dojump[id] == true)
    {
        new 
Float:velocity[3]    
        
entity_get_vector(id,EV_VEC_velocity,velocity)
        
velocity[2] = random_float(265.0,285.0)
        
entity_set_vector(id,EV_VEC_velocity,velocity)
        
dojump[id] = false
        
return PLUGIN_CONTINUE
    
}
    return 
PLUGIN_CONTINUE



hleV 06-14-2009 12:02

Re: Multijump in menu
 
Code:
new g_bHasMultiJump[33];   public client_PreThink(id) {         if (!g_bHasMultiJump[id])                 return PLUGIN_CONTINUE;           // Normal code } public client_PostThink(id) {         if (!g_bHasMultiJump[id])                 return PLUGIN_CONTINUE;           // Normal code }
Do this when player chooses the needed menu item:
Code:
g_bHasMultiJump[id] = true;
BTW you should use FM version of it, which uses CmdStart's pre & post forwards instead of pre and post think. It's somewhere in forums writen by me.

TitANious 06-14-2009 12:02

Re: Multijump in menu
 
Can you find it up? :)


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