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-   -   Question about modules. (https://forums.alliedmods.net/showthread.php?t=94624)

fezh 06-13-2009 09:21

Question about modules.
 
On my plugin Fake VIP I need use the forward FM_ClientPutInServer, but adding fakemeta I'll have:

Code:

#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
#include <cstrike>
#include <engine>
#include <fun>

I can use only fakemeta and hamsandwich instead, but my question is if it's a good way to do it. I'm talking about performance and easy installation for the non-known users of this plugin.

xPaw 06-13-2009 11:03

Re: Question about modules.
 
Whast the problem ?

alan_el_more 06-13-2009 11:06

Re: Question about modules.
 
He need to use the forward FM_ClientPutInServer but needs to add the module fakemeta. The problem is that many modules would.

PS: use client_putinserver instead of FM_ClientPutInServer

xPaw 06-13-2009 11:18

Re: Question about modules.
 
Eum.. the how much you use models doesnt effect efficienty of your plugin o.O Thats not a problem

fezh 06-13-2009 12:13

Re: Question about modules.
 
Quote:

Originally Posted by xPaw (Post 848026)
Eum.. the how much you use models doesnt effect efficienty of your plugin o.O Thats not a problem

Yeah, I know. But my question is if it's more useful have 2 modules instead of five for the users who will use this plugin (installing modules).

@alan: I need use that forward instead of check if it's a vip map on that native. Now I only check it on plugin_init() :mrgreen:

Arkshine 06-13-2009 13:00

Re: Question about modules.
 
Quote:

Yeah, I know. But my question is if it's more useful have 2 modules instead of five for the users who will use this plugin (installing modules).
It doesn't matter. Just use native/forward intelligently considering your need and whatever the modules.


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