client_disconnect firing on mapchange?
Well, I assume it does not. Thing is I am currently using client_disconnect to trigger a function which stores the users played time in a mysql database - Great Success! :crab:
Suddenly it hit me, what happens on mapchange? Do I need to make sure to fire that same db-storage function for every player on each mapchange to ensure that the db receives all played time? Which event do I hook into to do this? Thanks again for helping a newbie :) |
Re: client_disconnect firing on mapchange?
client_disconnect() will get called on players @ mapchange.
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Re: client_disconnect firing on mapchange?
Excellent news! I already love that function. Thanks!
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