AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Convert CS:S Weapon to CS 1.6 Tutorial (https://forums.alliedmods.net/showthread.php?t=94271)

dels 06-09-2009 06:31

Convert CS:S Weapon to CS 1.6 Tutorial
 
Okay, as i promised several days ago that i will write how to convert weapon from CS:S to CS 1.6, so here they are attached in single zip file.

Though this was not perfect (since it missing 1 in-game pic) but it worth releasing, i'll update the pic soon (i haven't play CS for a week so i didn't have in-game screenshots).

Later i'll try to completed the pic, fix some typo, improve here and there...

If you have some question, suggestion or unclear in some section PM me

I know there's already tutorial in FPSBanana.com, and this tutorial use the tutorials on FPSBanana as base. This tutorials mean to be an update and created more clearer, especially in realign UV Maps, also i add how to fix dead frames on animation and rotating model

later i will write a revision for this tutorial that cover solving problem with too many vertices and muzzle flash/brash ejection


Hope this help you...

About too many vertices
This mostly caused when we want to convert hi-poly model into HL1, since studiomdl on HL1 only support up to 3500 triangles (poly) in one smd, this can be solved if you split the part into some smaller parts.

Also i have post how to solve this problem (without picture & quickly write):
http://forums.alliedmods.net/showpos...&postcount=758
http://forums.alliedmods.net/showpos...3&postcount=16

And take a look this example:
http://www.mediafire.com/?entegdz1dty
http://www.mediafire.com/?edjt1souigg

if you need more info on how to split it, PM me

About muzzle flash placement
Sometimes when you convert some model, muzzle flash not show up, this mostly because $attachment line on .qc file are not working, you must reattach the muzzle into parent bone and tweak by yourself. Same goes to brash ejection (place where shell came out)

Parent bones usually named v_weapon.xxx where xxx = weapon name, for example v_weapon.m249, but sometimes called only xxx (m249) or xxx.parent (m249.parent) or else combination. You can check it on MilkShape3D

see this for information:
http://forums.alliedmods.net/showpos...&postcount=764

if you need more info on how to tweak $attachment, PM me

PS:
  • Converting player can be lengthy process that i will not create any tutorials anytime soon
  • Don't release it without author permission, especially on FPSBanana.com
  • Don't claim the model as yours if it wasn't
  • I don't take any responsibility with your CS

here are download link:
http://www.mediafire.com/?2nnx0yzn02d

and here some proof (C4)
http://www.mediafire.com/?mjm0r55jgdg
the big size w didn't pass mp_consistency so i included the small size

Big Boss 06-09-2009 06:34

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
there is 1 tutorial in fpsbanana

dels 06-09-2009 06:36

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by Big Boss (Post 844776)
there is 1 tutorial in fpsbanana

yes i already know, and i use his tutorial as base...

this tutorials mean to be an update and created more clearer, especially in realign UV Maps, also i add how to fix dead frames on animation and rotating model :D

just check it out, full of images

sabrioz 06-09-2009 08:10

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
good job dels...i like your tutor...

dels 06-09-2009 21:32

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
hope will help you :D as for character the most time consuming is to make CS:S player match the CS 1.6 bones, since i don't find any easy solutions to do that (mean by manually one-by-one)

maybe someone can show me how to attach/assign bones easily?

and yes i already read tutorials on FPSBanana.com :D, especially about bones assigning

albert123 06-09-2009 21:58

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by dels (Post 845238)
hope will help you :D as for character the most time consuming is to make CS:S player match the CS 1.6 bones, since i don't find any easy solutions to do that (mean by manually one-by-one)

maybe someone can show me how to attach/assign bones easily?

and yes i already read tutorials on FPSBanana.com :D, especially about bones assigning

Oh, shit. In your tutorial. I don't know everything about PhotoShop so i can learn it :(

dels 06-09-2009 22:27

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by albert123 (Post 845250)
Oh, shit. In your tutorial. I don't know everything about PhotoShop so i can learn it :(

can or can't? LOL, if you read my tutor step-by-step, you will notice that i never work on it (the textures) on photoshop thing i have used was XNView which was freely available

i only mention you can do that in other image editor such as Photoshop, Gimp, ACDSee, etc...

but photoshop not necessary... i never even touch it in process, as you can see there were no photoshop screenshot in tutorials

if you can't learn from it, it's maybe your problem (especially with english language) since you can't understand what i'm talking on that tutorials :D

try it before starting to complain you can't do it, since it easy to learn by doing, the hardest parts was to write sufficient tutorials that can be understand by newbie :D

Tirant 06-09-2009 23:23

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Honestly converting models can be either really fast or really slow depends on your method. Converting models is also a trial and error type deal. Most source models have insane poly counts compared to cs 1.6 models, so that can be you main problem. If you know how to (most people don't) to convert maps they are even more picky and take a lot of time to convert and then fix them up. The really good methods and programs to get them done quickly are kept quiet, but you can still do it without them.

dels 06-09-2009 23:41

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
@Tirant
can you teach me the "fast" way?

yes i have some problem too with the insanely poly count, that i tried to solve by using DirectX Mesh Tools and reattach bones or separate the parts into different SMD especially the "hands" thing but both method takes more time... (later was easier and faster though)

maybe you can teach me to reduce poly count without affecting the bones structure?

since seem you really good in converting models :D

Tirant 06-10-2009 01:39

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Trade secrets my friend. Someday though (eventually) I will make a giant tutorial on everything I know.

dels 06-10-2009 01:53

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by Tirant (Post 845319)
Trade secrets my friend. Someday though (eventually) I will make a giant tutorial on everything I know.

and i will wait for that day :D

Dowell707 06-10-2009 03:55

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
somebody give me source seal urban and gsg9 mdl

dels 06-10-2009 04:10

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by Dowell707 (Post 845370)
somebody give me source seal urban and gsg9 mdl

post your request on different topic/thread

zeus 06-12-2009 05:08

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
I am having some small problems, i can't compile :|
I tried a m4a1 model and a deagle model, both give me errors.
[img]http://img140.**************/img140/6553/erorr1.jpg[/img]
[img]http://img200.**************/img200/7839/error2t.jpg[/img]
How can i fix these?

Arx 06-12-2009 05:59

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
This is really easy maybe you haven't done something i learned how to do it it 10 mins thanks for the tutorial:up:
sorry for my bad english

dels 06-12-2009 06:10

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by zeus (Post 847017)
I am having some small problems, i can't compile :|
I tried a m4a1 model and a deagle model, both give me errors.
How can i fix these?

this usually caused by hi-poly-count model you want to convert

the quick solution is you must separate the ref.smd (using MilkShape3D) into much more smaller smd parts, so it would be some smd like ref1.smd, ref2.smd, ref3.smd

you just need to know how to select group & deleting vertices

then in qc add something like
$body "weapon" "ref1"
$body "weapon" "ref2"
$body "weapon" "ref3"


this is something that i need to explain in revision of this tutorials :D since i usually see this problem too

if you need more advice PM me and i will give you some example of what i talking about, so you can see it by yourself

TitANious 06-12-2009 09:39

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Lol, good tutorials, but it's maybe just for modelers :D?

TandborsteN 06-12-2009 10:59

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
nice :D

Arx 06-13-2009 13:31

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Do you know how to convert css player models to 1.6?

Tirant 06-13-2009 15:34

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

then in qc add something like
$body "weapon" "ref1"
$body "weapon" "ref2"
$body "weapon" "ref3"

That won't work, it will only be able to render the fire one and the other two will end up as sub models and won't show.

Not a bad tutorial, it works.

zeus 06-14-2009 14:58

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by Tirant (Post 848207)
That won't work, it will only be able to render the fire one and the other two will end up as sub models and won't show.

Not a bad tutorial, it works.

Maybe for you it doesen't work.
For me it works perfectly :)
I still have one small problem, the muzzle flashez aren't placed corectly :(. How can i fix this?

dels 06-14-2009 21:25

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by Tirant (Post 848207)
That won't work, it will only be able to render the fire one and the other two will end up as sub models and won't show.

Not a bad tutorial, it works.

i tested on 1 hi-poly model, and it works, the fire animation are ok (fire1,fire2,fire3) but dunno about the other models LOL, maybe i need some recheck, i need more knowledge to learn :D
ah atleast my tutor can works in most knife models LOL (no muzzle flash, no brash ejection), i think i should write some revision that describe some problem i recently found as well :D

Quote:

Originally Posted by TitANious (Post 847158)
Lol, good tutorials, but it's maybe just for modelers :D?

some new comers without modeling knowledge has successful attempt :D

sabrioz 06-15-2009 05:16

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
goolgle search --> converting css player to cs1.6 player tutorial

google says --> sorry not found

so can anyone help/teach me how to convert it..

i've try many time to convert it..but the result is failed..because of the difference bone problem...

so now i have no solution for this...

hope someone will help me..(i think frk_14 is the target)

hehe sorry frk_14 =)

dels 06-15-2009 05:22

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by sabrioz (Post 849319)
i've try many time to convert it..but the result is failed..because of the difference bone problem...

so now i have no solution for this...

then you must re-attach the bones/skeleton :D

1. You need to import the reference .smd (body.smd, urban.smd or whatever) in MilkShape3D but only import the triangles (uncheck skeleton & rename bones) from your CS:S model
2. Import the skeleton & rename bones (uncheck triagles) from standard CS 1.6 player reference .smd
3. then follow this video tutorial (download it) to re-attach the bones one-by-one
http://www.fpsbanana.com/tuts/6055

the hardest part which i constantly fail was aligning arms meshes so it align well with the arms bones, rotate & move didn't do what i expect
http://img.photobucket.com/albums/v2...2004/bones.jpg

i'll try to contact Frk_14 for that problem

SpawNage 06-15-2009 10:21

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Good idea converting Classic models from CStrike beta 7.1 for 1.6, I have the models from beta 7.1.

SadSoul 06-15-2009 10:40

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Great tutorial, it helped me alot.
Thanks mate :)

dels 06-15-2009 21:18

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by SpawNage (Post 849468)
Good idea converting Classic models from CStrike beta 7.1 for 1.6, I have the models from beta 7.1.

this already done before
http://www.fpsbanana.com/skins/18746

sabrioz 06-16-2009 05:27

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by dels (Post 849320)
then follow this video tutorial (download it) to re-attach the bones one-by-one
http://www.fpsbanana.com/tuts/6055

the hardest part which i constantly fail was aligning arms meshes so it align well with the arms bones, rotate & move didn't do what i expect
http://img.photobucket.com/albums/v2...2004/bones.jpg

i'll try to contact Frk_14 for that problem

ok thanks dels...i'll try to attach it.. :up:

Anggara_nothing 06-16-2009 07:05

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by zeus (Post 847017)
I am having some small problems, i can't compile :|
I tried a m4a1 model and a deagle model, both give me errors.
[IMG]http://img140.**************/img140/6553/erorr1.jpg[/IMG]

i have same problem.

dels 06-16-2009 07:13

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
@anggara_nothing
yang kau perlukan hanya memilah smd menjadi beberapa bagian, lain kali saya akan memperlihatkan tutorial bagaimana caranya, sebagai revisi dari tutorial yang ada sekarang :D

EN:
what you need is separate smd to some parts, next time i will show you tutorial how to do that, as a revision for present tutorial :D

Anggara_nothing 06-16-2009 08:10

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by dels (Post 850048)
@anggara_nothing
yang kau perlukan hanya memilah smd menjadi beberapa bagian, lain kali saya akan memperlihatkan tutorial bagaimana caranya, sebagai revisi dari tutorial yang ada sekarang :D

EN:
what you need is separate smd to some parts, next time i will show you tutorial how to do that, as a revision for present tutorial :D

Wow, your indonesia/malaysia speak is good. :D
btw, my problem is fixed. i'm using DirectX mesh tool in Milkshape 3D

dels 06-16-2009 21:15

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Wow, your indonesia/malaysia speak is good.
Yes, because i actually indonesian LOL, i lived at Bandung, West Java

Quote:

btw, my problem is fixed. i'm using DirectX mesh tool in Milkshape 3D
didn't that mean you must re-assign the bones? since bones & animation were lose when using DirectX Mesh Tool... or did you found another way without affecting bones?

Dowell707 06-17-2009 03:32

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
please somebody help me this

example
a dods models and i put in models files first of all i rename and yes to all when look in gameplay XD fuck!! some parts not moving.this tutorial work?

dels 06-17-2009 03:54

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by Dowell707 (Post 850658)
please somebody help me this

example
a dods models and i put in models files first of all i rename and yes to all when look in gameplay XD fuck!! some parts not moving.this tutorial work?

i can't clearly understand what are you talking about... you mean you already convert the model from DOD:S for CS 1.6?

i never know if this tutorial works for DOD:S or other source game... since i never test it

all i know that it works for HL2 & CS:S weapon, dunno about orange box engine version

but maybe you use non-standard animation sequences name, all CS:S weapon converted must use original CS 1.6 sequences name in order to work properly

can you upload the model that you have converted?

Anggara_nothing 06-17-2009 04:06

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
1 Attachment(s)
Quote:

Originally Posted by dels (Post 850549)
Yes, because i actually indonesian LOL, i lived at Bandung, West Java


didn't that mean you must re-assign the bones? since bones & animation were lose when using DirectX Mesh Tool... or did you found another way without affecting bones?

This is my converted model from CS:S to CS 1.6. The jackhammer.:D

Plus Note : Nice to meet you.

albert123 06-17-2009 04:53

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by Anggara_nothing (Post 850683)
This is my converted model from CS:S to CS 1.6. The jackhammer.:D

Plus Note : Nice to meet you.

Did it work ? :)

dels 06-17-2009 05:04

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by Anggara_nothing (Post 850683)
This is my converted model from CS:S to CS 1.6. The jackhammer.:D

Plus Note : Nice to meet you.

it's better to post it on another zombie model thread, since this topic was for tutorials :D, and more people will see/download it, also add screenshot if you can :D
Quote:

Originally Posted by albert123
Did it work ?

of course since he follow my tutorial precisely :D, it's better than asking people to convert model for you isn't? if you can do that then go for it (except for player model which more hard than weapon)

Dowell707 06-17-2009 16:58

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
1 Attachment(s)
when u downloaded its stupid he look in the sky only XD did u want too see it

and the dod guy its not the original i dont find mdl. i send u source gordon freeman

Tirant 06-17-2009 17:11

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
This topic is turning into trash. This is a ZP forum and people are posting about converting gordon freeman and stuff.

dels 06-17-2009 21:16

Re: Convert CS:S Weapon to CS 1.6 Tutorial
 
Quote:

Originally Posted by Tirant (Post 851126)
This topic is turning into trash. This is a ZP forum and people are posting about converting gordon freeman and stuff.

yes i dunno how this happen but some noobs just keep asking about converting but they don't want to learn about it.

i respect people that want to learn before asking for something...

and i have seen some of them, which share me feedback about converting, whether it's error or any other suggestion, i've enjoyed that discussion, but again some noobs keep ruining great topics (take a look with Another Zombie Model thread) with "can you convert this? that?" post... what a stupid... learn it before asking help... those lazy b*st*rd.

it's enough then i'll contact moderator by myself (Mercylezz or someone) to close/lock this thread so some stupid noobs that don't want to learn don't post useless stuff here.

so if you have a problem with converting, ask me by PM


All times are GMT -4. The time now is 15:12.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.