Convert CS:S Weapon to CS 1.6 Tutorial
Okay, as i promised several days ago that i will write how to convert weapon from CS:S to CS 1.6, so here they are attached in single zip file.
Though this was not perfect (since it missing 1 in-game pic) but it worth releasing, i'll update the pic soon (i haven't play CS for a week so i didn't have in-game screenshots). Later i'll try to completed the pic, fix some typo, improve here and there... If you have some question, suggestion or unclear in some section PM me I know there's already tutorial in FPSBanana.com, and this tutorial use the tutorials on FPSBanana as base. This tutorials mean to be an update and created more clearer, especially in realign UV Maps, also i add how to fix dead frames on animation and rotating model later i will write a revision for this tutorial that cover solving problem with too many vertices and muzzle flash/brash ejection Hope this help you... About too many vertices This mostly caused when we want to convert hi-poly model into HL1, since studiomdl on HL1 only support up to 3500 triangles (poly) in one smd, this can be solved if you split the part into some smaller parts. Also i have post how to solve this problem (without picture & quickly write): http://forums.alliedmods.net/showpos...&postcount=758 http://forums.alliedmods.net/showpos...3&postcount=16 And take a look this example: http://www.mediafire.com/?entegdz1dty http://www.mediafire.com/?edjt1souigg if you need more info on how to split it, PM me About muzzle flash placement Sometimes when you convert some model, muzzle flash not show up, this mostly because $attachment line on .qc file are not working, you must reattach the muzzle into parent bone and tweak by yourself. Same goes to brash ejection (place where shell came out) Parent bones usually named v_weapon.xxx where xxx = weapon name, for example v_weapon.m249, but sometimes called only xxx (m249) or xxx.parent (m249.parent) or else combination. You can check it on MilkShape3D see this for information: http://forums.alliedmods.net/showpos...&postcount=764 if you need more info on how to tweak $attachment, PM me PS:
here are download link: http://www.mediafire.com/?2nnx0yzn02d and here some proof (C4) http://www.mediafire.com/?mjm0r55jgdg the big size w didn't pass mp_consistency so i included the small size |
Re: Convert CS:S Weapon to CS 1.6 Tutorial
there is 1 tutorial in fpsbanana
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this tutorials mean to be an update and created more clearer, especially in realign UV Maps, also i add how to fix dead frames on animation and rotating model :D just check it out, full of images |
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good job dels...i like your tutor...
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hope will help you :D as for character the most time consuming is to make CS:S player match the CS 1.6 bones, since i don't find any easy solutions to do that (mean by manually one-by-one)
maybe someone can show me how to attach/assign bones easily? and yes i already read tutorials on FPSBanana.com :D, especially about bones assigning |
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i only mention you can do that in other image editor such as Photoshop, Gimp, ACDSee, etc... but photoshop not necessary... i never even touch it in process, as you can see there were no photoshop screenshot in tutorials if you can't learn from it, it's maybe your problem (especially with english language) since you can't understand what i'm talking on that tutorials :D try it before starting to complain you can't do it, since it easy to learn by doing, the hardest parts was to write sufficient tutorials that can be understand by newbie :D |
Re: Convert CS:S Weapon to CS 1.6 Tutorial
Honestly converting models can be either really fast or really slow depends on your method. Converting models is also a trial and error type deal. Most source models have insane poly counts compared to cs 1.6 models, so that can be you main problem. If you know how to (most people don't) to convert maps they are even more picky and take a lot of time to convert and then fix them up. The really good methods and programs to get them done quickly are kept quiet, but you can still do it without them.
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Re: Convert CS:S Weapon to CS 1.6 Tutorial
@Tirant
can you teach me the "fast" way? yes i have some problem too with the insanely poly count, that i tried to solve by using DirectX Mesh Tools and reattach bones or separate the parts into different SMD especially the "hands" thing but both method takes more time... (later was easier and faster though) maybe you can teach me to reduce poly count without affecting the bones structure? since seem you really good in converting models :D |
Re: Convert CS:S Weapon to CS 1.6 Tutorial
Trade secrets my friend. Someday though (eventually) I will make a giant tutorial on everything I know.
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somebody give me source seal urban and gsg9 mdl
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I am having some small problems, i can't compile :|
I tried a m4a1 model and a deagle model, both give me errors. [img]http://img140.**************/img140/6553/erorr1.jpg[/img] [img]http://img200.**************/img200/7839/error2t.jpg[/img] How can i fix these? |
Re: Convert CS:S Weapon to CS 1.6 Tutorial
This is really easy maybe you haven't done something i learned how to do it it 10 mins thanks for the tutorial:up:
sorry for my bad english |
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the quick solution is you must separate the ref.smd (using MilkShape3D) into much more smaller smd parts, so it would be some smd like ref1.smd, ref2.smd, ref3.smd you just need to know how to select group & deleting vertices then in qc add something like $body "weapon" "ref1" $body "weapon" "ref2" $body "weapon" "ref3" this is something that i need to explain in revision of this tutorials :D since i usually see this problem too if you need more advice PM me and i will give you some example of what i talking about, so you can see it by yourself |
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Lol, good tutorials, but it's maybe just for modelers :D?
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nice :D
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Do you know how to convert css player models to 1.6?
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Not a bad tutorial, it works. |
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For me it works perfectly :) I still have one small problem, the muzzle flashez aren't placed corectly :(. How can i fix this? |
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ah atleast my tutor can works in most knife models LOL (no muzzle flash, no brash ejection), i think i should write some revision that describe some problem i recently found as well :D Quote:
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Re: Convert CS:S Weapon to CS 1.6 Tutorial
goolgle search --> converting css player to cs1.6 player tutorial
google says --> sorry not found so can anyone help/teach me how to convert it.. i've try many time to convert it..but the result is failed..because of the difference bone problem... so now i have no solution for this... hope someone will help me..(i think frk_14 is the target) hehe sorry frk_14 =) |
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1. You need to import the reference .smd (body.smd, urban.smd or whatever) in MilkShape3D but only import the triangles (uncheck skeleton & rename bones) from your CS:S model 2. Import the skeleton & rename bones (uncheck triagles) from standard CS 1.6 player reference .smd 3. then follow this video tutorial (download it) to re-attach the bones one-by-one http://www.fpsbanana.com/tuts/6055 the hardest part which i constantly fail was aligning arms meshes so it align well with the arms bones, rotate & move didn't do what i expect http://img.photobucket.com/albums/v2...2004/bones.jpg i'll try to contact Frk_14 for that problem |
Re: Convert CS:S Weapon to CS 1.6 Tutorial
Good idea converting Classic models from CStrike beta 7.1 for 1.6, I have the models from beta 7.1.
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Re: Convert CS:S Weapon to CS 1.6 Tutorial
Great tutorial, it helped me alot.
Thanks mate :) |
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http://www.fpsbanana.com/skins/18746 |
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@anggara_nothing
yang kau perlukan hanya memilah smd menjadi beberapa bagian, lain kali saya akan memperlihatkan tutorial bagaimana caranya, sebagai revisi dari tutorial yang ada sekarang :D EN: what you need is separate smd to some parts, next time i will show you tutorial how to do that, as a revision for present tutorial :D |
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btw, my problem is fixed. i'm using DirectX mesh tool in Milkshape 3D |
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please somebody help me this
example a dods models and i put in models files first of all i rename and yes to all when look in gameplay XD fuck!! some parts not moving.this tutorial work? |
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i never know if this tutorial works for DOD:S or other source game... since i never test it all i know that it works for HL2 & CS:S weapon, dunno about orange box engine version but maybe you use non-standard animation sequences name, all CS:S weapon converted must use original CS 1.6 sequences name in order to work properly can you upload the model that you have converted? |
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Plus Note : Nice to meet you. |
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when u downloaded its stupid he look in the sky only XD did u want too see it
and the dod guy its not the original i dont find mdl. i send u source gordon freeman |
Re: Convert CS:S Weapon to CS 1.6 Tutorial
This topic is turning into trash. This is a ZP forum and people are posting about converting gordon freeman and stuff.
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i respect people that want to learn before asking for something... and i have seen some of them, which share me feedback about converting, whether it's error or any other suggestion, i've enjoyed that discussion, but again some noobs keep ruining great topics (take a look with Another Zombie Model thread) with "can you convert this? that?" post... what a stupid... learn it before asking help... those lazy b*st*rd. it's enough then i'll contact moderator by myself (Mercylezz or someone) to close/lock this thread so some stupid noobs that don't want to learn don't post useless stuff here. so if you have a problem with converting, ask me by PM |
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