Prevente "MSG_ONE or MSG_ONE_UNRELIABLE with no target entity"
exist one way to prevente this error?
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Re: Prevente "MSG_ONE or MSG_ONE_UNRELIABLE with no target entity"
That is caused by using message_begin(MSG_ONE[_UNRELIABLE], ..., ..., entity) where entity is not a valid entity.
To fix it, all you have to do is make sure that entity is valid, (if it is a player, would be best to check if is_user_connected()). |
Re: Prevente "MSG_ONE or MSG_ONE_UNRELIABLE with no target entity"
check class of entity should be correct to help?
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Re: Prevente "MSG_ONE or MSG_ONE_UNRELIABLE with no target entity"
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