Getting an origin with angles and distance
Hey I am trying to create a sprite between a player and where the player is aiming. As it is now, it creates a sprite all the way across the map, so I want to limit the distance the sprite can be created.
What I have now is Code:
new pOrigin[3],tOrigin[3] |
Re: Getting an origin with angles and distance
Code:
new pOrigin[3],tOrigin[3] |
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