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-   -   ZombieSwarm need help (https://forums.alliedmods.net/showthread.php?t=93753)

~Ice*shOt 06-02-2009 02:16

ZombieSwarm need help
 
i do zombie classes for this mod what i doing bad ?
PHP Code:

 #include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
#include <hamsandwich>
#include <xs>


#define PLUGIN "Zombie Swarm"
#define VERSION "3.0 Beta3"
#define AUTHOR "Mini_Midget"

/*================================================================================
 [CS Offesets]
=================================================================================*/
//#define OFFSET_ARMOR    112
#define DMG_HEGRENADE        (1<<24)


/*================================================================================
 [Hide HUD]
=================================================================================*/
#define HIDE_HUD            (1<<0)     //crosshair, ammo, weapons list
#define HIDE_FLASH            (1<<1)    //flashlight, +
#define HIDE_HP_HUD        (1<<3)    //Health, armour and radar
#define HIDE_MONEY            (1<<5)    //money, +
#define HIDE_NONE            (1<<7)    //+        

/*    Symbol + mean that an additional crosshair will be drawn. 
    That crosshair looks exactly like the one from Crosshair message.*/

/*================================================================================
 [Tasks Offsets]
=================================================================================*/
#define TASKID_STRIP        2046
#define TASKID_SHOWHUD    2931
#define TASKID_MODEL        3810 
#define TASKID_NVG            8382

/*================================================================================
 [Classnames]
=================================================================================*/
#define CLASS_WEATHER    "zswarm_weather"
#define CLASS_AMBIENCE    "zswarm_ambience"
#define CLASS_FLESH        "zswarm_flesh"

/*================================================================================
 [Sounds/Waves]
=================================================================================*/
new const g_sound_thunder1[] =        "ambience/thunder_clap.wav"
new const g_sound_thunder2[] =        "de_torn/torn_thndrstrike.wav"
new const g_sound_ambience[] =        "zombie_swarm/ambience.wav"

new const g_sound_miss[][] =

    
"zombie/claw_miss1.wav"
    
"zombie/claw_miss2.wav" 
}

new const 
g_sound_hit[][] = 

    
"zombie/claw_strike1.wav"
    
"zombie/claw_strike2.wav",
    
"zombie/claw_strike3.wav" 
}
new const 
g_sound_pain[][] =
{
    
"aslave/slv_pain1.wav",
    
"aslave/slv_pain2.wav",
    
"headcrab/hc_pain1.wav",
    
"headcrab/hc_pain2.wav",
    
"headcrab/hc_pain3.wav",
    
"zombie/zo_pain1.wav",
    
"zombie/zo_pain2.wav"
}

new const 
g_sound_die[][] =
{
    
"aslave/slv_die1.wav",
    
"aslave/slv_die2.wav",
    
"bullchicken/bc_die1.wav",
    
"bullchicken/bc_die3.wav",
    
"headcrab/hc_die1.wav",
    
"headcrab/hc_die2.wav"
}

/*================================================================================
 [Models]
=================================================================================*/
new const ZOMBIE_PLAYER_MODEL[] =    "zombie_swarm";
new const 
ZOMBIE_MODEL[] =             "models/player/zombie_swarm/zombie_swarm.mdl";
new const 
ZOMBIE_CLAWS[] =             "models/v_knife_zombie.mdl";
new const 
ZOMBIE_FLESH[][] =
{
    
"models/abone_template1.mdl",
    
"models/bonegibs.mdl",
    
"models/fleshgibs.mdl",
    
"models/gib_b_bone.mdl",
    
"models/gib_b_gib.mdl",
    
"models/gib_legbone.mdl",
    
"models/gib_lung.mdl"
}    

/*================================================================================
 [Global Variables]
=================================================================================*/
new mod_name[32] = "Zombie Swarm"
new player_model[33][32]
new 
Floatg_counter

new boolg_zombie[33]
new 
boolg_infreezetime
new boolg_model[33]
new 
Floatg_LastLeap[33]
new 
Floatg_LastFthrow[33]

new 
boolg_light_flashing
new g_light_style[3][2] = { "b""a""m" }
new 
g_light_stylenum
new g_light_counter
new g_light_num

new msg_hideweapon /*, msg_statusicon*/
new g_hudsync

new PlayerClass[33]

new const 
blocked_commands[][] = {
    
"buy""buyequip""cl_autobuy""cl_rebuy""cl_setautobuy""cl_setrebuy",
    
"km45""9x19mm""glock""deagle""nighthawk""p228""228compact""elites""fn57""fiveseven",
    
"12gauge""autoshotgun""xm1014",                    
    
"smg""tmp""mp5""c90""p90""mac10""ump45",                    
    
"cv47""ak47",    "galil""defender""famas""clarion""sg552""krieg552""m4a1""aug""bullpup""scout""awp""magnum""g3sg1""d3au1""sg550""krieg550",    
    
"m249",                                    
    
"vest""vesthelm""flash""hegren""sgren""defuser""shield""nvgs"
}

/*================================================================================
 [CVARS]
=================================================================================*/
new cvar_switchcvar_healthcvar_armourcvar_gravitycvar_speedcvar_skynamecvar_lights,
cvar_autonvgcvar_blocknvgcvar_backspeedcvar_cooldowncvar_lforcecvar_lheightcvar_fforce,
cvar_fdamagecvar_fsdamagecvar_hedmg_multicvar_weadmg_multi

/*================================================================================
 [Precache]
=================================================================================*/
public plugin_precache()  
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
register_cvar(PLUGINVERSIONFCVAR_SPONLY|FCVAR_SERVER)
    
set_cvar_string(PLUGINVERSION)
    
register_dictionary("zombie_swarm.txt")
    
register_concmd("zombie_swarm""concmd_zombieswarm"ADMIN_BAN"<0/1> Disable/Enable Zombie Swarm")
    
    
cvar_switch register_cvar("zswarm_enable""1")
    
    if (!
get_pcvar_num(cvar_switch)) return
    
    
engfunc(EngFunc_PrecacheModelZOMBIE_CLAWS);
    
engfunc(EngFunc_PrecacheModelZOMBIE_MODEL);
    
    
engfunc(EngFunc_PrecacheSoundg_sound_thunder1);
    
engfunc(EngFunc_PrecacheSoundg_sound_thunder2);
    
engfunc(EngFunc_PrecacheSoundg_sound_ambience);
    
    new 
iNum
    
for (iNum 0iNum sizeof g_sound_missiNum++)
        
engfunc(EngFunc_PrecacheSoundg_sound_miss[iNum])
    for (
iNum 0iNum sizeof g_sound_hitiNum++)
        
engfunc(EngFunc_PrecacheSoundg_sound_hit[iNum])
    for (
iNum 0iNum sizeof g_sound_painiNum++)
        
engfunc(EngFunc_PrecacheSoundg_sound_pain[iNum])
    for (
iNum 0iNum sizeof g_sound_dieiNum++)
        
engfunc(EngFunc_PrecacheSoundg_sound_die[iNum])
    for (
iNum 0iNum sizeof ZOMBIE_FLESHiNum++)
        
engfunc(EngFunc_PrecacheModelZOMBIE_FLESH[iNum])
}

/*================================================================================
 [Plugin start]
=================================================================================*/
public plugin_init() 
{
    if (!
get_pcvar_num(cvar_switch)) return
    
    
cvar_health        =    register_cvar("zswarm_health",    "700")
    
cvar_armour        =    register_cvar("zswarm_armour",    "0")
    
cvar_gravity        =    register_cvar("zswarm_gravity",    "700")
    
cvar_speed        =    register_cvar("zswarm_speed",    "245")
    
cvar_lights        =    register_cvar("zswarm_light",    "1")
    
cvar_skyname        =    register_cvar("zswarm_skyname",    "space")
    
cvar_autonvg        =    register_cvar("zswarm_autonvg",    "1")
    
cvar_blocknvg    =    register_cvar("zswarm_blocknvg","1")
    
cvar_backspeed    =    register_cvar("zswarm_bspeed",    "1")
    
cvar_cooldown    =    register_cvar("zswarm_cooldown","5.0")
    
cvar_lforce        =    register_cvar("zswarm_lforce",    "525")
    
cvar_lheight        =    register_cvar("zswarm_lheight",    "260")
    
cvar_fforce        =    register_cvar("zswarm_fforce",    "1500")
    
cvar_fdamage        =    register_cvar("zswarm_fdamage",    "20")
    
cvar_fsdamage    =    register_cvar("zswarm_fsdamage","100")
    
cvar_hedmg_multi    =    register_cvar("zswarm_hemulti",    "1.0")
    
cvar_weadmg_multi=    register_cvar("zswarm_weamulti",    "0.5")
    
    
RegisterHam(Ham_Spawn"player""fw_PlayerSpawn_Post"
    
RegisterHam(Ham_Spawn,        "player",            "bacon_spawn"1)
    
RegisterHam(Ham_TakeDamage,"player",            "bacon_takedamage")
    
RegisterHam(Ham_Touch,        "weaponbox",        "bacon_touch")
    
RegisterHam(Ham_Touch,        "armoury_entity",    "bacon_touch")
    
RegisterHam(Ham_Touch,        "weapon_shield",    "bacon_touch")
    
    
register_logevent("logevent_round_start"2,    "1=Round_Start")
    
register_logevent("logevent_round_end"    2,    "1=Round_End")  
    
register_event("HLTV",             "event_new_round",    "a""1=0""2=0")
    
register_event("CurWeapon",        "event_cur_weapon",    "be")
    
    
register_message(get_user_msgid("ScoreAttrib"), "message_ScoreAttrib")
    
register_message(get_user_msgid("StatusIcon"),  "message_StatusIcon")
    
register_message(get_user_msgid("TextMsg"),        "message_TextMessage")
    
register_message(get_user_msgid("SendAudio"),    "message_SendAudio")

    for(new 
0sizeof blocked_commandsi++) register_clcmd(blocked_commands[i], "clcmd_blocked")
    
register_clcmd("nightvision",    "clcmd_nightvision")
    
    new 
iEnt =     engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"ambient_generic"))
    if(
iEnt
    {        
        
dllfunc(DLLFunc_ThinkiEnt)
        
set_pev(iEntpev_classnameCLASS_WEATHER)
        
        
fm_set_kvd(iEnt"message"g_sound_thunder1)
        
fm_set_kvd(iEnt"targetname""boom")
        
fm_set_kvd(iEnt"pitchstart""100")
        
fm_set_kvd(iEnt"pitch""100"
        
fm_set_kvd(iEnt"health""10")
        
fm_set_kvd(iEnt"spawnflags""49")
        
        
dllfunc(DLLFunc_SpawniEnt)
        
set_pev(iEntpev_nextthinkget_gametime() + 2.0)
        
    }

    
format(mod_name31"%s %s"PLUGINVERSION)
    
register_forward(FM_GetGameDescription,        "fw_GameDescription")
    
register_forward(FM_PlayerPreThink,               "fw_PlayerPreThink")
    
register_forward(FM_SetClientKeyValue,        "fw_SetClientKeyValue")
    
register_forward(FM_ClientUserInfoChanged,    "fw_ClientUserInfoChanged")
    
register_forward(FM_EmitSound,                "fw_EmitSound")
    
register_forward(FM_CmdStart,                "fw_CmdStart")
    
register_forward(FM_Touch,                    "fw_Touch")
    
register_forward(FM_Think,                    "fw_Think_lights",    1)
    
    
msg_hideweapon    =     get_user_msgid("HideWeapon")
    
//msg_statusicon    =    get_user_msgid("StatusIcon")

    
g_hudsync        =    CreateHudSyncObj()
    
    new 
skyname[32]
    
get_pcvar_string(cvar_skynameskyname31)
    
    
set_cvar_string("sv_skyname"skyname)
    
set_cvar_num("sv_skycolor_r"0)
    
set_cvar_num("sv_skycolor_g"0)
    
set_cvar_num("sv_skycolor_b"0)
    
server_cmd("sv_maxspeed 2000")
}

public 
client_putinserver(id)
{
    
g_zombie[id] = false
}

public 
fw_GameDescription() 

    
forward_return(FMV_STRINGmod_name)
    
    return 
FMRES_SUPERCEDE
}  

fw_PlayerSpawn_Post(id)
{
    if(
get_user_team(id) == 1)
    {
    
PlayerClass[id] = random_num(03)
}

if ( 
PlayerClass[id] == 

new const 
ZOMBIE_PLAYER_MODEL[] =    
{
    
"Hunter"
}

new const 
ZOMBIE_MODEL[] =     
{
    
"models/player/Hunter/Hunter.mdl"
}

new const 
g_sound_miss[][] =

    
"l4d/miss1_hunter.wav"
    
"l4d/miss2_hunter.wav" 
}

new const 
g_sound_hit[][] = 

    
"l4d/strike1_hunter.wav"
    
"l4d/strike2_hunter.wav",
    
"l4d/strike3_hunter.wav" 
}

new const 
g_sound_pain[][] =
{
    
"l4d/pain1_hunter.wav",
    
"l4d/pain2_hunter.wav",
    
"l4d/pain3_hunter.wav",
    
"l4d/pain4_hunter.wav",
    
"l4d/pain5_hunter.wav",
    
"l4d/pain6_hunter.wav",
    
"l4d/pain7_hunter.wav"
}

new const 
g_sound_die[][] =
{
    
"l4d/die1_hunter.wav",
    
"l4d/die2_hunter.wav",
    
"l4d/die3_hunter.wav",
    
"l4d/die4_hunter.wav",
    
"l4d/die5_hunter.wav",
    
"l4d/die6_hunter.wav"
}
    
cvar_health    register_cvar("zswarm_health""650")
    
cvar_armour    register_cvar("zswarm_armour""0")
    
cvar_gravity register_cvar("zswarm_gravity""700")
    
cvar_speed register_cvar("zswarm_speed""245")


else if  ( 
PlayerClass[id] == )
{
new const 
ZOMBIE_PLAYER_MODEL[] =    
{
    
"Smoker"
}

new const 
ZOMBIE_MODEL[] =     
{
    
"models/player/Smoker/Smoker.mdl"
}

new const 
g_sound_miss[][] =

    
"l4d/miss1_smoker.wav"
    
"l4d/miss2_smoker.wav" 
}

new const 
g_sound_hit[][] = 

    
"l4d/strike1_smoker.wav"
    
"l4d/strike2_smoker.wav",
    
"l4d/strike3_smoker.wav" 
}

new const 
g_sound_pain[][] =
{
    
"l4d/pain1_smoker.wav",
    
"l4d/pain2_smoker.wav",
    
"l4d/pain3_smoker.wav",
    
"l4d/pain4_smoker.wav",
    
"l4d/pain5_smoker.wav",
    
"l4d/pain6_smoker.wav",
    
"l4d/pain7_smoker.wav"
}

new const 
g_sound_die[][] =
{
    
"l4d/die1_smoker.wav",
    
"l4d/die2_smoker.wav",
    
"l4d/die3_smoker.wav",
    
"l4d/die4_smoker.wav",
    
"l4d/die5_smoker.wav",
    
"l4d/die6_smoker.wav"
}
    
cvar_health register_cvar("zswarm_health""800")
    
cvar_armour    register_cvar("zswarm_armour""0")
    
cvar_gravity register_cvar("zswarm_gravity""800")
    
cvar_speed register_cvar("zswarm_speed",    "240")


else if  ( 
PlayerClass[id] == )
{
new const 
ZOMBIE_PLAYER_MODEL[] =    
{
    
"Boomer"
}

new const 
ZOMBIE_MODEL[] =     
{
    
"models/player/Boomer/Boomer.mdl"
}

new const 
g_sound_miss[][] =

    
"l4d/miss1_boomer.wav"
    
"l4d/miss2_boomer.wav" 
}

new const 
g_sound_hit[][] = 

    
"l4d/strike1_boomer.wav"
    
"l4d/strike2_boomer.wav",
    
"l4d/strike3_boomer.wav" 
}

new const 
g_sound_pain[][] =
{
    
"l4d/pain1_boomer.wav",
    
"l4d/pain2_boomer.wav",
    
"l4d/pain3_boomer.wav",
    
"l4d/pain4_boomer.wav",
    
"l4d/pain5_boomer.wav",
    
"l4d/pain6_boomer.wav",
    
"l4d/pain7_boomer.wav"
}

new const 
g_sound_die[][] =
{
    
"l4d/die1_boomer.wav",
    
"l4d/die2_boomer.wav",
    
"l4d/die3_boomer.wav",
    
"l4d/die4_boomer.wav",
    
"l4d/die5_boomer.wav",
    
"l4d/die6_boomer.wav"
}
    
cvar_health    register_cvar("zswarm_health""400")
    
cvar_armour    register_cvar("zswarm_armour""0")
    
cvar_gravity register_cvar("zswarm_gravity""700")
    
cvar_speed register_cvar("zswarm_speed""250")
}

else if  ( 
PlayerClass[id] == )
{
new const 
ZOMBIE_PLAYER_MODEL[] =    
{
    
"Tank"
}

new const 
ZOMBIE_MODEL[] =     
{
    
"models/player/Tank/Tank.mdl"
}

new const 
g_sound_miss[][] =

    
"l4d/miss1_tank.wav"
    
"l4d/miss2_tank.wav" 
}

new const 
g_sound_hit[][] = 

    
"l4d/strike1_tank.wav"
    
"l4d/strike2_tank.wav",
    
"l4d/strike3_tank.wav" 
}

new const 
g_sound_pain[][] =
{
    
"l4d/pain1_tank.wav",
    
"l4d/pain2_tank.wav",
    
"l4d/pain3_tank.wav",
    
"l4d/pain4_tank.wav",
    
"l4d/pain5_tank.wav",
    
"l4d/pain6_tank.wav",
    
"l4d/pain7_tank.wav"
}

new const 
g_sound_die[][] =
{
    
"l4d/die1_tank.wav",
    
"l4d/die2_tank.wav",
    
"l4d/die3_tank.wav",
    
"l4d/die4_tank.wav",
    
"l4d/die5_tank.wav",
    
"l4d/die6_tank.wav"
}
    
cvar_health    register_cvar("zswarm_health""2500")
    
cvar_armour    register_cvar("zswarm_armour""0")
    
cvar_gravity register_cvar("zswarm_gravity""600")
    
cvar_speed register_cvar("zswarm_speed""250")
}

public 
concmd_zombieswarm(idlevelcid
{
    if (!
cmd_access(idlevelcid1))
        return 
PLUGIN_HANDLED
    
    
new sz_arg[8]
    
read_argv(1sz_arg7)
    
    if ( 
equali(sz_arg"1") || equali(sz_arg"on") || equali(sz_arg"enable") ) 
    {
        
set_task(5.0"Task_Restart"
        
set_pcvar_num(cvar_switch1)
        
        
set_hudmessage(255255255, -1.00.2501.05.00.10.2, -1)
        
show_hudmessage(0"%L"LANG_PLAYER"PLUGIN_HON_MSG"PLUGIN)
        
        
console_print(0"%L"LANG_PLAYER"PLUGIN_TON_MSG"PLUGIN)
        for(new 
16i++)
            
client_print(0print_chat"%L"LANG_PLAYER"PLUGIN_TON_MSG"PLUGIN)
        
        return 
PLUGIN_HANDLED
    
}
    else if ( 
equali(sz_arg"0") || equali(sz_arg"off") || equali(sz_arg"disable") ) 
    {        
    
        
set_task(5.0"Task_Restart"
        
set_pcvar_num(cvar_switch0)        
                
        
set_hudmessage(255255255, -1.00.2501.05.00.10.2, -1)
        
show_hudmessage(0"%L"LANG_PLAYER"PLUGIN_HOFF_MSG"PLUGIN)
        
        
console_print(0"%L"LANG_PLAYER"PLUGIN_TOFF_MSG"PLUGIN)
        for(new 
16i++)
            
client_print(0print_chat"%L"LANG_PLAYER"PLUGIN_TOFF_MSG"PLUGIN)
                
        return 
PLUGIN_HANDLED
    
}
    
    
console_print(id,  "Invalid argument!")
    
    return 
PLUGIN_HANDLED
}

public 
bacon_spawn(id)
{    
    if (!
is_user_alive(id))
        return
    
    static 
CsTeamsteam team cs_get_user_team(id)
    
    if (
team == CS_TEAM_T//Terr
    
{
        new 
Float:healthFloat:gravityarmour
        health    
=    get_pcvar_float(cvar_health)
        
gravity    =    get_pcvar_float(cvar_gravity) / 800
        armour    
=    get_pcvar_num(cvar_armour)
        
        
g_zombie[id] = true
        
if(!task_exists(TASKID_STRIP id))
            
set_task(0.2"Task_Strip"TASKID_STRIP id)
        
        
set_pev(idpev_healthhealth)
        
cs_set_user_armor(idarmourCS_ARMOR_VESTHELM)
        
set_pev(idpev_gravitygravity)
        if (!
cs_get_user_nvg(id))
            
cs_set_user_nvg(id)
        
        if (
get_pcvar_num(cvar_autonvg))
            
set_task(0.2"Task_NVG"TASKID_NVG id)
        
        
copy(player_model[id], 31ZOMBIE_PLAYER_MODEL)
        
        new 
currentmodel[32];
        
fm_get_user_model(idcurrentmodelsizeof currentmodel 1);
        
        if(!
equal(currentmodelplayer_model[id]))
        {
            
set_task(0.5 g_counter"Task_Model"id TASKID_MODEL)
            
g_counter += 0.2;
        }
        
        if(!
task_exists(TASKID_SHOWHUD id))
            
set_task(0.2"Task_ShowHUD"TASKID_SHOWHUD id)
    }
    else if (
team == CS_TEAM_CT// CT
    
{
        
g_zombie[id] = false
        fm_reset_user_model
(id)
    }
}

public 
bacon_takedamage(victiminflictorattackerFloat:damagedamagetype)
{
    if(
damagetype DMG_GENERIC || victim == attacker || !is_user_alive(victim) || !is_user_connected(attacker))
        return 
HAM_IGNORED

    
if(!g_zombie[victim] && !g_zombie[attacker])
    {
        
SetHamParamFloat(40.0)
        return 
HAM_HANDLED
    
}
    
    static 
CsTeams:team[2]
    
team[0] = cs_get_user_team(attacker), team[1] = cs_get_user_team(victim)
    
    if(
team[0] == team[1])
        return 
HAM_IGNORED
    
    
if(!g_zombie[attacker])
    {        
        
damage *= (damagetype DMG_HEGRENADE) ? get_pcvar_float(cvar_hedmg_multi) : get_pcvar_float(cvar_weadmg_multi)
        
SetHamParamFloat(4damage)

        return 
HAM_HANDLED
    
}
    
    return 
HAM_IGNORED
}

public 
event_new_round()
{
    
g_infreezetime true
}

public 
logevent_round_start()
{
    
g_infreezetime false
}

public 
logevent_round_end()
{
    
g_counter 0.0
}

public 
event_cur_weapon(id)
{
    if(!
is_user_alive(id))
        return 
PLUGIN_HANDLED
    
    
if (g_zombie[id])
    {
        new 
weapon read_data(2)
        
        if (
weapon != CSW_KNIFE)
        { 
            
engclient_cmd(id"weapon_knife")
            
set_pev(idpev_viewmodel2ZOMBIE_CLAWS)
            
set_pev(idpev_weaponmodel2"")
        }
        
        
message_begin(MSG_ONEmsg_hideweaponid)
        
write_byte(HIDE_HUD HIDE_FLASH HIDE_HP_HUD HIDE_MONEY)
        
message_end()
    }
    else
    {
        
message_begin(MSG_ONEmsg_hideweaponid)
        
write_byte(HIDE_NONE
        
message_end()
    }
    
    return 
PLUGIN_CONTINUE
}

public 
message_ScoreAttrib(msg_idmsg_destid)
{
    new 
attribattrib get_msg_arg_int(2)
    if(
attrib == (1<<1)) set_msg_arg_int(2ARG_BYTE0)
}

public 
message_StatusIcon(msg_idmsg_destid)
{
    if(!
is_user_connected(id) || !g_zombie[id])
        return 
PLUGIN_CONTINUE
        
    
new icon[4]; get_msg_arg_string(2icon3)
    if(
equal(icon"c4") || equal(icon"buy"))
        return 
PLUGIN_HANDLED
    
    
return PLUGIN_CONTINUE
}
  
public 
message_TextMessage(msg_idmsg_destid)
{
    if(
get_msg_arg_int(1) != 4)
        return 
PLUGIN_CONTINUE
    
    
new text_msg[25], win_msg[32]
    
get_msg_arg_string(2text_msg24)
    
    if(
equal(text_msg[1], "Game_bomb_drop"))
        return 
PLUGIN_HANDLED

    
else if(equal(text_msg[1], "Terrorists_Win"))
    {
        
formatex(win_msg31"%L"LANG_SERVER"WIN_ZOMBIE")
        
set_msg_arg_string(2win_msg)
    }
    else if(
equal(text_msg[1], "Target_Saved") || equal(text_msg[1], "CTs_Win"))
    {
        
formatex(win_msg31"%L"LANG_SERVER"WIN_HUMAN")
        
set_msg_arg_string(2win_msg)
    }
    return 
PLUGIN_CONTINUE
}

public 
message_SendAudio(msg_idmsg_destid)
{
    new 
audiocode [22]; get_msg_arg_string(2audiocode21)
    if(
equal(audiocode[7], "MOVEOUT") || equal(audiocode[7], "LOCKNLOAD")
    || 
equal(audiocode[7], "LETSGO")  || (equal(audiocode[7], "GO")))
        
set_msg_arg_string(2"%!MRAD_ELIM")    
 
    else if(
equal(audiocode[7], "terwin"))
        return 
PLUGIN_HANDLED
        
//set_msg_arg_string(2, g_zombie_win_sounds[_random(sizeof g_zombie_win_sounds)])
    
    
return PLUGIN_CONTINUE
}

public 
clcmd_blocked(id)
{
    if (
g_zombie[id])
    {
        
client_print(idprint_center"%L"LANG_PLAYER"BLOCK_BUY")
        return 
PLUGIN_HANDLED
    
}
        
    return 
PLUGIN_CONTINUE
}
    
public 
clcmd_nightvision(id)
{
    if(!
g_zombie[id] && get_pcvar_num(cvar_blocknvg) && cs_get_user_nvg(id))
    {
        
client_print(idprint_center"%L"LANG_PLAYER"BLOCK_NVG")
        return 
PLUGIN_HANDLED
    
}
        
    return 
PLUGIN_CONTINUE
}

public 
clcmd_throw(id)
{
    static 
FloatOrigin[3], FloatVelocity[3], FloatAngle[3], MinBox[3], MaxBox[3]
    
pev(idpev_originOrigin)
    
pev(idpev_velocityVelocity)
    
pev(idpev_anglesAngle)
    static 
HealthFloatdamage
    Health 
get_user_health(id)
    
damage get_pcvar_float(cvar_fsdamage)
    
    if (
Health damage)
    {
        static 
ent ent engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"))
        
        
set_pev(entpev_classnameCLASS_FLESH)
        
engfunc(EngFunc_SetModelentZOMBIE_FLESH[random(sizeof ZOMBIE_FLESH)])
        
Angle[0] = random_float(1.0360.0)
        
Angle[1] = random_float(1.0360.0)
        
MinBox = { -1.0, -1.0, -1.0 }
        
MaxBox = { 1.01.01.0 }
        
        
set_pev(entpev_anglesAngle)
        
engfunc(EngFunc_SetSizeentMinBoxMaxBox)
        
engfunc(EngFunc_SetOriginentOrigin)
        
set_pev(entpev_movetypeMOVETYPE_TOSS)
        
set_pev(entpev_solidSOLID_TRIGGER)
        
set_pev(entpev_ownerid)
        
        
velocity_by_aim(idget_pcvar_num(cvar_fforce), Velocity)
        
set_pev(entpev_velocityVelocity)
        
        
emit_sound(idCHAN_VOICEg_sound_pain[random(sizeof g_sound_pain)], VOL_NORMATTN_NORM0PITCH_NORM)
        
set_pev(idpev_healthHealth damage)
    }
    else
    {
        
client_print(idprint_center"%L"LANG_PLAYER"FLESH_HEALTH")
    }
}

public 
fw_PlayerPreThink(id)
{
    if(!
is_user_alive(id))
        return 
FMRES_IGNORED
    
    
static Floatvelocity[3], FloatTime
    
static buttonflag
    button 
pev(idpev_button)
    
flag pev(idpev_flags)
    
Time get_gametime()
    
    if (
g_zombie[id])
    {
        if ( (!
g_infreezetime) && (button IN_RELOAD) && (flag FL_ONGROUND))
        {
            static 
FloatcooldownFloatlheightlforce
            cooldown 
get_pcvar_float(cvar_cooldown)
            
lforce get_pcvar_num(cvar_lforce)
            
lheight get_pcvar_float(cvar_lheight)
            if (
Time cooldown g_LastLeap[id])
            { 
                
set_pev(idpev_buttonbutton & ~IN_RELOAD)
                
velocity_by_aim(idlforcevelocity)
                
velocity[2] = lheight
                set_pev
(idpev_velocityvelocity)
                
g_LastLeap[id] = Time
            
}
        }
        else if ( (!
g_infreezetime) && (button IN_ATTACK) && (button IN_ATTACK2))
        {
            if(
Time 1.1 g_LastFthrow[id])
            {
                
clcmd_throw(id)
                
g_LastFthrow[id] = Time
            
}
        }
        else if (!
g_infreezetime)
        {
            static 
Float:speedspeed get_pcvar_float(cvar_speed)
            
set_pev(idpev_maxspeedspeed)
        }
    }
    else if (!
g_zombie[id])
    {
        if ( (
button IN_BACK)    && (flag FL_ONGROUND) )
        {
            static 
Floatbackspeed backspeed get_pcvar_float(cvar_backspeed)
            
pev(idpev_velocityvelocity)
            
xs_vec_mul_scalar(velocitybackspeedvelocity)
            
set_pev(idpev_velocityvelocity)
        }
    }
    
    return 
FMRES_IGNORED
}    

public 
fw_SetClientKeyValue(idinfobufferkey[], value[])
{   
    if (
g_model[id] && equal(key"model"))
        return 
FMRES_SUPERCEDE;
    
    return 
FMRES_IGNORED;
}

public 
fw_ClientUserInfoChanged(idinfobuffer)
{   
    if (!
g_model[id])
        return 
FMRES_IGNORED;
    
    new 
currentmodel[32]; 
    
fm_get_user_model(idcurrentmodelsizeof currentmodel 1);
    
    if(!
equal(currentmodelplayer_model[id]))
        
fm_set_user_model(idplayer_model[id]) 
    
    return 
FMRES_IGNORED;
}

public 
fw_EmitSound(idchannelsample[], Float:volumeFloat:attnflagpitch)
{
    if(!
is_user_connected(id) || !g_zombie[id])
        return 
FMRES_IGNORED
        
    
//KNIFE
    
if (sample[0] == 'w' && sample[1] == 'e' && sample[8] == 'k' && sample[9] == 'n')
    {
        switch(
sample[17])
        {
            case 
'l'
                return 
FMRES_SUPERCEDE
                
            
case 's''w':
            {
                
emit_sound(idCHAN_WEAPONg_sound_miss[random(sizeof g_sound_miss)], volumeattnflagpitch)
                return 
FMRES_SUPERCEDE
            
}
            
            case 
'b''1''2''3''4':
            {
                
emit_sound(idCHAN_WEAPONg_sound_hit[random(sizeof g_sound_hit)], volumeattnflagpitch)
                return 
FMRES_SUPERCEDE
            
}
        }
    }
    
//PAIN
    
else if (sample[1] == 'l' && sample[2] == 'a' && sample[3] == 'y' && ( (containi(sample"bhit") != -1) || (containi(sample"pain") != -1) || (containi(sample"shot") != -1)))
    {
        
emit_sound(idCHAN_VOICEg_sound_pain[random(sizeof g_sound_pain)], volumeattnflagpitch)
        return 
FMRES_SUPERCEDE
    
}        
    
//DEATH
    
else if (sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))
    {
        
emit_sound(idCHAN_VOICEg_sound_die[random(sizeof g_sound_die)], volumeattnflagpitch)
        return 
FMRES_SUPERCEDE
    
}    
    
//NVG
    
else if (sample[6] == 'n' && sample[7] == 'v' && sample[8] == 'g')
        return 
FMRES_SUPERCEDE
        
    
return FMRES_IGNORED
}

public 
fw_CmdStart(idhandleseed)
{
    if(!
is_user_alive(id) || !g_zombie[id])
        return 
FMRES_IGNORED
    
    
static impulseimpulse get_uc(handleUC_Impulse)
    if(
impulse == 100)
    {
        
set_uc(handleUC_Impulse0)
        return 
FMRES_SUPERCEDE
    
}
    return 
FMRES_IGNORED
}

public 
bacon_touch(entid)
{
    if (
is_user_alive(id) && g_zombie[id])
        return 
HAM_SUPERCEDE
    
    
return HAM_IGNORED
}

public 
fw_Touch(pToucherpTouched)
{
    if ( 
pev_valid(pToucher))
    {
        static 
className[32], className2[32]
        
pev(pToucherpev_classnameclassName31)
        if ( 
pev_valid(pTouched)) pev(pTouchedpev_classnameclassName231)
        
        if ( 
equal(classNameCLASS_FLESH))
        {
            static 
attacker attacker pev(pToucherpev_owner)
            
            if ( 
pev_valid(pTouched))
            {
                if ( 
equal(className2"player") && is_user_connected(pTouched))
                {
                    static 
origin[3], Floatdamage
                    get_user_origin
(pTouchedorigin)
                    
damage get_pcvar_float(cvar_fdamage)
                    static 
CsTeams:team[2]
                    
team[0] = cs_get_user_team(pTouched), team[1] = cs_get_user_team(attacker)
                    
                    if (
attacker == pTouched)
                        return 
FMRES_SUPERCEDE
                    
                    
if (!get_cvar_num("mp_friendlyfire") && team[0] == team[1]) 
                        return 
FMRES_SUPERCEDE

                    message_begin
(MSG_BROADCASTSVC_TEMPENTITY);
                    
write_byte(TE_BLOOD);
                    
write_coord(origin[0]);
                    
write_coord(origin[1]);
                    
write_coord(origin[2] + 10);
                    
write_coord(random_num(-360360));
                    
write_coord(random_num(-360360));
                    
write_coord(-10);
                    
write_byte(70);
                    
write_byte(random_num(1535));
                    
message_end() 
                    
ExecuteHam(Ham_TakeDamagepTouchedpToucherattackerdamageDMG_GENERIC)
                }
                else if ( 
equal(className2"func_breakable")) dllfunc(DLLFunc_UsepTouchedattacker)        
                else if ( 
equal(className2CLASS_FLESH)) return FMRES_SUPERCEDE    
            
}        
            
engfunc(EngFunc_RemoveEntitypToucher)
        }
    }
    
    return 
FMRES_IGNORED
}  

public 
fw_Think_lights(iEnt)
{
    if (!
pev_valid(iEnt))
        return 
FMRES_IGNORED;
    
    static 
className[32]
    
pev(iEntpev_classnameclassName31);
    static 
Float:gametimegametime get_gametime()
    
    if (
equal(classNameCLASS_WEATHER))
    {
        switch (
get_pcvar_num(cvar_lights))
        {
            case 
0:
            {
                
engfunc(EngFunc_LightStyle0"m")
                
set_pev(iEntpev_nextthinkgametime 0.1);
            }
            case 
1:
            {
                static 
thinkReturnrandNum;
                if(!
g_light_flashing)
                {
                    
randNum random_num(01);
                    if(
randNum)
                        
set_pev(iEntpev_messageg_sound_thunder1);
                    else
                        
set_pev(iEntpev_messageg_sound_thunder2);
                    
g_light_flashing true;
                    
g_light_num random_num(13);
                    
dllfunc(DLLFunc_UseiEnt0)
                }
                
thinkReturn lightning();
                
                if(
thinkReturn)
                    
set_pev(iEntpev_nextthinkgametime random_float(9.516.5));
                else
                    
set_pev(iEntpev_nextthinkgametime 0.1);
            }
            case 
2:
            {
                
engfunc(EngFunc_LightStyle0"b")
                
set_pev(iEntpev_nextthinkgametime 0.1);
            }
            default:
            {
                
engfunc(EngFunc_LightStyle0"a")
                
set_pev(iEntpev_nextthinkgametime 0.1);
            }

        }
    }

    return 
FMRES_HANDLED;
}

lightning()
{
    switch(
g_light_num)
    {
        
// Flash 1 time
        
case 1:
        {
            
g_light_counter += 1;
            switch(
g_light_counter)
            {
                case 
1g_light_stylenum 1;
                case 
2g_light_stylenum 2;
                case 
3g_light_stylenum 1;
                case 
4g_light_stylenum 0;
            }
            
engfunc(EngFunc_LightStyle0g_light_style[g_light_stylenum])
            
            if(
g_light_counter == 4)
            {
                
g_light_counter 0;
                
g_light_flashing false;
                return 
1;
            }
            else
                return 
0;
        }
        
// Flash 2 times
        
case 2:
        {
            
g_light_counter += 1;
            switch(
g_light_counter)
            {
                case 
1g_light_stylenum 1;
                case 
2g_light_stylenum 2;
                case 
3g_light_stylenum 1;
                case 
4g_light_stylenum 2;
                case 
5g_light_stylenum 1;
                case 
6g_light_stylenum 0;
            }
            
engfunc(EngFunc_LightStyle0g_light_style[g_light_stylenum])
            
            if(
g_light_counter == 6)
            {
                
g_light_counter 0;
                
g_light_flashing false;
                return 
1;
            }
            else
                return 
0;
        }
        
// Flash 3 times
        
case 3:
        {
            
g_light_counter += 1;
            switch(
g_light_counter)
            {
                case 
1g_light_stylenum 1;
                case 
2g_light_stylenum 2;
                case 
3g_light_stylenum 1;
                case 
4g_light_stylenum 2;
                case 
5g_light_stylenum 1;
                case 
6g_light_stylenum 2;
                case 
7g_light_stylenum 1;
                case 
8g_light_stylenum 0;
            }
            
engfunc(EngFunc_LightStyle0g_light_style[g_light_stylenum])
            
            if(
g_light_counter == 8)
            {
                
g_light_counter 0;
                
g_light_flashing false;
                return 
1;
            }
            else
                return 
0;
        }
    }
    return 
1;
}

/*================================================================================
 [Tasks]
=================================================================================*/

public Task_Restart()
{
    new 
mapname[32]
    
get_mapname(mapname31)
    
server_cmd("changelevel %s"mapname)
}

public 
Task_ShowHUD(task)
{
    new 
id task TASKID_SHOWHUD
    
    
if(!is_user_alive(id) || !g_zombie[id])
        return 
PLUGIN_HANDLED
    
    
static healtharmour
    health 
get_user_health(id)
    
armour get_user_armor(id)
    
    
set_hudmessage(25518000.020.9700.00.30.00.0)
    
ShowSyncHudMsg(idg_hudsync "Health: %d | Armour: %d"healtharmour)
    
    
set_task(0.1"Task_ShowHUD"TASKID_SHOWHUD id)        
    
    return 
PLUGIN_CONTINUE
}

public 
Task_Strip(task
{
    new 
id task TASKID_STRIP
    
if (cs_get_user_submodel(id)) 
        
cs_set_user_submodel(id0)
    
fm_strip_user_weapons(id)
    
bacon_give_weapon(id"weapon_knife")
    
set_pev(idpev_viewmodel2ZOMBIE_CLAWS)
    
set_pev(idpev_weaponmodel2"")

}     

public 
Task_Model(task)
{
    new 
id task TASKID_MODEL;    
    
    
fm_set_user_model(idplayer_model[id])
}

public 
Task_NVG(task)
{
    new 
id task TASKID_NVG
    
    engclient_cmd
(id"nightvision")
    for(new 
110i++)
        
client_cmd(id"-nvgadjust")

}

/*================================================================================
 [Stocks]
=================================================================================*/

stock fm_strip_user_weapons(index
{
    static 
entent engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"player_weaponstrip"))
    if(!
pev_valid(ent)) return 0
    
    dllfunc
(DLLFunc_Spawnent)
    
dllfunc(DLLFunc_Useentindex)
    
engfunc(EngFunc_RemoveEntityent)
    
    return 
1
}

stock fm_set_user_model(playermodelname[])
{   
    
engfunc(EngFunc_SetClientKeyValueplayerengfunc(EngFunc_GetInfoKeyBufferplayer), "model"modelname)
    
    
g_model[player] = true
}

stock fm_get_user_model(playermodel[], len)
{   
    
engfunc(EngFunc_InfoKeyValueengfunc(EngFunc_GetInfoKeyBufferplayer), "model"modellen)
}

stock fm_reset_user_model(player)
{         
    
g_model[player] = false
    
    dllfunc
(DLLFunc_ClientUserInfoChangedplayerengfunc(EngFunc_GetInfoKeyBufferplayer))
}

stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") {
    if (
classname[0])
        
set_kvd(0KV_ClassNameclassname); 
    else {
        new class[
32];
        
pev(entitypev_classname, class, sizeof class - 1);
        
set_kvd(0KV_ClassName, class);
    }

    
set_kvd(0KV_KeyNamekey);
    
set_kvd(0KV_Valuevalue);
    
set_kvd(0KV_fHandled0);

    return 
dllfunc(DLLFunc_KeyValueentity0);
}

stock fm_find_ent_by_owner(index, const classname[], ownerjghgtype 0) {
    new 
strtype[11] = "classname"ent index;
    switch (
jghgtype) {
        case 
1strtype "target";
        case 
2strtype "targetname";
    }

    while ((
ent engfunc(EngFunc_FindEntityByStringentstrtypeclassname)) && pev(entpev_owner) != owner) {}

    return 
ent;
}

stock bool:fm_strip_user_gun(indexwid 0, const wname[] = "") {
    new 
ent_class[32];
    if (!
wid && wname[0])
        
copy(ent_classsizeof ent_class 1wname);
    else {
        new 
weapon widclipammo;
        if (!
weapon && !(weapon get_user_weapon(indexclipammo)))
            return 
false;
        
        
get_weaponname(weaponent_classsizeof ent_class 1);
    }

    new 
ent_weap fm_find_ent_by_owner(-1ent_classindex);
    if (!
ent_weap)
        return 
false;

    
engclient_cmd(index"drop"ent_class);

    new 
ent_box pev(ent_weappev_owner);
    if (!
ent_box || ent_box == index)
        return 
false;

    
dllfunc(DLLFunc_Thinkent_box);

    return 
true;
}

stock bacon_give_weapon(indexweapon[])
{
    if(!
equal(weapon,"weapon_"7)) return 0
    
    
static entent engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocStringweapon))
    if(!
pev_valid(ent)) return 0
    
    set_pev
(entpev_spawnflagsSF_NORESPAWN)
    
dllfunc(DLLFunc_Spawnent)
    
    if(!
ExecuteHamB(Ham_AddPlayerItemindexany:ent) || !ExecuteHamB(Ham_Item_AttachToPlayerentany:index))
    {
        if(
pev_valid(ent)) set_pev(entpev_flagspev(entpev_flags) & FL_KILLME)
        return 
0
    
}
    return 
1


error's are in this:
PHP Code:

 fw_PlayerSpawn_Post(id)
{
    if(
get_user_team(id) == 1)
    {
    
PlayerClass[id] = random_num(03)
}

if ( 
PlayerClass[id] == 

new const 
ZOMBIE_PLAYER_MODEL[] =    
{
    
"Hunter"
}

new const 
ZOMBIE_MODEL[] =     
{
    
"models/player/Hunter/Hunter.mdl"
}

new const 
g_sound_miss[][] =

    
"l4d/miss1_hunter.wav"
    
"l4d/miss2_hunter.wav" 
}

new const 
g_sound_hit[][] = 

    
"l4d/strike1_hunter.wav"
    
"l4d/strike2_hunter.wav",
    
"l4d/strike3_hunter.wav" 
}

new const 
g_sound_pain[][] =
{
    
"l4d/pain1_hunter.wav",
    
"l4d/pain2_hunter.wav",
    
"l4d/pain3_hunter.wav",
    
"l4d/pain4_hunter.wav",
    
"l4d/pain5_hunter.wav",
    
"l4d/pain6_hunter.wav",
    
"l4d/pain7_hunter.wav"
}

new const 
g_sound_die[][] =
{
    
"l4d/die1_hunter.wav",
    
"l4d/die2_hunter.wav",
    
"l4d/die3_hunter.wav",
    
"l4d/die4_hunter.wav",
    
"l4d/die5_hunter.wav",
    
"l4d/die6_hunter.wav"
}
    
cvar_health    register_cvar("zswarm_health""650")
    
cvar_armour    register_cvar("zswarm_armour""0")
    
cvar_gravity register_cvar("zswarm_gravity""700")
    
cvar_speed register_cvar("zswarm_speed""245")


else if  ( 
PlayerClass[id] == )
{
new const 
ZOMBIE_PLAYER_MODEL[] =    
{
    
"Smoker"
}

new const 
ZOMBIE_MODEL[] =     
{
    
"models/player/Smoker/Smoker.mdl"
}

new const 
g_sound_miss[][] =

    
"l4d/miss1_smoker.wav"
    
"l4d/miss2_smoker.wav" 
}

new const 
g_sound_hit[][] = 

    
"l4d/strike1_smoker.wav"
    
"l4d/strike2_smoker.wav",
    
"l4d/strike3_smoker.wav" 
}

new const 
g_sound_pain[][] =
{
    
"l4d/pain1_smoker.wav",
    
"l4d/pain2_smoker.wav",
    
"l4d/pain3_smoker.wav",
    
"l4d/pain4_smoker.wav",
    
"l4d/pain5_smoker.wav",
    
"l4d/pain6_smoker.wav",
    
"l4d/pain7_smoker.wav"
}

new const 
g_sound_die[][] =
{
    
"l4d/die1_smoker.wav",
    
"l4d/die2_smoker.wav",
    
"l4d/die3_smoker.wav",
    
"l4d/die4_smoker.wav",
    
"l4d/die5_smoker.wav",
    
"l4d/die6_smoker.wav"
}
    
cvar_health register_cvar("zswarm_health""800")
    
cvar_armour    register_cvar("zswarm_armour""0")
    
cvar_gravity register_cvar("zswarm_gravity""800")
    
cvar_speed register_cvar("zswarm_speed",    "240")


else if  ( 
PlayerClass[id] == )
{
new const 
ZOMBIE_PLAYER_MODEL[] =    
{
    
"Boomer"
}

new const 
ZOMBIE_MODEL[] =     
{
    
"models/player/Boomer/Boomer.mdl"
}

new const 
g_sound_miss[][] =

    
"l4d/miss1_boomer.wav"
    
"l4d/miss2_boomer.wav" 
}

new const 
g_sound_hit[][] = 

    
"l4d/strike1_boomer.wav"
    
"l4d/strike2_boomer.wav",
    
"l4d/strike3_boomer.wav" 
}

new const 
g_sound_pain[][] =
{
    
"l4d/pain1_boomer.wav",
    
"l4d/pain2_boomer.wav",
    
"l4d/pain3_boomer.wav",
    
"l4d/pain4_boomer.wav",
    
"l4d/pain5_boomer.wav",
    
"l4d/pain6_boomer.wav",
    
"l4d/pain7_boomer.wav"
}

new const 
g_sound_die[][] =
{
    
"l4d/die1_boomer.wav",
    
"l4d/die2_boomer.wav",
    
"l4d/die3_boomer.wav",
    
"l4d/die4_boomer.wav",
    
"l4d/die5_boomer.wav",
    
"l4d/die6_boomer.wav"
}
    
cvar_health    register_cvar("zswarm_health""400")
    
cvar_armour    register_cvar("zswarm_armour""0")
    
cvar_gravity register_cvar("zswarm_gravity""700")
    
cvar_speed register_cvar("zswarm_speed""250")
}

else if  ( 
PlayerClass[id] == )
{
new const 
ZOMBIE_PLAYER_MODEL[] =    
{
    
"Tank"
}

new const 
ZOMBIE_MODEL[] =     
{
    
"models/player/Tank/Tank.mdl"
}

new const 
g_sound_miss[][] =

    
"l4d/miss1_tank.wav"
    
"l4d/miss2_tank.wav" 
}

new const 
g_sound_hit[][] = 

    
"l4d/strike1_tank.wav"
    
"l4d/strike2_tank.wav",
    
"l4d/strike3_tank.wav" 
}

new const 
g_sound_pain[][] =
{
    
"l4d/pain1_tank.wav",
    
"l4d/pain2_tank.wav",
    
"l4d/pain3_tank.wav",
    
"l4d/pain4_tank.wav",
    
"l4d/pain5_tank.wav",
    
"l4d/pain6_tank.wav",
    
"l4d/pain7_tank.wav"
}

new const 
g_sound_die[][] =
{
    
"l4d/die1_tank.wav",
    
"l4d/die2_tank.wav",
    
"l4d/die3_tank.wav",
    
"l4d/die4_tank.wav",
    
"l4d/die5_tank.wav",
    
"l4d/die6_tank.wav"
}
    
cvar_health    register_cvar("zswarm_health""2500")
    
cvar_armour    register_cvar("zswarm_armour""0")
    
cvar_gravity register_cvar("zswarm_gravity""600")
    
cvar_speed register_cvar("zswarm_speed""250")


and i created PlayerClass[33]

Arkshine 06-02-2009 03:02

Re: ZombieSwarm need help
 
Please,

http://kids.niehs.nih.gov/sharon/images/trash.gif

Dr.G 06-02-2009 06:15

Re: ZombieSwarm need help
 
iceshot this is your 84th post here in scripting help, and you pretty much get the same answer everytime. Learn english, and read, at least, some basics about "How to script.." or what they are called.

It doesnt help you in any way just making a new thread, and expect someone to fix. You are just being annoying this way.


If i lost you above, here's a summary:


# 1 : Learn english (http://www.learn-english-online.org/)

# 2 : Read some tutorials about making plugins (http://wiki.amxmodx.org/index.php/Pawn_Tutorial)


- cheers


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