| ~Ice*shOt |
05-31-2009 16:46 |
Zombie classes
PHP Code:
fw_PlayerSpawn_Post(id) { if(get_user_team(id) == 1) { PlayerClass[id] = random_num(0, 3) } if ( PlayerClass[id] == 0 ) { new const ZOMBIE_PLAYER_MODEL[] = { "Hunter" } new const ZOMBIE_MODEL[] = { "models/player/Hunter/Hunter.mdl" } new const g_sound_miss[][] = { "l4d/miss1_hunter.wav", "l4d/miss2_hunter.wav" } new const g_sound_hit[][] = { "l4d/strike1_hunter.wav", "l4d/strike2_hunter.wav", "l4d/strike3_hunter.wav" } new const g_sound_pain[][] = { "l4d/pain1_hunter.wav", "l4d/pain2_hunter.wav", "l4d/pain3_hunter.wav", "l4d/pain4_hunter.wav", "l4d/pain5_hunter.wav", "l4d/pain6_hunter.wav", "l4d/pain7_hunter.wav" } new const g_sound_die[][] = { "l4d/die1_hunter.wav", "l4d/die2_hunter.wav", "l4d/die3_hunter.wav", "l4d/die4_hunter.wav", "l4d/die5_hunter.wav", "l4d/die6_hunter.wav" } cvar_health = register_cvar("zswarm_health", "650") cvar_armour = register_cvar("zswarm_armour", "0") cvar_gravity = register_cvar("zswarm_gravity", "700") cvar_speed = register_cvar("zswarm_speed", "245") } else if ( PlayerClass[id] == 1 ) { new const ZOMBIE_PLAYER_MODEL[] = { "Smoker" } new const ZOMBIE_MODEL[] = { "models/player/Smoker/Smoker.mdl" } new const g_sound_miss[][] = { "l4d/miss1_smoker.wav", "l4d/miss2_smoker.wav" } new const g_sound_hit[][] = { "l4d/strike1_smoker.wav", "l4d/strike2_smoker.wav", "l4d/strike3_smoker.wav" } new const g_sound_pain[][] = { "l4d/pain1_smoker.wav", "l4d/pain2_smoker.wav", "l4d/pain3_smoker.wav", "l4d/pain4_smoker.wav", "l4d/pain5_smoker.wav", "l4d/pain6_smoker.wav", "l4d/pain7_smoker.wav" } new const g_sound_die[][] = { "l4d/die1_smoker.wav", "l4d/die2_smoker.wav", "l4d/die3_smoker.wav", "l4d/die4_smoker.wav", "l4d/die5_smoker.wav", "l4d/die6_smoker.wav" } cvar_health = register_cvar("zswarm_health", "800") cvar_armour = register_cvar("zswarm_armour", "0") cvar_gravity = register_cvar("zswarm_gravity", "800") cvar_speed = register_cvar("zswarm_speed", "240") } else if ( PlayerClass[id] == 2 ) { new const ZOMBIE_PLAYER_MODEL[] = { "Boomer" } new const ZOMBIE_MODEL[] = { "models/player/Boomer/Boomer.mdl" } new const g_sound_miss[][] = { "l4d/miss1_boomer.wav", "l4d/miss2_boomer.wav" } new const g_sound_hit[][] = { "l4d/strike1_boomer.wav", "l4d/strike2_boomer.wav", "l4d/strike3_boomer.wav" } new const g_sound_pain[][] = { "l4d/pain1_boomer.wav", "l4d/pain2_boomer.wav", "l4d/pain3_boomer.wav", "l4d/pain4_boomer.wav", "l4d/pain5_boomer.wav", "l4d/pain6_boomer.wav", "l4d/pain7_boomer.wav" } new const g_sound_die[][] = { "l4d/die1_boomer.wav", "l4d/die2_boomer.wav", "l4d/die3_boomer.wav", "l4d/die4_boomer.wav", "l4d/die5_boomer.wav", "l4d/die6_boomer.wav" } cvar_health = register_cvar("zswarm_health", "400") cvar_armour = register_cvar("zswarm_armour", "0") cvar_gravity = register_cvar("zswarm_gravity", "700") cvar_speed = register_cvar("zswarm_speed", "250") } else if ( PlayerClass[id] == 3 ) { new const ZOMBIE_PLAYER_MODEL[] = { "Hunter" } new const ZOMBIE_MODEL[] = { "models/player/Hunter/Hunter.mdl" } new const g_sound_miss[][] = { "l4d/miss1_tank.wav", "l4d/miss2_tank.wav" } new const g_sound_hit[][] = { "l4d/strike1_tank.wav", "l4d/strike2_tank.wav", "l4d/strike3_tank.wav" } new const g_sound_pain[][] = { "l4d/pain1_tank.wav", "l4d/pain2_tank.wav", "l4d/pain3_tank.wav", "l4d/pain4_tank.wav", "l4d/pain5_tank.wav", "l4d/pain6_tank.wav", "l4d/pain7_tank.wav" } new const g_sound_die[][] = { "l4d/die1_tank.wav", "l4d/die2_tank.wav", "l4d/die3_tank.wav", "l4d/die4_tank.wav", "l4d/die5_tank.wav", "l4d/die6_tank.wav" } cvar_health = register_cvar("zswarm_health", "2500") cvar_armour = register_cvar("zswarm_armour", "0") cvar_gravity = register_cvar("zswarm_gravity", "600") cvar_speed = register_cvar("zswarm_speed", "250") }
i want to do random zombie classes, what i doing bad ?
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