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-   -   sounds, model, hp, grav, speed (https://forums.alliedmods.net/showthread.php?t=93625)

~Ice*shOt 05-31-2009 07:04

sounds, model, hp, grav, speed
 
Hi, can help for me ? give me code for sounds, knife model, player model,speed,hp , grav end etc.. give example for ths:
PHP Code:

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <engine>
#define PLUGIN "[ZP] Class Smoker"
#define VERSION "0.3"
#define AUTHOR "4eRT"
//Main Class & Sprite Beam
new g_zclass_smokerg_Line
new const generic_models[][] = 
{
"models/player/Smoker/Smoker.mdl" 
}
new const 
generic_hands[][] = 
{
"models/player/Smoker/Smoker.mdl" 
}
//Sounds
new g_sndMiss[] = "zombie_plague/Smoker_TongueHit_miss.wav"
new g_sndDrag[] = "zombie_plague/Smoker_TongueHit_drag.wav"
//Some vars
new g_hooked[33], g_hooksLeft[33]
new 
g_zombie[33]
new 
Float:g_lastHook[33]
//Cvars
new cvar_maxdragscvar_dragspeedcvar_cooldowncvar_dmg2stopcvar_matescvar_bind
public plugin_init()
{
cvar_dragspeed register_cvar("zp_smoker_dragspeed""160")
cvar_maxdrags register_cvar("zp_smoker_maxdrags""10")
cvar_cooldown register_cvar("zp_smoker_cooldown""5.0")
cvar_dmg2stop register_cvar("zp_smoker_dmg2stop""200")
cvar_mates register_cvar("zp_smoker_mates""0")
cvar_bind register_cvar("zp_smoker_bind""1")
register_event("ResetHUD""newSpawn""b")
register_event("DeathMsg""smoker_death""a")
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
register_clcmd("+drag","drag_start"ADMIN_USER"bind ^"key^" ^"+drag^"")
register_clcmd("-drag","drag_end")
}
public 
plugin_precache()
{
register_plugin(PLUGINVERSIONAUTHOR)
precache_sound(g_sndDrag)
precache_sound(g_sndMiss)
for (new 
0sizeof generic_modelsi++)
precache_model(generic_models[i])
for (new 
0sizeof generic_handsi++)
precache_model(generic_hands[i])
g_Line precache_model("sprites/zbeam4.spr")
}
public 
zp_user_infected_post(idinfector)
{
if (
get_user_team(id) == 1) {

new 
mode get_pcvar_num(cvar_bind)

if (
mode == 1) {
client_cmd(id"bind v ^"+drag^"")
client_print(idprint_chat"[ZP] To drag player to youself hold ^'^'V^'^'")
} else {
client_print(idprint_chat"[ZP] To drag player to youself (bind ^'^'key^'^' ^'^'+drag^'^') hold binded key")
}
}
}
public 
newSpawn(id)
{
g_hooksLeft[id] = get_pcvar_num(cvar_maxdrags)
g_lastHook[id] = get_gametime()

if (
g_hooked[id])
drag_end(id)
}
public 
drag_start(id// starts drag, checks if player is Smoker, checks cvars
{
if (
get_user_team(id) == 1) {

static 
Float:cdown
cdown 
get_pcvar_float(cvar_cooldown)

if (!
is_user_alive(id)) {
client_print(idprint_chat"[ZP] You can't drag if you are dead!")
return
}
if (
g_hooksLeft[id] <= 0) {
client_print(idprint_chat"[ZP] You can't drag anymore!")
return
}
new 
hooktargetbody
get_user_aiming
(idhooktargetbody)
if (
is_user_alive(hooktarget)) {
if (
get_user_team(hooktarget) != get_user_team(id)) {
g_hooked[id] = hooktarget
emit_sound
(hooktargetCHAN_BODYg_sndDrag1.0ATTN_NORM0PITCH_HIGH)
} else {
/*if (get_user_team(hooktarget) == get_user_team(id)) {
if (get_pcvar_num(cvar_mates) == 1) {*/
//if (get_user_team(hooktarget) == get_user_team(id)) {
if (get_user_team(hooktarget) == g_zombie[id]) {
if (
get_pcvar_num(cvar_mates) == 1) { // If is 1 , hook!
g_hooked[id] = hooktarget
emit_sound
(hooktargetCHAN_BODYg_sndDrag1.0ATTN_NORM0PITCH_HIGH)
//emit_sound(hooktarget, CHAN_BODY, g_sndMiss, 1.0, ATTN_NORM, 0, PITCH_HIGH)
if (get_pcvar_num(cvar_mates) == 0) { // If is 0 , hook , but missed!
g_hooked[id] = hooktarget
emit_sound
(hooktargetCHAN_BODYg_sndMiss1.0ATTN_NORM0PITCH_HIGH
}
} else {

g_hooked[id] = 33
noTarget
(id)
emit_sound(hooktargetCHAN_BODYg_sndMiss1.0ATTN_NORM0PITCH_HIGH)
return
}
} else {
g_hooked[id] = 33
noTarget
(id)
emit_sound(hooktargetCHAN_BODYg_sndMiss1.0ATTN_NORM0PITCH_HIGH)
return
}
}
new 
parm[2]
parm[0] = id
parm
[1] = hooktarget

set_task
(0.1"smoker_reelin"idparm2"b")
harpoon_target(parm)
} else {
g_hooked[id] = 33
noTarget
(id)
emit_sound(hooktargetCHAN_BODYg_sndMiss1.0ATTN_NORM0PITCH_HIGH)
}
} else {
return
}
}
public 
smoker_reelin(parm[]) // dragging player to smoker
{
new 
id parm[0]
new 
victim parm[1]
if (!
g_hooked[id])
return
if (!
is_user_alive(victim)) {
drag_end(id)
return
}
new 
Float:fl_Velocity[3]
new 
idOrigin[3], vicOrigin[3]
get_user_origin(victimvicOrigin)
get_user_origin(ididOrigin)
new 
distance get_distance(idOriginvicOrigin)
if (
distance 1) {
new 
Float:fl_Time distance get_pcvar_float(cvar_dragspeed)
fl_Velocity[0] = (idOrigin[0] - vicOrigin[0]) / fl_Time
fl_Velocity
[1] = (idOrigin[1] - vicOrigin[1]) / fl_Time
fl_Velocity
[2] = (idOrigin[2] - vicOrigin[2]) / fl_Time
} else {
fl_Velocity[0] = 0.0
fl_Velocity
[1] = 0.0
fl_Velocity
[2] = 0.0
}
entity_set_vector(victimEV_VEC_velocityfl_Velocity//<- rewritten. now uses engine
}
public 
drag_end(id// drags end function
{
g_hooked[id] = 0
beam_remove
(id)
remove_task(id)

if (
get_gametime() - g_lastHook[id] <= get_pcvar_float(cvar_cooldown)) {
return
} else {
g_lastHook[id] = get_gametime()
}
}
public 
smoker_death() // if smoker dies drag off
{
new 
id read_data(2)
if (
g_hooked[id])
drag_end(id)
}
public 
fw_TakeDamage(victiminflictorattackerFloat:damagedamage_type// if take damage drag off
{
if (
victim == attacker || !is_user_connected(attacker)) {
if (
damage 25) {
drag_end(victim)
return 
HAM_IGNORED;
}
}

if (
get_user_team(attacker) != get_user_team(victim)) {
if (
damage get_pcvar_num(cvar_dmg2stop)) {
drag_end(victim)
return 
HAM_IGNORED;
}
}

return 
HAM_IGNORED;
}
public 
client_disconnect(id// if client disconnects drag off
{
if (
id <= || id 32)
return

if (
g_hooked[id])
drag_end(id)
}
public 
harpoon_target(parm[]) // set beam (ex. tongue:) if target is player
{
new 
id parm[0]
new 
hooktarget parm[1]
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
write_byte(8// TE_BEAMENTS
write_short(id)
write_short(hooktarget)
write_short(g_Line// sprite index
write_byte(0// start frame
write_byte(0// framerate
write_byte(200// life
write_byte(8// width
write_byte(1// noise
write_byte(155// r, g, b
write_byte(155// r, g, b
write_byte(55// r, g, b
write_byte(90// brightness
write_byte(10// speed
message_end()
}
public 
noTarget(id// set beam if target isn't player
{
new 
endorigin[3]
get_user_origin(idendorigin3)
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
write_byteTE_BEAMENTPOINT ); // TE_BEAMENTPOINT
write_short(id)
write_coord(endorigin[0])
write_coord(endorigin[1])
write_coord(endorigin[2])
write_short(g_Line// sprite index
write_byte(0// start frame
write_byte(0// framerate
write_byte(200// life
write_byte(8// width
write_byte(1// noise
write_byte(155// r, g, b
write_byte(155// r, g, b
write_byte(55// r, g, b
write_byte(75// brightness
write_byte(0// speed
message_end()
}
public 
beam_remove(id// remove beam
{
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
write_byte(99//TE_KILLBEAM
write_short(id//entity
message_end()



xPaw 05-31-2009 07:07

Re: sounds, model, hp, grav, speed
 
Quote:

Originally Posted by arkshine (Post 838595)
Post in Suggestions / Requests since you don't want to learn.

Quote:

Originally Posted by fysiks (Post 838597)
Where are you getting this code? I find it hard to believe that you can code that much (well . . . unless it's just a bunch of non-working giberish).


~Ice*shOt 05-31-2009 07:47

Re: sounds, model, hp, grav, speed
 
what i can do zombie model and sounds for this class ?

Arkshine 05-31-2009 08:44

Re: sounds, model, hp, grav, speed
 
See http://forums.alliedmods.net/showthr...699#post838699


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