Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Tried everything but it just crashes if it's more than 18 players damn
Do you know why l4downtown is max 18? Maybe that has something to do with servers crashing if its more than 18? |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Correction, if it's more than 20 players
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Is anyone else having an issue, where the first map reloads after you have finished it in versus?
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Had it once a couple weeks back. First round restarts but scores remain, never saw it again.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Yeah, that's what's happening to me, first round restarts and the scores remain...but it happens every time, and I don't know whether or not it does it a second time because I haven't been bothered to play through it again.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
It seems to be related to this, I take it out and it stops...
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I tried to start a COOP server on 20 slots - crashes. Sometimes 2-3 times per hour, sometimes 1 time per 5-8 hours.
So i made 18 slots - same problem 16 slots - works fine. 16 players + 6-8 bots (AFK + Infected) seems stable. Stable for me = 24 hours w/o crashes. |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
so the problem is when is used 18 or more slots... if i have time i will look at this issue
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
While your at it, can you find out why this plugin seems to cause the map to reload at the end of a round in vs as well as the first teams distance score not counting.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Actually, it seems not to be this plugin, and it's not any other either, about 99% of the time it happens, even if I have no plugins in at all...
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
1st round problem happen if the server is started as coop and then used mp_gamemode versus. just add +map "map_name versus" to command line and see it it fix the problem
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Ah...yes I have been doing that =/
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
It fixed the points issue, but it still reloads the map when it finishes it.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Hmm this also causes the game to hang at the end of the first campaign, when the survivors escape in the car..
It just freezes the screen for everybody and people are able to chat but cant cast votes on new campaign or something |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Haven't heard of that before.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I guess it could also be the absence of FMC plugin that's causing this, haven't tested it yet
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Even without it, it shouldn't do that.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Quote:
FMC was always buggy on my server, Try nextcampaign from jonny... http://forums.alliedmods.net/showpos...7&postcount=82 |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Hm, I might have a look at that, the only problem is it doesn't have it's own thread, does this mean it's unsupported?
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
And does it also work with versus?
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I assume it does, I'll test it now and let you know.
EDIT: If I can get past the first map... |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Hm, it didn't change when I finished it, though it could be for several reasons, first off, I do not actually know if the plugin needs anything other than just to be put in, it seems to have no cvars... weird.
Secondly, I couldn't get past the first level so I changeleveled to the finale, finished it, it didn't work...but it reloaded the first map of the campaign and sent me to menu. Overall, my tests are very untrustworthy. |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Hmm maybe the author could give some insight..
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Hopefully.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
ok i will do some test today
can i ask for -l4dtoolz version -l4dtoolz cvar used -windows or linux server |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I'm using 1.0.0.9b (your snapshot) with these cvars, on a windows server.
Code:
sv_maxplayers 16 |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Same as ghost except i wanna use it with 24 people
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
i want 26 players + 6 bots = 32 slots w/o crashes
:) |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I wish I could use this for 26 players but the truth is it just crashes when there are more than 18-20 (human) players...
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
This plugin modifies something permanently in your L4D2, even after I removed this plugin, there are still some bugs which started appearing after I installed this plugin.
If a bot dies, it sometimes randomly disappears completely, as if it's kicked from the server. And it also happens when someone disconnects. Instead of it switching to a bot, the bot just disappears, making me have to use sb_add every time someone joins or leaves, causing the bot to have 100 HP and dual pistols. |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Quote:
but I hardly think it's caused by this plugin. And if it was, it would have dissapered when you removed the plugin. |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Valves new update fixes ghost spawn so I guess you could use valves method.
* Enabled finale manual spawn by default http://store.steampowered.com/news/3408/ |
Re: L4DToolZ Metamod plugin
ivailosp
Great plugin - I'm a big fan. :P back on page one someone asked: Quote:
Quote:
Could you add the cvar to limit slots AND a separate one to limit human players? I wanted to set up a reserved slot to kick high ping player when admin connects to my server [running l4dtoolz with bebop for 8 player coop] cvars in server.cfg: sm_cvar sv_maxplayers 9 //8 man coop sm_cvar sv_visiblemaxplayers 8 //-1 default sm_cvar sv_removehumanlimit 1 sm_cvar sv_unlock_sb_add 1 sm_cvar sv_force_unreserved 1 //sm_cvar z_max_player_zombies 4 sm_cvar survivor_limit 8 //default 4 from sourcemod.cfg: Quote:
From reservedslots.sp: Code:
SetConVarInt(sv_visiblemaxplayers, g_MaxClients);Would you be able to fix this by adding a new cvar? or is this problem beyond the scope of your plugin? |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Any one who was stuck with server crash can try this Multiplayer plugin.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Problem in number of used slots. How your plugin can help?
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
satannuts bots need and you extra slots in this game. so your calculation is wrong - you dont need to get max slot nuber, but number saved in sv_maxplayers
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Is this plugin ever going to be updated?
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
what do you mean by update
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Mmm.. fix witch for example
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
what is wrong with her
any way this plugin unlock slot, not change game mechanic to support more players |
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