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-   -   L4DToolZ Metamod plugin (l4d1 & l4d2) (https://forums.alliedmods.net/showthread.php?t=93600)

Chaosxk 05-07-2011 13:56

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Ah, Ok because i read posts before that it worked for them, but i guess not.

realdreams 05-11-2011 18:29

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
1 Attachment(s)
finally i've got it to work... by throw files from different posts together......
I know it's free, but I would really appreciate it if someone can get these stuff in order with proper documentation... its not that hard.................

The version I uploaded works on left 4 dead 2 linux server

Quote:

Version 2.0.6.7 (left4dead2)
Network Version 2.0.4.2
Exe build: 16:36:18 Mar 9 2011 (4490) (550)
Quote:

[04] L4DToolZ (1.0.0.10RC2) by Ivailosp
I didnt change anything, just putting everything together so it's easier to find....

working cvar
sv_maxplayers
sv_removehumanlimit

I don't see what
sv_unlock_sb_add or sb_add do
It's said that l4dtoolz has nothing to do with spawning, then what are these for?

deejay87 05-15-2011 05:03

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Hi
Only this one start on my linux server
https://forums.alliedmods.net/showpo...&postcount=823

xioSlayer 05-16-2011 13:44

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
does sb_add not work or something? I have increased the amount of slots on my server, but i cannot spawn new bots for new players...

realdreams 05-18-2011 00:39

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Quote:

Originally Posted by xioSlayer (Post 1470557)
does sb_add not work or something? I have increased the amount of slots on my server, but i cannot spawn new bots for new players...

It has been broken for a long time i think. never worked for me

xioSlayer 05-18-2011 07:55

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Quote:

Originally Posted by realdreams (Post 1471352)
It has been broken for a long time i think. never worked for me

awh thats a shame :/ Thats the single glitch free way of adding bots according to all the testing i've done. Any other bot manager plugins break something or are glitched to hell and back.

I searched the source code "sv_unlocksb_add init error" and it while it was misspelled, that was just for the error message, it has apparently been REMOVED for some reason. Why remove functionality? especially when its the only working way to do that?


Regardless, I can't fix it because i'm not sure how to compile metamods... it says its missing some header files I dont have. If i knew how to do that much I might be able to re-enable this feature, since so many people want it for glitch free bot adding...


Superversus works, but its glitchy, it swaps survivor characters on round change and all sorts of annoying stuff.


I know that L4D2 doesn't monitor characters above 4 survivors, but it would seem easy to write a plugin that monitored them for you, would it not? That way the proper character gets assigned to the proper survivor on round start.

so long as the plugin can identify each bot uniquely, i dont see what is stopping plugin writers from doing this :/ I haven't read up enough on it to write it myself though :[

realdreams 05-22-2011 09:38

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Quote:

Originally Posted by xioSlayer (Post 1471468)
awh thats a shame :/ Thats the single glitch free way of adding bots according to all the testing i've done. Any other bot manager plugins break something or are glitched to hell and back.

I searched the source code "sv_unlocksb_add init error" and it while it was misspelled, that was just for the error message, it has apparently been REMOVED for some reason. Why remove functionality? especially when its the only working way to do that?


Regardless, I can't fix it because i'm not sure how to compile metamods... it says its missing some header files I dont have. If i knew how to do that much I might be able to re-enable this feature, since so many people want it for glitch free bot adding...


Superversus works, but its glitchy, it swaps survivor characters on round change and all sorts of annoying stuff.


I know that L4D2 doesn't monitor characters above 4 survivors, but it would seem easy to write a plugin that monitored them for you, would it not? That way the proper character gets assigned to the proper survivor on round start.

so long as the plugin can identify each bot uniquely, i dont see what is stopping plugin writers from doing this :/ I haven't read up enough on it to write it myself though :[

I never find a plugins to spawn bots for increased slot servers that can work without too much trouble....
SuperVersus is killing me... The number of bots spawned is not always limited to the cvar, and it sets tankHP to 0 and tank health cvar value cannot be changed with superversus loaded...

xioSlayer 08-05-2011 21:23

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Quote:

Originally Posted by realdreams (Post 1473526)
I never find a plugins to spawn bots for increased slot servers that can work without too much trouble....
SuperVersus is killing me... The number of bots spawned is not always limited to the cvar, and it sets tankHP to 0 and tank health cvar value cannot be changed with superversus loaded...

:P yeah

adrianman 08-05-2011 21:35

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
this plugin now conflicts with left4downtown,just try to change sv_maxplayers to 9 while l4d_maxplayers is set to 10 and see if you can connect to the 10th slot by console...the only way to connect afterwards is to set l4d_maxplayers to 8 then 10 again

xioSlayer 08-06-2011 03:27

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Quote:

Originally Posted by adrianman (Post 1526639)
this plugin now conflicts with left4downtown,just try to change sv_maxplayers to 9 while l4d_maxplayers is set to 10 and see if you can connect to the 10th slot by console...the only way to connect afterwards is to set l4d_maxplayers to 8 then 10 again


If i understand correctly you cannot mix the two slot patching. Do not set l4d_maxplayers if you are setting sv_maxplayers


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