Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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sv_maxplayers "8" sv_visiblemaxplayers "-1" sv_removehumanlimit "1" sv_force_unreserved "1" No additional bots are added this way. So if you have 2 players in game you don't have 6 bots running around. I don't know if its just my tankrush server but there is an afk bug. Use Afk manager of some type so people dont' get stuck in spectate. Now I guess I will go wrestle my linux server for the same type of operation unless someone is kind enough to tell me a working combo. I don't want extra zombies ect, as Im moving my tankrush server to 8 man coop. Not to confuse things, yes Im moving my windows server to linux if I can get it to run the same. |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
The Problem is probably because you dont have unreserve lobby plugin installed, "I dont want extra zombies etc" I tried Super Versus with the infected bots plugin, and i got major ping lagging so thats deffinately a good idear ;) If you want 8 bots to spawn then use Left12Dead plugin ;)
PS Linux needs dealing with differently than windows idk which is best server wise but i had todo alot work arounds to fix bugs with sourcemod and metamod when i was running l4d2 servers |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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BTW the afk ppl that get stuck in spec.. all they need to do it hit space bar and they are able to join the game again. |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I'm seeing problems since the last L4D2 update also. We run a 9vs9 18-player Versus server, and it looks like we can't get more than 8 people on.
I run the following of key note: - Linux Dedicated (Version 2.0.3.4) - L4DToolZ (1.0.0.10RC3) - L4D SuperVersus (1.5.4) It appears also that the 'sv_force_unreserved' is not working, which may be to blame. I have it set, and yet a reservation is showing in "status". Any one else care to share their setups to observe any common trends? I have been able to run the server untouched for some time now (plugins, configs, cvars untouched), and it would appear at first glance the update has affected something. |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Your gamedata file is outdated. Download the one 3-4 pages back posted by Ivailosp.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Sorry Visual, but I am running that (http://forums.alliedmods.net/showpos...&postcount=660). It was me who reported the issue last time leading to the updated pointer. (http://forums.alliedmods.net/showpos...&postcount=655) Sadly it appears to have broken again... :/
(edit: I'd actually forgotten all about this incident, and would have mentioned the pointer from the offset if I'd recalled, whoops) |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Forgot that was you. Yes, the linux signatures are not working on linux anymore.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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What can we do to fix this issue, and does that mean I probably should stop trying to fix it like a mad man reinstalling everything numerous times with no different outcome? |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Yeah. Wait untill ivalio or someone else updates the signatures in the .txt file.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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