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-   -   L4DToolZ Metamod plugin (l4d1 & l4d2) (https://forums.alliedmods.net/showthread.php?t=93600)

Praetor 05-02-2010 08:53

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Quote:

Originally Posted by MarshalZCC (Post 1167463)
So on a linux server running L4D2 I can get 20 slots working fairly well with the occasional crash, but not too bad. However, anything higher (tested 22 and 24) gives a crash every map or every second map load. Its too bad. I hear this mod is more stables with windows though... can anyone confirm this?

Who the h*ll would host a dedicated server with 20+ players?? That's just ridiculous people!

lexantis 05-02-2010 09:55

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Quote:

Originally Posted by lexantis (Post 1166642)
i need sb_add too, is there a new version of 1.0.0.9 that has it?
in version 1.0.0.9f sb_add doesnt work :(
i have issues with 1.0.0.10rc3 - its adding l4d1 survivors as bots, and invisible bill that sucks

Quote:

Originally Posted by stufz (Post 1167160)
@ Lexantis - did you miss this post ?

http://forums.alliedmods.net/showthr...78#post1158878

survs.smx to precache so the sb_add works on 1010

Quote:

Originally Posted by Praetor (Post 1167220)
Thanks... Important files like really helps and should be posted at the first page

lol, i red the forum twice through, do you really think that i could connect to a server without this survs.smx? without having engine errors? I dont think so! im using that already, and its causing l4d1 survivors spawn in my 4 coop game, and you cant take over those bots, invisible bill, other players having errors on bill etc. that really suck! we need new snap of l4dtoolz coz im sick of it already, ill go try downtown again :(

MarshalZCC 05-02-2010 16:07

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Quote:

Originally Posted by MarshalZCC (Post 1167463)
So on a linux server running L4D2 I can get 20 slots working fairly well with the occasional crash, but not too bad. However, anything higher (tested 22 and 24) gives a crash every map or every second map load. Its too bad. I hear this mod is more stables with windows though... can anyone confirm this?

So after some more testing, I can say that 20 slots is pretty stable. Sometimes my server can get through the entire day before my nightly reboot kicks in.

However, anything higher than that will guarantee a crash 1 or 2 maps later. I've tried 21, 22, and 24 slots - all unsuccessful. The crash is the same each time - a segmentation fault. Since its a rented server, I'm unable to debug it or diagnose it.

ivailosp: there must be something in the linux specific code that is perhaps triggered when more than 20 slots are used? I'm not sure how something like this could happen.

marvel 05-04-2010 04:40

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Quote:

Originally Posted by MarshalZCC (Post 1168138)
So after some more testing, I can say that 20 slots is pretty stable. Sometimes my server can get through the entire day before my nightly reboot kicks in.

However, anything higher than that will guarantee a crash 1 or 2 maps later. I've tried 21, 22, and 24 slots - all unsuccessful. The crash is the same each time - a segmentation fault. Since its a rented server, I'm unable to debug it or diagnose it.

ivailosp: there must be something in the linux specific code that is perhaps triggered when more than 20 slots are used? I'm not sure how something like this could happen.

I don't understand, why would anybody want more then 20 players, a group of 10 survivors is already moving way too slow imagine what will happen when it's even larger. You will get a survivor traffic jam and maps with elevators like hard rain, atrium and c6m3port become unplayable (they are already a pain with 10 survivors, let alone 12 or more).

marvel 05-04-2010 04:42

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
ivailosp,

Forgot to report about it but the latest l4dtoolz for l4d1 works a charm. It's working great with the new SM and MM and my server can run for 24+ hours with 20 people.

Thanks for that! If it was for me it became final and no more RC :)

MarshalZCC 05-04-2010 10:52

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Quote:

Originally Posted by marvel (Post 1169955)
I don't understand, why would anybody want more then 20 players, a group of 10 survivors is already moving way too slow imagine what will happen when it's even larger. You will get a survivor traffic jam and maps with elevators like hard rain, atrium and c6m3port become unplayable (they are already a pain with 10 survivors, let alone 12 or more).

I don't really care to discuss game balance and team numbers here - I would rather stick to the technical discussion and limitations of the game/mod. If you have concerns about my server configuration we can discuss them in PM.

ivailosp 05-04-2010 15:29

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
to anyone using sb_add: - sv_unlock_sb_add will not be supported, so if you want to create bots just add this code to your plugin
Code:


SpawnFakeClient(){
        new Bot = CreateFakeClient("SurvivorBot");
        if (Bot == 0)
                return;
        ChangeClientTeam(Bot, 2);
        DispatchKeyValue(Bot, "classname", "SurvivorBot");
        CreateTimer(0.1, KickFakeClient, Bot);
}

public Action:KickFakeClient(Handle:hTimer, any:Client){
        if(IsClientConnected(Client) && IsFakeClient(Client)){
                KickClient(Client, "Kicking Fake Client.");
        }
        return Plugin_Handled;
}

and use SpawnFakeClient() to create single bot

lexantis 05-04-2010 19:27

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Why it won't be supported? is it buggy? this spawnfakeclient is often not reliable for me so i need to add a bot for my friend joining game manually, and now i can't :(

ivailosp 05-05-2010 02:48

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
1 Attachment(s)
Quote:

Originally Posted by lexantis (Post 1170826)
Why it won't be supported? is it buggy? this spawnfakeclient is often not reliable for me so i need to add a bot for my friend joining game manually, and now i can't :(

why? my plugin is working fine now http://forums.alliedmods.net/showthread.php?t=126004

or you can try and this plugin to spawn single bot (sm_sb_add is the command & you need to have admin access)

MarshalZCC 05-05-2010 10:12

Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
 
Quote:

Originally Posted by ivailosp (Post 1171132)
why? my plugin is working fine now http://forums.alliedmods.net/showthread.php?t=126004

or you can try and this plugin to spawn single bot (sm_sb_add is the command & you need to have admin access)

Would you be able to comment on my questions regarding the 20 player limit I'm seeing? Thanks ivail!


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