Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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Crash: https://crash.limetech.org/4gi762pdw7mt |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Thanks! Fixed.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Your game hosting is using an old OS. You need to compile the extension source code yourself under an older OS.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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In previous version (1.1.0.2), We can connect server from lobby successfully
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But in 2.0.0, connection from lobby is totally blocked
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I have tried the following cvars, but not working PHP Code:
Game: L4D1&2 linux and winodws. |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
For the lobby to work, the cvar value must be:
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sv_force_unreserved 0 |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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Thanks |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Versions prior to 2.0.0 used a different method to block lobby creation. It did not allow assigning a lobby ID to the server, and also did not allow it to be removed by blocking the CBaseServer::SetReservationCookie function. In version 2.0.0, another method is used, more correct, based on offsets, namely, blocking the server's response to a lobby request, the function CBaseServer::ReplyReservationRequest(netadr_s &, bf_read&). When you set the cvar sv_force_unreserved to 1, the server will stop responding to any lobby requests. This replicates the way the original engine worked, where it would block a request to create a lobby from a client whose version is different from the server version.
UPD: I have added a reservation check. Now the server will respond to the lobby request in any case if it has already been reserved. |
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