Re: L4DToolZ Metamod plugin
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so how to add more than 5 or more bots? i can use srcd 20ppl in game but no bots...:cry: |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
you need sourcemod, then set ConVarBound_Upper for survivor_limit
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I've asked this previously and didn't get very far. Maybe someone knows now.
Is it possible to have 16 player server (either l4d or l4d2) that will allow all connections to come from lobby? i.e. people dont have to type connect ip in console? |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Of course. You just have to start a 16 player lobby.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Maybe I'm confused, but I set survivor_limit to 16, but everyone after the first four (in coop/survival) just joins as spectators. sm_cvar survivor_limit returns 16, so I guess I'm asking how to join. This is for L4D2. ... And you can make 16 player lobbies? ALso, I can't get sb_add to work.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
use sb_add to add 16 bots to surv team
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I can't get sb_add to work. Yes, sv_unlock_sb_add is 1. Edit, nevermind, now it seems to work, but it crashes after a few minutes with utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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server crashes after a few minutes with "utlmemory.h (322) : Assertion Failed: IsIdxValid(i)" everytime. |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
could someone post a list of the applicable config settings to get this working. I've not been able to get the bots added.
I have... sv_maxplayers 16 sv_removehumanlimit 1 sv_unlock_sb_add 1 sv_force_unreserved 1 sm_cvar survivor_limit 8 I'm missing something here. I can get specs in but no bots for them. Either that or a better plugin to accomplish more than 4 players. I was using left8dead on my l4d server that worked well, but I don't see that it's working for l4d2 yet. Thanks for any help :) |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
works like a charm!! geat work!! i got to super-vs servers up and running solid... thanx a bunch :D
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