Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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Yeah sorry I forgot to include string.h. Try it again and it should be fine now. |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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Code:
[5971] c++ -pipe -fno-strict-aliasing -Wall -Werror -Wno-unused -Wno-switch -Wno-array-bounds -msse -m32 -fvisibility=hidden -Wno-narrowing -Wno-unused-result -mfpmath=sse -O3 -g3 -ggdb3 -std=c++11 -fno-exceptions -fno-threadsafe-statics -Wno-non-virtual-dtor -Wno-overloaded-virtual -fvisibility-inlines-hidden -Wno-delete-non-virtual-dtor -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -DHAVE_STDINT_H -DGNUC -DNDEBUG -D_LINUX -DPOSIX -DSE_LEFT4DEAD2=15 -DSE_LEFT4DEAD=12 -DHAVE_STRING_H -DSOURCE_ENGINE=12 -DCOMPILER_GCC -DNO_HOOK_MALLOC -DNO_MALLOC_OVERRIDE -I |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Show me the steps that you took to compile.
It seems like you are compiling for L4D1. Is that accurate? |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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My folder with all the files looks like this: Code:
~/Compiller/L4DToolz-master$ ls -lalso I download Udis86 library and instal, got a few answers, "no" Code:
checking for gawk... nonext step Code:
$ cd build/ |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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https://wiki.alliedmods.net/Building_SourceMod |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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Did everything again, according to instructions Code:
~/alliedmodders$ ls -lCode:
~/alliedmodders/L4DToolz-master$ mkdir build2Tried a different compiler, I got even more errors Code:
:~/alliedmodders/L4DToolz-master/build2$ python ../configure.py --enable-optimize -s l4d |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I haven’t tried the new gcc. I’ll give it a shot tomorrow and see what happens.
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Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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https://forums.alliedmods.net/showthread.php?t=309339 similar situation Actually, I'm trying to run an l4d1 server for 5-6 players to play with friends. I haven't found a working way to increase the number of survivors. That's why I'm trying to compile this plugin. Maybe there are other ways? |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
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I have installed GCC version 5.5 and try again Code:
Build succeeded.I installed the plugin on the server Code:
meta listCode:
sv_maxplayers init error |
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Hey guys,
I'm trying to run a L4D1 Linux server for 8 players (Co-Op). I'm running SuperVersus and L4DToolz....only L4DToolz isn't really working. It's not beeing hooked. I'm using this version: Quote:
meta list: [01] SourceMod (1.9.0.6251) by AlliedModders LLC [03] SDK Hooks (1.7.3-dev+5265) by AlliedModders LLC [02] SDK Tools (1.7.3-dev+5265) by AlliedModders LLC Does anyone know what I could do? I've tested this and I'm running around with 7 bots. l4dtoolz still isn't listed in the meta list, though.. |
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