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-   -   emit_sound / footsteps (https://forums.alliedmods.net/showthread.php?t=93505)

moosewanted 05-29-2009 17:43

emit_sound / footsteps
 
Hey,
I'm looking to recreate a sound similar to footsteps.
The sound is 5 secs long and should be looped.
The sound should fade with distance like footsteps.

Arkshine 05-29-2009 17:53

Re: engfunc_emitsound
 
Best way is to edit your sound and make in loop. You can do it with an audio software. You can try to find if there is also a flag to loop.

ot_207 05-29-2009 17:53

Re: engfunc_emitsound
 
Use this:
emit_sound()
Because it is more efficient, however I don't know the flags that are needed there!

Arkshine 05-30-2009 07:47

Re: aim vectors, detect impact, explosions
 
Whaoo. Sorry to say that but It's stupid to replace your question by another, now our answers don't make sense at all. -_-
You should revert the changes and creating another thread.

moosewanted 05-30-2009 07:54

Re: aim vectors, detect impact, explosions
 
Does that really matter? I just didnt want to spam topics :p

Arkshine 05-30-2009 07:56

Re: aim vectors, detect impact, explosions
 
One problem = one thread.

It does matter because without context the answers don't make sense and when people will search on the forum it will not help at all.

moosewanted 05-30-2009 07:58

Re: aim vectors, detect impact, explosions
 
Good point, sorry
Shall I change topic back to original + create new?

Arkshine 05-30-2009 09:08

Re: emit_sound / footsteps
 
Thanks moosewanted. :)


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