emit_sound / footsteps
Hey,
I'm looking to recreate a sound similar to footsteps. The sound is 5 secs long and should be looped. The sound should fade with distance like footsteps. |
Re: engfunc_emitsound
Best way is to edit your sound and make in loop. You can do it with an audio software. You can try to find if there is also a flag to loop.
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Re: engfunc_emitsound
Use this:
emit_sound() Because it is more efficient, however I don't know the flags that are needed there! |
Re: aim vectors, detect impact, explosions
Whaoo. Sorry to say that but It's stupid to replace your question by another, now our answers don't make sense at all. -_-
You should revert the changes and creating another thread. |
Re: aim vectors, detect impact, explosions
Does that really matter? I just didnt want to spam topics :p
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Re: aim vectors, detect impact, explosions
One problem = one thread.
It does matter because without context the answers don't make sense and when people will search on the forum it will not help at all. |
Re: aim vectors, detect impact, explosions
Good point, sorry
Shall I change topic back to original + create new? |
Re: emit_sound / footsteps
Thanks moosewanted. :)
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