| ~Ice*shOt |
05-26-2009 14:46 |
menu problem
what i doing bad with this menu ?
PHP Code:
public Primary(id) { new menu = menu_create("\yPrimary Weapons:", "prim_handle")
if (PlayerLevel[id] >= 0) { menu_additem(menu, "\wGlock 18C", "1", 0) } if (PlayerLevel[id] >= 1) { menu_additem(menu, "\wUSP .45 ACP Tactical", "2", 0) } if (PlayerLevel[id] >= 2) { menu_additem(menu, "\wP228 Compact", "3", 0) } if (PlayerLevel[id] >= 3) { menu_additem(menu, "\wFiveseveN", "4", 0) } if (PlayerLevel[id] >= 4) { menu_additem(menu, "\wDesert Eagle .50 AE", "5", 0) } if (PlayerLevel[id] >= 5) { menu_additem(menu, "\wDual Elite Berettas", "6", 0) } if (PlayerLevel[id] >= 6) { menu_additem(menu, "\wSchmidt TMP", "7", 0) } if (PlayerLevel[id] >= 7) { menu_additem(menu, "\wIngram MAC-10", "8", 0) } if (PlayerLevel[id] >= 8) { menu_additem(menu, "\wUMP 45", "9", 0) } if (PlayerLevel[id] >= 9) { menu_additem(menu, "\wMP5 Navy", "10", 0) } if (PlayerLevel[id] >= 10) { menu_additem(menu, "\wES P90", "11", 0) } if (PlayerLevel[id] >= 11) { menu_additem(menu, "/wAWP Minigun Sniper", "12", 0) } if (PlayerLevel[id] >= 12) { menu_additem(menu, "\wFamas", "13", 0) } if (PlayerLevel[id] >= 13) { menu_additem(menu, "\wIMI Galil", "14", 0) } if (PlayerLevel[id] >= 14) { menu_additem(menu, "\wM3 Super 90", "15", 0) } if (PlayerLevel[id] >= 15) { menu_additem(menu, "\wXM1014 M4", "16", 0) } if (PlayerLevel[id] >= 16) { menu_additem(menu, "\wAK-47 Kalashnikov", "17", 0) } if (PlayerLevel[id] >= 17) { menu_additem(menu, "\wM4A1 Carbine", "18", 0) } if (PlayerLevel[id] >= 18) { menu_additem(menu, "\wSteyr AUG A1", "19", 0) } if (PlayerLevel[id] >= 19) { menu_additem(menu, "\wSG-552 Commando", "20", 0) } if (PlayerLevel[id] >= 20) { menu_additem(menu, "\wSG-550 Auto-Sniper", "21", 0) } if (PlayerLevel[id] >= 21) { menu_additem(menu, "\wG3SG1 Auto-Sniper", "22", 0) } if (PlayerLevel[id] >= 22) { menu_additem(menu, "\wM249 Para Machinegun", "23", 0) } menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) } public prim_handle(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data,5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 0:{ drop_secondary(id) fm_give_item(id, "weapon_glock18") fm_set_user_bpammo(id, CSW_GLOCK18, 100) } case 1:{ drop_secondary(id) fm_give_item(id, "weapon_usp") fm_set_user_bpammo(id, CSW_USP, 100) } case 2:{ drop_secondary(id) fm_give_item(id, "weapon_p228") fm_set_user_bpammo(id, CSW_P228, 52) } case 3:{ drop_secondary(id) fm_give_item(id, "weapon_fiveseven") fm_set_user_bpammo(id, CSW_FIVESEVEN, 100) } case 4:{ drop_secondary(id) fm_give_item(id, "weapon_deagle") fm_set_user_bpammo(id, CSW_DEAGLE, 35) } case 5:{ drop_secondary(id) fm_give_item(id, "weapon_elite") fm_set_user_bpammo(id, CSW_ELITE, 120) } case 6:{ drop_primary(id) fm_give_item(id, "weapon_tmp") fm_set_user_bpammo(id, CSW_TMP, 120) } case 7:{ drop_primary(id) fm_give_item(id, "weapon_mac10") fm_set_user_bpammo(id, CSW_MAC10, 120) } case 8:{ drop_primary(id) fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 9:{ drop_primary(id) fm_give_item(id, "weapon_mp5navy") fm_set_user_bpammo(id, CSW_MP5NAVY, 120) } case 10:{ drop_primary(id) fm_give_item(id, "weapon_p90") fm_set_user_bpammo(id, CSW_P90, 100) } case 11:{ drop_primary(id) fm_give_item(id, "weapon_awp") fm_set_user_bpammo(id, CSW_AWP, 30) } case 12:{ drop_primary(id) fm_give_item(id, "weapon_famas") fm_set_user_bpammo(id, CSW_FAMAS, 90) } case 13:{ drop_primary(id) fm_give_item(id, "weapon_galil") fm_set_user_bpammo(id, CSW_GALIL, 90) } case 14:{ drop_primary(id) fm_give_item(id, "weapon_m3") fm_set_user_bpammo(id, CSW_M3, 32) } case 15:{ drop_primary(id) fm_give_item(id, "weapon_xm1014") fm_set_user_bpammo(id, CSW_XM1014, 32) } case 16:{ drop_primary(id) fm_give_item(id, "weapon_ak47") fm_set_user_bpammo(id, CSW_AK47, 90) } case 17:{ drop_primary(id) fm_give_item(id, "weapon_m4a1") fm_set_user_bpammo(id, CSW_M4A1, 90) } case 18:{ drop_primary(id) fm_give_item(id, "weapon_aug") fm_set_user_bpammo(id, CSW_AUG, 90) } case 19:{ drop_primary(id) fm_give_item(id, "weapon_sg552") fm_set_user_bpammo(id, CSW_SG552, 90) } case 20:{ drop_primary(id) fm_give_item(id, "weapon_sg550") fm_set_user_bpammo(id, CSW_SG550, 90) } case 21:{ drop_primary(id) fm_give_item(id, "weapon_g3sg1") fm_set_user_bpammo(id, CSW_G3SG1, 90) } case 22:{ drop_primary(id) fm_give_item(id, "weapon_m249") fm_set_user_bpammo(id, CSW_M249, 200) } } }
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