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-   -   Fixing Death Model Animation Tutorial (https://forums.alliedmods.net/showthread.php?t=93220)

dels 05-25-2009 23:07

Fixing Death Model Animation Tutorial
 
2 Attachment(s)
Okay, as i promised several days ago that i will write how to fix death model animation on your own, so here they are attached in single zip file.

Though this was not perfect (since it missing 2 pics) but it worth releasing, i'll update the pics soon (i haven't play CS for 3 days so i didn't have ingame screenshots).

Later i'll try to completed the pics, fix some typo, improve here and there...


i have updated the screenshot and fix some typo
Just download the zip, extract and read the fix_death_animation.htm
also i have fixed unchanged animation (crouch reload shotgun) in base_zombie.txt, thanks to sabrioz so download the base_zombie_fixed.txt


If you have some question, suggestion or unclear in some section, please tell it on reply

Hope this help you

PS: this not only for zombie models, i mean you can do this to update player models including the ported CSO female that didn't have matching knife animation (though i'm never test it)

tempito 05-25-2009 23:50

Re: Fixing Death Model Animation Tutorial
 
thank you very much... ill test it with 2 problematic models

dels 05-25-2009 23:58

Re: Fixing Death Model Animation Tutorial
 
please post if something unclear or i missed something there

albert123 05-26-2009 00:00

Re: Fixing Death Model Animation Tutorial
 
dels, can you decompile some model of CSO ?

dels 05-26-2009 00:02

Re: Fixing Death Model Animation Tutorial
 
Quote:

Originally Posted by albert123 (Post 834856)
dels, can you decompile some model of CSO ?

nope but i have all CS:Source weapons & player models converted to CS 1.6 :D which i can reskin easily if i want to :D
(i think it's illegal to post the link to the pack in the forum)

later i'll download sourcesdk, hl2 model decompiler and learn to port by myself

albert123 05-26-2009 00:08

Re: Fixing Death Model Animation Tutorial
 
But i want the hammer in CSO can be used in CS1.6 so i want to decompile it :D

dels 05-26-2009 00:12

Re: Fixing Death Model Animation Tutorial
 
Quote:

Originally Posted by albert123 (Post 834862)
But i want the hammer in CSO can be used in CS1.6 so i want to decompile it :D

CS:Online models is not same with CS:Source models, infact they just some modified CS:CZ model and encrypted, but we can always decrypt it, decompile it like normal CZ model and port it into CS 1.6.

I'm just too lazy to port some model, especially the bones since it boring

give me a link to CSO hammer and i will see what i can do with it

albert123 05-26-2009 00:33

Re: Fixing Death Model Animation Tutorial
 
Here the hammer.:). I missed the p_hammer and w_hammer. I'm finding it in my computer :shock:

sabrioz 05-27-2009 08:21

Re: Fixing Death Model Animation Tutorial
 
Quote:

Originally Posted by dels (Post 834835)
Okay, as i promised several days ago that i will write how to fix death model animation on your own, so here they are attached in single zip file.

Though this was not perfect (since it missing 2 pics) but it worth releasing, i'll update the pics soon (i haven't play CS for 3 days so i didn't have ingame screenshots).

Later i'll try to completed the pics, fix some typo, improve here and there...


i have updated the screenshot and fix some typo

Just download the zip, extract and read the fix_death_animation.htm

If you have some question, suggestion or unclear in some section, please tell it on reply

Hope this help you

PS: this not only for zombie models, i mean you can do this to update player models including the ported CSO female that didn't have matching knife animation (though i'm never test it)

good job man...i think we should create a zombieModeler team

now in this forum we got many model hackers here :
> modeler
> death animation fixer
> model minimizer
> model converter

huhu..

so if you have any problem just post it here...

hope all of these members can help you..:wink:

albert123 05-27-2009 09:19

Re: Fixing Death Model Animation Tutorial
 
Quote:

Originally Posted by sabrioz (Post 835695)
good job man...i think we should create a zombieModeler team

now in this forum we got many model hackers here :
> modeler
> death animation fixer
> model minimizer
> model converter

huhu..

so if you have any problem just post it here...

hope all of these members can help you..:wink:

You are right. We have Frk_14, Hello-World, Tirant, mando127 and.... dels :mrgreen:

dels 05-27-2009 22:28

Re: Fixing Death Model Animation Tutorial
 
fixed base_zombie.txt posted on 1st post

Aimi 06-02-2009 08:40

Re: Fixing Death Model Animation Tutorial
 
Quote:

Originally Posted by dels (Post 834835)
Okay, as i promised several days ago that i will write how to fix death model animation on your own, so here they are attached in single zip file.

Though this was not perfect (since it missing 2 pics) but it worth releasing, i'll update the pics soon (i haven't play CS for 3 days so i didn't have ingame screenshots).

Later i'll try to completed the pics, fix some typo, improve here and there...


i have updated the screenshot and fix some typo
Just download the zip, extract and read the fix_death_animation.htm
also i have fixed unchanged animation (crouch reload shotgun) in base_zombie.txt, thanks to sabrioz so download the base_zombie_fixed.txt


If you have some question, suggestion or unclear in some section, please tell it on reply

Hope this help you

PS: this not only for zombie models, i mean you can do this to update player models including the ported CSO female that didn't have matching knife animation (though i'm never test it)

Del, your tutorial is good. But it very close to what I want. I want to know how to edit player's running motion, bcoz you know several player's running animation is very fast like hell, so I want to slow down the animation. How I gonna do that? Please, help me..

Aimi 06-02-2009 14:29

Re: Fixing Death Model Animation Tutorial
 
Quote:

Originally Posted by dels (Post 834835)
Okay, as i promised several days ago that i will write how to fix death model animation on your own, so here they are attached in single zip file.

Though this was not perfect (since it missing 2 pics) but it worth releasing, i'll update the pics soon (i haven't play CS for 3 days so i didn't have ingame screenshots).

Later i'll try to completed the pics, fix some typo, improve here and there...


i have updated the screenshot and fix some typo
Just download the zip, extract and read the fix_death_animation.htm
also i have fixed unchanged animation (crouch reload shotgun) in base_zombie.txt, thanks to sabrioz so download the base_zombie_fixed.txt


If you have some question, suggestion or unclear in some section, please tell it on reply

Hope this help you

PS: this not only for zombie models, i mean you can do this to update player models including the ported CSO female that didn't have matching knife animation (though i'm never test it)


Aimi 06-02-2009 14:35

Re: Fixing Death Model Animation Tutorial
 
Quote:

Originally Posted by dels (Post 834835)
Okay, as i promised several days ago that i will write how to fix death model animation on your own, so here they are attached in single zip file.

Though this was not perfect (since it missing 2 pics) but it worth releasing, i'll update the pics soon (i haven't play CS for 3 days so i didn't have ingame screenshots).

Later i'll try to completed the pics, fix some typo, improve here and there...


i have updated the screenshot and fix some typo
Just download the zip, extract and read the fix_death_animation.htm
also i have fixed unchanged animation (crouch reload shotgun) in base_zombie.txt, thanks to sabrioz so download the base_zombie_fixed.txt


If you have some question, suggestion or unclear in some section, please tell it on reply

Hope this help you

PS: this not only for zombie models, i mean you can do this to update player models including the ported CSO female that didn't have matching knife animation (though i'm never test it)

ok, there is one thing I can't understand in your tutorial. About drag and drop .qc file into compile.bat windows. I can't do that.. Why?? Please, help me.. When I want to drop it, it give 'restricted' sign which mean I can't drop it in there..

dels 06-03-2009 22:58

Re: Fixing Death Model Animation Tutorial
 
@Aimi
don't triple post
Quote:

Del, your tutorial is good. But it very close to what I want. I want to know how to edit player's running motion, bcoz you know several player's running animation is very fast like hell, so I want to slow down the animation. How I gonna do that? Please, help me..
that's not a problem with animation, but depend on your connection speed and/or other people game setting (cl_forwardspeed, cl_backspeed, etc)

Quote:

ok, there is one thing I can't understand in your tutorial. About drag and drop .qc file into compile.bat windows. I can't do that.. Why?? Please, help me.. When I want to drop it, it give 'restricted' sign which mean I can't drop it in there..
open compile.bat (double click) and drag .qc to it's window (not the taskbar or the .bat), i mean keep the window open and drag the .qc to it's window, if you have problem with the window then use Alt+Tab for it

Aimi 06-03-2009 23:26

Re: Fixing Death Model Animation Tutorial
 
[QUOTE=dels;841191]@Aimi
don't triple post

that's not a problem with animation, but depend on your connection speed and/or other people game setting (cl_forwardspeed, cl_backspeed, etc)


No, I meant the 'animation' speed, I do not play online or with other people, but I play with BOT. I hate to look the feet animation is fast like hell, look so funny. So I want to slow down the 'animation of feet', not other player@BOT 'running speed'. Can I simply use HL Model Viewer to fix this? Can you understang that? Please, help me..

dels 06-04-2009 00:29

Re: Fixing Death Model Animation Tutorial
 
okay, in order to do that you must:
1. decompile player model(s) (maybe all of them)
2. edit run sequences on .qc file, something like this
Quote:

$sequence "run" "run" LX fps 60 loop ACT_RUN 1
change to
Quote:

$sequence "run" "run" LX fps 30 loop ACT_RUN 1
that will make run animation slower by half than normal, so you must test the value to get your desired
3. Save it and recompile the model

if you want take that further (like custom run animation) you must edit run sequences (.smd) on MilkShape3D

Aimi 06-04-2009 00:33

Re: Fixing Death Model Animation Tutorial
 
Quote:

Originally Posted by dels (Post 841220)
okay, in order to do that you must:
1. decompile player model(s) (maybe all of them)
2. edit run sequences on .qc file, something like this

change to

that will make run animation slower by half than normal, so you must test the value to get your desired
3. Save it and recompile the model

if you want take that further (like custom run animation) you must edit run sequences (.smd) on MilkShape3D

I have done what you've told, but nothing change. Wait, how can I edit .smd in MilkShape3D? I try to open it from the MilkShape3D windows, but the only file can be opened is .ms3d type, not .smd file.. Help me.

sabrioz 06-04-2009 01:52

Re: Fixing Death Model Animation Tutorial
 
Quote:

Originally Posted by Aimi (Post 840019)
Del, your tutorial is good. But it very close to what I want. I want to know how to edit player's running motion, bcoz you know several player's running animation is very fast like hell, so I want to slow down the animation. How I gonna do that? Please, help me..

change fps at run sequence...

make it to lower value..

dels 06-04-2009 01:57

Re: Fixing Death Model Animation Tutorial
 
Quote:

change fps at run sequence...
make it to lower value..
i have suggested it before and he said it didn't works LOL, it always work for everyone except him LOL...

maybe he just didn't know how to decompile & compile models (which we can't help) since it just edit single line on .qc LOL

@Aimi
you can't open it on MilkShape but you can import it

Aimi 06-04-2009 02:50

Re: Fixing Death Model Animation Tutorial
 
Quote:

Originally Posted by dels (Post 841249)
i have suggested it before and he said it didn't works LOL, it always work for everyone except him LOL...

maybe he just didn't know how to decompile & compile models (which we can't help) since it just edit single line on .qc LOL

@Aimi
you can't open it on MilkShape but you can import it

Hey, don't laugh at me like that..
and I still new@amateur in model editing..
Btw, I know how to compile and decompile using Kratisto in MS3D..
And I have edited the line in.qc file..
Totally fedup dude..

dels 06-04-2009 03:09

Re: Fixing Death Model Animation Tutorial
 
okay sorry for the laughing part :D

if you want to change animation speed then all you have do is editing the .qc, lower the fps value (say 45) and recompile it

there is no need to use MilkShape3D for doing that, what i said about MilkShape3D earlier when you want custom run animation (some CSO zombie had these), its mean creating new animation

also i suggest don't use compiler in MilkShape since they usually end up with your model totally black-out or error, use studiomdl.exe/compiler.bat i provided in 1st post

albert123 06-04-2009 05:04

Re: Fixing Death Model Animation Tutorial
 
Quote:

Originally Posted by dels (Post 841268)
okay sorry for the laughing part :D

if you want to change animation speed then all you have do is editing the .qc, lower the fps value (say 45) and recompile it

there is no need to use MilkShape3D for doing that, what i said about MilkShape3D earlier when you want custom run animation (some CSO zombie had these), its mean creating new animation

also i suggest don't use compiler in MilkShape since they usually end up with your model totally black-out or error, use studiomdl.exe/compiler.bat i provided in 1st post

Nice to meet you now :), i`m so busy that i can visit forums. Can you fix for me some model please ? Some model CSO is apeared in CS1.6 :|

dels 06-04-2009 05:11

Re: Fixing Death Model Animation Tutorial
 
Quote:

Originally Posted by albert123 (Post 841298)
Nice to meet you now :), i`m so busy that i can visit forums. Can you fix for me some model please ? Some model CSO is apeared in CS1.6 :|

okay here some question then:
1. what you need to fix? death animation? or putting the CSO weapon on CS 1.6?
2. give me link to the model using PM, don't post here
3. did the model encrypted or not? (actually there was no problem about this :D)

iKenshin2 07-02-2010 23:07

Re: Fixing Death Model Animation Tutorial
 
hey uh..
i didn't read this entire forum..
but how to change cs1.6 hand to cso??

Saad706 07-14-2010 17:50

Re: Fixing Death Model Animation Tutorial
 
THnak you very verv very muchh

Garrey 02-01-2012 16:19

Re: Fixing Death Model Animation Tutorial
 
Mhh.. can't get fixed some models :( Crawler type of model, he's on ground with 4 hands.. :/


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