Re: Fixing Death Model Animation Tutorial
fixed base_zombie.txt posted on 1st post
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Re: Fixing Death Model Animation Tutorial
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Re: Fixing Death Model Animation Tutorial
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Re: Fixing Death Model Animation Tutorial
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Re: Fixing Death Model Animation Tutorial
@Aimi
don't triple post Quote:
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Re: Fixing Death Model Animation Tutorial
[QUOTE=dels;841191]@Aimi
don't triple post that's not a problem with animation, but depend on your connection speed and/or other people game setting (cl_forwardspeed, cl_backspeed, etc) No, I meant the 'animation' speed, I do not play online or with other people, but I play with BOT. I hate to look the feet animation is fast like hell, look so funny. So I want to slow down the 'animation of feet', not other player@BOT 'running speed'. Can I simply use HL Model Viewer to fix this? Can you understang that? Please, help me.. |
Re: Fixing Death Model Animation Tutorial
okay, in order to do that you must:
1. decompile player model(s) (maybe all of them) 2. edit run sequences on .qc file, something like this Quote:
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3. Save it and recompile the model if you want take that further (like custom run animation) you must edit run sequences (.smd) on MilkShape3D |
Re: Fixing Death Model Animation Tutorial
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Re: Fixing Death Model Animation Tutorial
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make it to lower value.. |
Re: Fixing Death Model Animation Tutorial
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maybe he just didn't know how to decompile & compile models (which we can't help) since it just edit single line on .qc LOL @Aimi you can't open it on MilkShape but you can import it |
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