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-   -   remove time and add the level (https://forums.alliedmods.net/showthread.php?t=93175)

~Ice*shOt 05-25-2009 10:04

remove time and add the level
 
PHP Code:

#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
// CVAR Pointers
// -------------------------------------------------------------------------------------------------
new CVAR_RADIUSCVAR_JUMPRADIUSCVAR_DAMAGECVAR_COOLDOWN;
// Global Variables
// -------------------------------------------------------------------------------------------------
#define MAXSLOTS 32
new gSpriteLightning
new bool:gHit[33][33];
new 
Floatg_LastLeap[33]
new const 
gMessage[] = "No valid targets!";
new const 
gSound[] = "ambience/steamburst1.wav";
// Initialization
// -------------------------------------------------------------------------------------------------
public plugin_init()
{
    
// Plugin Info
    
register_plugin("xxx""1.0""xxx");
    
    
CVAR_RADIUS register_cvar("shaman_radius""400");
    
CVAR_JUMPRADIUS register_cvar("shaman_jumpradius""400");
    
CVAR_DAMAGE register_cvar("shaman_damage""500");
    
CVAR_COOLDOWN register_cvar("shaman_cooldown""30");
    
register_clcmd("+lightning","lightning"ADMIN_USER"bind ^"key^" ^"+lightning^"")
}
public 
plugin_precache()
{
    
precache_sound(gSound);
    
gSpriteLightning precache_model("sprites/lgtning.spr");
}
// Events and Forwards
// -------------------------------------------------------------------------------------------------
// Custom Functions
// -------------------------------------------------------------------------------------------------
public lightning(id)
{
    if ( !
is_user_alive(id) ) return;
    
    new 
team _:get_user_team(id);
    new 
Float:origin[3], Float:other_origin[3];
    new 
distanceclosest_id idclosest_distance;
    
    static 
Float:Time
    Time 
get_gametime()
    static 
Float:cooldown
    cooldown 
get_pcvar_float(CVAR_COOLDOWN)
    
    new 
first_distance get_pcvar_num(CVAR_RADIUS);
    new 
other_distance get_pcvar_num(CVAR_JUMPRADIUS);
    new 
Float:damage get_pcvar_float(CVAR_DAMAGE)
    
    
pev(idpev_originorigin);
    
    new 
loop_count 0last_id id;
    while ( 
loop_count <= MAXSLOTS )
    {
        if ( !
is_user_alive(closest_id) ) break;
        
        
pev(closest_idpev_originorigin);
        
        if ( 
closest_id == id closest_distance first_distance;
        else 
closest_distance other_distance;
        
        for ( new 
1<= MAXSLOTSi++ )
        {
            if ( !
is_user_alive(i) || == id ) continue;
            if ( 
gHit[id][i] == true ) continue;
            if ( 
_:get_user_team(i) == team ) continue;
            
            
pev(ipev_originother_origin);
            
distance floatround(get_distance_f(originother_origin));
            
            if ( 
distance <= closest_distance )
            {
                
closest_id i;
                
closest_distance distance;
            }
        }
        
        if ( 
closest_id == last_id ) break;
        
gHit[id][closest_id] = true;
        if (
Time cooldown g_LastLeap[id])
        {
        
loop_count++;
        
lightning_effect(last_idclosest_id);
        
emit_sound(last_idCHAN_AUTOgSoundVOL_NORMATTN_NORM0,  PITCH_NORM);
        
ExecuteHam(Ham_TakeDamageclosest_id0iddamage0);
        
client_print(idprint_chat"Wait %i seconds until next fire!"CVAR_COOLDOWN)
        
g_LastLeap[id] = Time
        last_id 
closest_id;
        }
    }
    
    for (new 
0<= MAXSLOTSi++) gHit[id][i] = false;
    
    if ( 
closest_id == id )
    {
        
client_print(idprint_chatgMessage)
        return;
    }
}
public 
lightning_effect(idtarget_id)
{
    if ( !
is_user_alive(id) || !is_user_alive(target_id) ) return;
    
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
    
write_byte(TE_BEAMENTS);
    
write_short(id);            //start entity
    
write_short(target_id);            //end entity
    
write_short(gSpriteLightning);        //sprite index
    
write_byte(0);                //starting frame
    
write_byte(1);                //frame rate in 0.1's
    
write_byte(5);                //life in 0.1's
    
write_byte(25);                //line width in 0.1's
    
write_byte(random_num(2590));        //noise amplitude in 0.1's
    
write_byte(255);            //red
    
write_byte(255);            //green
    
write_byte(255);            //blue
    
write_byte(random_num(100200));    //brightness
    
write_byte(0);                //scroll speed in 0.1's
    
message_end();
    
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
    
write_byte(TE_BEAMENTS);
    
write_short(id);            //start entity
    
write_short(target_id);            //end entity
    
write_short(gSpriteLightning);        //sprite index
    
write_byte(0);                //starting frame
    
write_byte(1);                //frame rate in 0.1's
    
write_byte(5);                //life in 0.1's
    
write_byte(25);                //line width in 0.1's
    
write_byte(random_num(2590));        //noise amplitude in 0.1's
    
write_byte(255);            //red
    
write_byte(255);            //green
    
write_byte(255);            //blue
    
write_byte(random_num(100200));    //brightness
    
write_byte(0);                //scroll speed in 0.1's
    
message_end();
    
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
    
write_byte(TE_BEAMENTS);
    
write_short(id);            //start entity
    
write_short(target_id);            //end entity
    
write_short(gSpriteLightning);        //sprite index
    
write_byte(0);                //starting frame
    
write_byte(1);                //frame rate in 0.1's
    
write_byte(5);                //life in 0.1's
    
write_byte(25);                //line width in 0.1's
    
write_byte(random_num(2590));        //noise amplitude in 0.1's
    
write_byte(255);            //red
    
write_byte(255);            //green
    
write_byte(255);            //blue
    
write_byte(random_num(100200));    //brightness
    
write_byte(0);                //scroll speed in 0.1's
    
message_end();


what i can remove the time ? and make a this example level 5, 6 ?

fysiks 05-25-2009 18:21

Re: remove time and add the level
 
YAHOO!! Indented code!! :)

English Please.

~Ice*shOt 05-26-2009 06:06

Re: remove time and add the level
 
wtf ?

Arkshine 05-26-2009 06:14

Re: remove time and add the level
 
fysiks is happy to see you do some efforts to indent your code, but now he would like you ask your question in a proper english, at least so we understand what you want.

~Ice*shOt 05-26-2009 07:08

Re: remove time and add the level
 
:D

Dr.G 05-26-2009 07:27

Re: remove time and add the level
 
Quote:

Originally Posted by ~Ice*shOt (Post 834988)
:D

exactly...


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