[TF2]jarate RECHARGING
any body know command [cvar] for change time reloading jarate ?
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Re: [TF2]jarate RECHARGING
there was a script floating around that logged all the cvars, including the hidden ones....
ill try to find it... you do the same :p |
Re: [TF2]jarate RECHARGING
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Re: [TF2]jarate RECHARGING
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UPD this plugin for L4D bicous they have cvar only for l4d |
Re: [TF2]jarate RECHARGING
I've gone through all of the cvars and I dont beleive there is a cvar for the jarate recharge time. Do you think it might be possible to get a plugin to manage it?
I skimmed the forums, barren... |
Re: [TF2]jarate RECHARGING
My Crabmod had a cvar to make Jarate recharge shorter, but since I don't have much time to make anything these days and since MrSaturn has experience with modifying my plugins, I suppose he can go ahead and extract that part for you.
It's a rather messy method but oh well. |
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I guess I will take a look and report back here once I find something use-able. |
Re: [TF2]jarate RECHARGING
If you have an old version of zombie, it's in there as well.
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But in any case, I couldnt find anything in the old zombie fortress plugin about jarate. Is this it? http://forums.alliedmods.net/showthr...ombie+fortress If so then I'm at a loss. And also in Crabmod, the plugin doesnt seem to be working at all. I had started clipping the hooks, handles and functions from the plugin and couldnt get it to work and decided to make sure if the plugin worked unedited first... it doesnt. With Crabmod on on a crab_ prefixed map, the plugin does turn on, but jarate gets taken away. A bunch of the plugin's forced functions do not work. |
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