Flash Info
Hey, could someone rewrite this plugin to show info for all players and not for the team and in addition that it was only:
Message to the Flashed player:
"You have been flashed by %s"
Message to flasher (attacker);
"You flashed a %s players"
Sma:
PHP Code:
#include <amxmodx> #include <fakemeta>
#define TEMPENTITY "23" #define BLINDED_FULLY 255 #define BLINDED_PARTLY 200
new const TFSVERSION[] = "1.1" new Float:FLASH_TIMER = 1.52 // Time from throwing a FB to the bang (1.52 seconds?) new g_flasher = 0 // id of the flasher
public plugin_init() { register_plugin("Team Flash Snitch",TFSVERSION,"Tender") register_cvar("tfs_sound","1") register_cvar("tfs_adminchat","1") register_event("ScreenFade", "event_blinded", "be", "4=255", "5=255", "6=255", "7>199") register_event(TEMPENTITY, "event_flashsmokepuff", "a", "1=5", "6=25", "7=6") register_forward(FM_SetModel, "forward_setmodel") }
public plugin_precache() { precache_sound ("radio/bot/im_blind.wav") return PLUGIN_CONTINUE }
public event_blinded(const ID) { // someone got flashed new alpha = read_data(7) if (alpha != BLINDED_FULLY && alpha != BLINDED_PARTLY || !is_user_alive(ID)) return PLUGIN_CONTINUE if(get_user_team(ID) == get_user_team(g_flasher) && ID != g_flasher){ new message1[128], message2[128] new flasher[32], name[32] get_user_name(g_flasher, flasher, 31) get_user_name(ID, name, 31) format(message1, 127, "^x04[Team Flash Snitch]^x01 You´ve been teamflashed by %s", flasher) format(message2, 127, "^x04[Team Flash Snitch]^x01 You %sflashed a teammate (%s)", alpha == BLINDED_FULLY ? "totally " : "", name) colored_msg(ID,message1) colored_msg(g_flasher,message2) if(get_cvar_num("tfs_sound")>0) client_cmd(g_flasher,"spk sound/radio/bot/im_blind.wav") if(alpha == BLINDED_FULLY && get_cvar_num("tfs_adminchat")) server_cmd("amx_chat %s flashed a teammate (%s)",flasher,name) } return PLUGIN_CONTINUE }
public colored_msg(id,msg[]) { message_begin(MSG_ONE, get_user_msgid("SayText"), {0,0,0}, id) write_byte(id) write_string(msg) message_end() }
public event_flashsmokepuff() { // a flash has banged
set_task(0.05,"reset_flasher") // wait until all is announced return PLUGIN_CONTINUE }
public reset_flasher(){ g_flasher = 0 // clear g_flasher }
public get_flasher(id){ // a flash is about to bang g_flasher = (id - 524627) }
public forward_setmodel(const ENTITY, model[]) { // a flash is thrown if (!equal(model, "models/w_flashbang.mdl")) return FMRES_IGNORED
new owner = pev(ENTITY, pev_owner) if (owner == 0) return FMRES_IGNORED
set_task(FLASH_TIMER,"get_flasher", 524627+owner) return FMRES_IGNORED }
Thanks
Sorry for my English.
|