| ~Ice*shOt |
05-16-2009 13:29 |
Need Help for my plugin errors
PHP Code:
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <nvault> #include <hamsandwich> #define MAXCLASSES 4 #define MAXLEVEL 20 new const CLASSES[MAXCLASSES][] = { "Smoker", "Hunter", "Boomer", "Tank" }; // Zombie Classes new const RANKS[MAXLEVEL][] = { "First", "First", "First", "Super Natural", "Super Natural", "Super Natural", "MeGa", "MeGa", "MeGa", "Posion", "Posion", "Posion", "Runner", "Runner", "Runner", "Hiper Electro", "Hiper Electro", "Hiper Electro", "Mystic Jumper", "Mystic Jumper" }; // Ranks new const LEVELS[MAXLEVEL] = { 100, 300, 600, 1000, 1500, 2100, 2800, 3600, 4500, 5500, 6600, 7800, 9100, 10500, 12000, 13600, 15400, 17300, 19300, 21400 }; // Levels XP new PlayerXP[33],PlayerLevel[33],PlayerRank[33],PlayerClass[33] new XP_Kill,SaveXP,g_vault //============================================================// // ~[ Plugin Start ]~ // //============================================================// public plugin_init() { register_plugin("Mystic XP", "1.2", "xFrost") // Events // register_event("DeathMsg", "eDeath", "a"); register_event("DeathMsg", "event_deathmsg", "a"); RegisterHam(Ham_Spawn,"player","bacon_spawn", 1) // Cvars // SaveXP = register_cvar("SaveXP","1") XP_Kill=register_cvar("XP_per_kill", "15") g_vault = nvault_open("animod") // Comands // register_clcmd("say zmenu", "ShowMenu") register_clcmd("say_team zmenu", "ShowMenu") register_clcmd("say /zmenu", "ShowMenu") register_clcmd("say_team /zmenu", "ShowMenu") register_clcmd("say rank", "ShowRank") register_clcmd("say_team rank", "ShowRank") register_clcmd("say /rank", "ShowRank") register_clcmd("say_team /rank", "ShowRank") register_clcmd("say level", "ShowLevel") register_clcmd("say_team level", "ShowLevel") register_clcmd("say /level", "ShowLevel") register_clcmd("say_team /level", "ShowLevel") } public eDeath() { new attacker = read_data(1); PlayerXP[attacker] += get_pcvar_num(XP_Kill) while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) { client_printcolor(attacker, "/g[/ctrMystic/y-/ctrZombies/y-/ctrXP/g] /ctrCongratulations/y! /gYou are a level /ctr%i/y!", PlayerLevel[attacker]) PlayerLevel[attacker] += 0 } ShowLevel(attacker) SaveData(attacker) } public ShowLevel(id) { client_printcolor(0, "/ctrLevel /y- /g[ /ctr%i /g/ /ctr19 /g] /ctrXP /y- /g[ /ctr%i /g] /ctrRank /y- /g[ /ctr%s /g]",PlayerLevel[id],PlayerXP[id],LEVELS[PlayerLevel[id]],RANKS[PlayerRank[id]]); return PLUGIN_HANDLED; } public ShowRank(id) { client_printcolor(0, "/gYou /ctrRank /gis /ctr%s/g! ",RANKS[PlayerRank[id]]); return PLUGIN_HANDLED; } public client_connect(id) { if(get_pcvar_num(SaveXP) == 1) { LoadData(id) } } public client_disconnect(id) { if(get_pcvar_num(SaveXP) == 1) { SaveData(id) } PlayerXP[id] = 0 PlayerLevel[id] = 0 PlayerRank[id] = 0 PlayerClass[id] = 0 } public SaveData(id) { new AuthID[35] get_user_authid(id,AuthID,34) new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-Mod",AuthID) format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id]) nvault_set(g_vault,vaultkey,vaultdata) return PLUGIN_CONTINUE } public LoadData(id) { new AuthID[35] get_user_authid(id,AuthID,34) new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-Mod",AuthID) format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id]) nvault_get(g_vault,vaultkey,vaultdata,255) replace_all(vaultdata, 255, "#", " ") new playerxp[32], playerlevel[32] parse(vaultdata, playerxp, 31, playerlevel, 31) PlayerXP[id] = str_to_num(playerxp) PlayerLevel[id] = str_to_num(playerlevel) return PLUGIN_CONTINUE; } public ShowMenu(id) { new menu = menu_create("Classes Menu" , "Class_Handle"); menu_additem(menu ,"Hunter", "1" , 0); menu_additem(menu ,"Smoker", "2" , 0); menu_additem(menu ,"Boomer", "3" , 0); menu_additem(menu ,"Tank", "4" , 0); menu_setprop(menu , MPROP_EXIT , MEXIT_ALL); menu_display(id , menu , 0); return PLUGIN_CONTINUE; } public Class_Handle(id , menu , item) { if(item == MENU_EXIT) { menu_destroy(menu); } new szCommand[6] , szName[64]; new access , callback; menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback); new i = str_to_num(szCommand) if(PlayerClass[id] != i) { PlayerClass[id] = i client_printcolor(0,"/gYou are now /ya /ctr%s",CLASSES[i]) } else { client_printcolor(0,"/gYou are alredy /ya /ctr%s",CLASSES[i]) } menu_destroy(menu); return PLUGIN_CONTINUE } //============================================================// // ~[ Give Item ]~ // //============================================================// public fw_PlayerSpawn_Post(id) { if (!is_user_alive(id)) return switch (PlayerLevel[id]) { case 0: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 1: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 2: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 3: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 4: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 5: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 7: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 7: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 8: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 9: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 10: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 11: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 12: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 13: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 14: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 15: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 16: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 17: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 18: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } case 19: { fm_give_item(id, "weapon_ump45") fm_set_user_bpammo(id, CSW_UMP45, 100) } } //============================================================// // ~[ Stocks ]~ // //============================================================// stock client_printcolor(const id, const input[], any:...) { new msg[191], players[32], count = 1; vformat(msg,190,input,3); replace_all(msg,190,"/g","^4");// green clr replace_all(msg,190,"/y","^1");// orange clr replace_all(msg,190,"/ctr","^3");// team clr if (id) players[0] = id; else get_players(players,count,"ch"); for (new i=0;i<count;i++) if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, 76, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } }
Fix My plugin errors
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