Using Entity Storage (iuser/fuser)
Usually, when i'm working with entity's. I always use there "iuser1/2/3/4" to store small variables, but I use them very often, and it's alot more convenient.
But is there any down fall to this? Does setting/getting entity data, ~bad? |
Re: Using Entity Storage (iuser/fuser)
The worst it can happen, i guess, is concurrent usage by two different plugins.
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Re: Using Entity Storage (iuser/fuser)
I think iuser1/2 is used to store the clients spectating information if you are using it on a player.
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Re: Using Entity Storage (iuser/fuser)
and fuser2 is triggered after jumping to generate the slowdown on landing, also on players
but these are made specially for this usage, so use them freely with entities |
Re: Using Entity Storage (iuser/fuser)
pev_euser*
pev_vuser* pev_iuser* pev_fuser* |
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