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-   -   Simulating a func_train or func_tank (https://forums.alliedmods.net/showthread.php?t=9233)

TotalNoobScripter 01-10-2005 13:06

Simulating a func_train or func_tank
 
If i were to get a series of coords, how would i dispatch an ent to follow the path by the coords? Also, how would I be able to stop and start the *train* when it gets to a certain coord / path checkpoint. Im assuming you could create an info_target with a model, set its velocity, and turn after a certain amount of time? That would be easiest as I can just mess around with the time changes until i get the *train* moving right. Aslo, is it possible to create a bounding box around the *train* model? so when it stops and possibly while moving, playeres will run into it like a wall? I would try this but I have no clue how to use entity_set_*. except setting weapon model, model animation, and view model.

TotalNoobScripter 01-10-2005 16:00

anyone know how? or Is this impossible?

Twilight Suzuka 01-10-2005 16:42

Its possible, I've done it, its just not worth the time to do.

TotalNoobScripter 01-10-2005 17:04

but how? uggg now i gotta try to waste a lot of time trying to figure out how to do this, which ultimatly means wasting time to find how to waste time, according to your post :twisted:


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