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-   -   surf_ski_2: Jail remover & Angles Fixer (https://forums.alliedmods.net/showthread.php?t=92190)

xPaw 05-11-2009 13:31

surf_ski_2: Jail remover & Angles Fixer
 
1 Attachment(s)
surf_ski_2
Jail Remover & Angles Fixer

By xPaw

.: Description :.
This plugin totaly removes jail on surf_ski_2, you dont even will see the jail box :) Also it fixes all teleporter angles, just try with plugin and without plugin to teleport, TOP1 or 2 or CT/T Spawn, and you will see difference.

See servers running this plugin

zacky 05-11-2009 13:34

Re: surf_ski_2: Jail remover & Angles Fixer
 
This plugin is cool :D
+karma

mplayerexe 05-11-2009 14:03

Re: surf_ski_2: Jail remover & Angles Fixer
 
i see on that server that u cant kill in mario
i need that plugin

crazyeffect 05-11-2009 14:05

Re: surf_ski_2: Jail remover & Angles Fixer
 
Tested and working!

Also, maybe you can fix the jump at the T and CT spawn, people stuck there alot, i do'nt know that you know what i mean...

crazyeffect 05-11-2009 14:06

Re: surf_ski_2: Jail remover & Angles Fixer
 
No slashing zone (NSZ)

Search

xPaw 05-11-2009 14:11

Re: surf_ski_2: Jail remover & Angles Fixer
 
Quote:

Originally Posted by crazyeffect (Post 825689)
Also, maybe you can fix the jump at the T and CT spawn, people stuck there alot, i do'nt know that you know what i mean...

Impossible, its stupid mapper.

mplayerexe 05-11-2009 14:24

Re: surf_ski_2: Jail remover & Angles Fixer
 
Quote:

Originally Posted by crazyeffect (Post 825691)
No slashing zone (NSZ)

Search

no slashing zone ?
why ? maybe no kill area but that plugin doesn`t work for me ..

anakin_cstrike 05-11-2009 14:49

Re: surf_ski_2: Jail remover & Angles Fixer
 
You're making this in every if statement:
Code:
set_pev( iEntity, pev_classname, "info_teleport_destination" );

so making it once would be enough and better.
And I'll do something like this:
Code:
if( equal( szTargetname, "outs" ) )     copy(value, charsmax(value), "0 270 0" ); else if( equal( szTargetname, "top1" ) )         copy(value, charsmax(value), "0 270 0" ); DispatchKeyValue( iEntity, "angles", value);

Or
Code:
new g_TargetName[ ][ ] = { "outs", "top1" }; new g_Values[ ][ ] = { "0 270 0", "0 270 0" }; // ... for ( new i; i < sizeof g_TargetName; i++ )     if ( equal ( szTargetname, g_TargetName[ i ] ) )         DispatchKeyValue( iEntity, "angles", g_Values[ i ] );

xPaw 05-11-2009 14:50

Re: surf_ski_2: Jail remover & Angles Fixer
 
well i agree but then i will need additional 'new's wich i dont want

anakin_cstrike 05-11-2009 14:54

Re: surf_ski_2: Jail remover & Angles Fixer
 
I've modifyed the post, fuck typos.


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