| JProReTaRD |
05-10-2009 09:26 |
Won't save info in vault?
Hi I'm currently developing an xp-mod for my server, but it won't save nor load info from vault.
Save & load code:
PHP Code:
public SaveXP(id) { new authid[32]; get_user_authid(id,authid,31); new vaultkey[64], vaultdata[64]; //Save their XP format(vaultkey,63,"Jumper-%s-%i-xp",authid,PlayerClass[id]); format(vaultdata,63,"%d",PlayerXP[id]); set_vaultdata(vaultkey,vaultdata); //Save their level format(vaultkey,63,"Jumper-%s-%i-level",authid,PlayerClass[id]); format(vaultdata,63,"%d",PlayerLevel[id]); set_vaultdata(vaultkey,vaultdata); }
public LoadXP(id) { new authid[32]; get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64]; new i
for (i = 0; i < MAXCLASSES; i++) { //Load their XP format(vaultkey,63,"Jumper-%s-%i-xp",authid,CLASSES[i]); get_vaultdata(vaultkey,vaultdata,63); PlayerXP[id] = str_to_num(vaultdata);
//Load their level format(vaultkey,63,"Jumper-%s-%i-level",authid,CLASSES[i]); get_vaultdata(vaultkey,vaultdata,63); PlayerLevel[id] = str_to_num(vaultdata); } }
Vault:
Code:
; Don't modify!
server_language en
Connect & disconnect code:
PHP Code:
public client_connect(id) { //Only load their XP if our SaveXP cvar is 1. if(get_cvar_num("SaveXP") == 1) { LoadXP(id);
//Add a message if you want.... client_print(id, print_chat, "[HNS XP Mod] XP Loaded!"); client_print(id, print_chat, "[HNS XP Mod] You are a %s with level %s and %s XP", PlayerClass[id], PlayerLevel[id], PlayerXP[id]); } } public client_disconnect(id) { //Only save their XP if our SaveXP cvar is 1. if(get_cvar_num("SaveXP") == 1) { SaveXP(id); } }
Open choose menu:
PHP Code:
public ChooseJumper(id) { if(PlayerClass[id] == CLASS_NOTHING) { LoadXP(id); }else{ SaveXP(id); } LoadXP(id); new menu[192]; //Add keys for how many classes you have + exit key. new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3;
//Here we write the menu options.. format(menu, 191, "HNS XP Mod: Choose a Jumper^n^n1. Jumper^n2. BHopper^n3. CHopper^n4. Noob^n^n0. Exit"); //We created a menu in plugin_init() and now we make the plugin know that its this menu it has to show. show_menu(id, keys, menu, -1, "menu_ChooseJumper"); return PLUGIN_CONTINUE; } public DoChooseJumper(id, key) { // Remeber that the keys starts on 0... if(key == 0) { //Lets check if the player allready has Jumper... if(PlayerClass[id] == CLASS_JUMPER) { //Make a message here if you want... client_print(id, print_chat, "[HNS XP Mod] You are already a Jumper! Choose something else!"); //Open the menu again... ChooseJumper(id); //Exit... return PLUGIN_HANDLED; }
//Now, if the player didnt have Jumper allready, we'll set his class to jumper. PlayerClass[id] = CLASS_JUMPER; //Make a message if you want... client_print(id, print_chat, "[HNS XP Mod] You are now a Jumper!"); } //Im doing the same on all other buttons... if(key == 1) { if(PlayerClass[id] == CLASS_BHOPPER) { client_print(id, print_chat, "[HNS XP Mod] You are already a BHopper! Choose something else!"); ChooseJumper(id); return PLUGIN_HANDLED; } PlayerClass[id] = CLASS_BHOPPER client_print(id, print_chat, "[HNS XP Mod] You are now a BHopper!"); } if(key == 2) { if(PlayerClass[id] == CLASS_CHOPPER) { client_print(id, print_chat, "[HNS XP Mod] You are already a CHopper! Choose something else!"); ChooseJumper(id); return PLUGIN_HANDLED; } PlayerClass[id] = CLASS_CHOPPER; client_print(id, print_chat, "[HNS XP Mod] You are now a CHopper!"); }
if(key == 3) { if(PlayerClass[id] == CLASS_NOOB) { client_print(id, print_chat, "[HNS XP Mod] You are already a Noob! Choose something else!"); ChooseJumper(id); return PLUGIN_HANDLED; } PlayerClass[id] = CLASS_NOOB; client_print(id, print_chat, "[HNS XP Mod] You are now a Noob!"); } //Show new HUD after picking class. //Ill get back to this later... ShowHUD(id); return PLUGIN_HANDLED; }
I hope someone can help me :)
Thank you in advance.
Regards
[JPro] ReTaRD [ToY]
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