[CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]
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MultiPlayer Bunny Hops: Source Version 1.0.0.4 by DaFox & petsku Introduction: This is a Counter-Strike: Source plugin which allows players to jump across sections of bhops without the blocks being triggered. The blocks stay in place all the time making it much more suitable for multiplayer. If a player tries to stand on or jump on a block twice, then they are teleported off to the same destination that they would be had the plugin not been enabled. SourceMod 1.4.1+ is REQUIRED SDK Hooks 2.1+ is REQUIRED Commands: mpbhops_enable <1|0> Enables/Disables the plugin. mpbhops_color <0|1> Marks the hooked blocks with a splash of color Change Log: Key (A added | R removed | C changed | F fixed) 1.0.0.0 (April 18, 2009) A: Initial Release 1.0.0.1 (April 18, 2009) F: Fixed a minor button bhop detection flaw 1.0.0.2 (July 20, 2009) R: mpbhops.gamedata is no longer used, plugin now relies on hooker.gamedata. (included in zip) C: Slightly modified the method used to associate teleporters with bhop blocks. 1.0.0.3 (Feb 9, 2010) C: Switched to SDK Hooks (SDK Hooks 1.3 for SM 1.3 included in the package below) 1.0.0.4 (Jan 20, 2012) F: Plugin not always enabling itself on the first map. F: Plugin always re-enabling itself on map change. C: Recompiled with SDKHooks 2.1 Credits: Ian (Juan) Cammarata #sourcemod Get zipcore's update for CS:GO! Check out unbiased george's update which fixes bhop_monster_jam. |
Re: [CSS] MultiPlayer Bunny Hops [v1.0.0.0 Apr 18, 09]
Yayness!
(post reserved for future use) |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
Crash on server start.
Doesn't seem to run. |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
Hey tigerox, What OS are you running, and what other server plugins do you have? Do you have anything in your error logs?
This has been quite rigorously tested on a number of different servers and we haven't been able to get any crash what so ever. |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
CentOS 32bit
SM 1.2.0 MM 1.7.1 Code:
01 "Admin File Reader" (1.2.0) by AlliedModders LLCCode:
Attempted to create unknown entity type multi_manager! |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
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All you can basically do is fix the flaw in Hooker and rebuild it yourself, fix the map(s) with invalid entities, or just play other maps. :grrr: |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
thanks.
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
Yeah, that Is still odd though, as Aoki's test server has over 100 bhop maps now.
What map(s) were you trying it on that has a multi_manager entity? Sounds like a map that was ported from GoldSrc (CS1.6). |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
Updated to 1.0.0.2
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
If you are only using Touch hook then you could use Dukehacks instead of buged Hooker.
And of course, this is a great plugin. |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
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DH doesnt have CS:S hooks sadly, oh how I wish it did though. Actually I just want dynamic virtual function hooking in SDKTools so that I never have to rely on outdated extentions again. |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
Oh, yeap, you're right.
BUT, we still have Hacks. :) It is the most stable extension I've ever used. Try it. |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
I have Downloaded this and installed it. It works fine except when I restart server or change map, it gets bugged where you can stand on it.
Can anyone help me? |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
Hey Terminator Vader, do you have ESTools installed? It often causes issues with SM Plugins. Are there any other details that you can tell me?
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
Sorry, really late reply. No I do not.
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
Hi, is there any way to make mpbhops and estools work together?
The checkpoint system i have uses est for not loose health when you fall. I tried loading both but that just allowed players to stand on the tiles for as long as they wanted. So if someone could tell me how to make them work or give me a link to an addon that gives you infinite health without est then ill be super happy :) |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
Well, on my server, when I updated to SM 1.3.0 , plugin started to crash server, it freeze it, after time, its ping is 1800 for second, and then it crash again. I cannot downgrade sourcemod.
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
after sourcemod upgrade, now everyone can stand on "squares" where you have to bhop, and if u fail, u are teleported back, to base :[
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
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The package includes everything needed, There is a legacy version with Hooker support for those that prefer it though, support for that will be limited. Quote:
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
I just installed the new version of mpbhops and installed it on my server along with eventscripts and es tools. I am using the newest version of all these addons (eventscripts is v2.0.0.250i Public Beta2), and I am having the same problem as some of the other people on this thread. When I jump on the squares I can stand on them. Is there a fix to this yet?
I have used your mod on other servers and loved it... it really helps. I just really want it to work on mine. Off topic: When I go on another bhop server I can go pretty fast, but on my server I go slower... does anyone know why this is? Thanks, Bas1c |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
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Thanks again, Bas1c |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
after update from 1.0.0.2 to 1.0.0.3 plugins dont want to work with some maps (bhop_bananas for example)
any fix? |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
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For bhop you only need, and is the suggested value, 150 air accelerate. ES_Tools does also mess up mpbhop plugin, I have also had this problem with it. Quote:
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
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SDKHooks or Hooker? and is there any chance that you could try the other version? |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
i can't compile or download the legacy version, do you have a version i can download? thanks
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
hello, im new to this all, moding, forum and everything. I very much appreciate the work put into this mod!
I got one problem. I have downloaded everything, and put it all where it belongs. When I run my server I get nothing new. Everything is the exact same way I had it before. When I try to type in mpbhops_.... and run the command it says Unknown command :( Is there something I'm misdoing? Am I supposed to activate something somehow? Any help would be gladly appreciated. Also, I'm running Sourcemod 1.3 as directed. I have read up on how to use Hooks and sourcemod and everyone says that you simply have to run the server. Any help in making this work for me would be very much appreciated. thanks! |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
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^ use sm_rcon mpbhops_enable x?
I just 'fixed' this by changing the APL to this thread http://forums.alliedmods.net/showthread.php?t=99263 It works for me on maps that it crashed. (this is the hooker version) * works for me * |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
One of the best plugins out there :)
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
i already used loading of command in autoexec
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es_xdelayed 5 mpbhops_enable 1 |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
my ignorance aside, when enabled and with sv_airaccelerate enabled I don't seem to be able to bunnyhop..
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
Hm
NO there is a big difference, on tick 200 you cant surf anymore (surf bugs everywhere) but i could reach max speed of 1200 (with bhop) :o |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
The plugins are failing to compile when I try downloading them.
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
I just love this plugin :D
Thank you DaFox ;) |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
can you update this plugin for the new css?
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