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-   -   [CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012] (https://forums.alliedmods.net/showthread.php?t=90467)

Hipster 02-08-2010 23:10

Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
 
Quote:

Originally Posted by p3tsin (Post 1069419)
We have ported the plugin over to SDKHooks and will be releasing an update within a few days. Hoping it would also magically fix all the other issues anyones been having so far :stupid:

Any updates on this?

DaFox 02-09-2010 06:13

Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
 
Quote:

Originally Posted by Hipster (Post 1083353)
Any updates on this?

I screwed up a bit sorry it took so long but... the update is out!

The package includes everything needed, There is a legacy version with Hooker support for those that prefer it though, support for that will be limited.

Quote:

Originally Posted by saulstari (Post 1081951)
after sourcemod upgrade, now everyone can stand on "squares" where you have to bhop, and if u fail, u are teleported back, to base :[

Try 1.0.0.3 with SDK Hooks, that sounds like a Hooker problem right there.

Bas1c 02-12-2010 21:25

Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
 
I just installed the new version of mpbhops and installed it on my server along with eventscripts and es tools. I am using the newest version of all these addons (eventscripts is v2.0.0.250i Public Beta2), and I am having the same problem as some of the other people on this thread. When I jump on the squares I can stand on them. Is there a fix to this yet?

I have used your mod on other servers and loved it... it really helps. I just really want it to work on mine.

Off topic: When I go on another bhop server I can go pretty fast, but on my server I go slower... does anyone know why this is?

Thanks,
Bas1c

Hipster 02-13-2010 00:34

Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
 
Quote:

Originally Posted by DaFox (Post 1083507)
I screwed up a bit sorry it took so long but... the update is out!

Thanks. :) I'll be trying out this version soon.

Quote:

Originally Posted by Bas1c (Post 1086980)
I just installed the new version of mpbhops and installed it on my server along with eventscripts and es tools.

ESTools has been known to cause problems with some SourceMod plugins. Try disabling it and then see if mpbhops works.

Quote:

Originally Posted by Bas1c (Post 1086980)
Off topic: When I go on another bhop server I can go pretty fast, but on my server I go slower... does anyone know why this is

Increase the value of sv_airaccelate. Anything around 150 or more should be good for a bhop server.

Bas1c 02-13-2010 09:52

Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
 
Quote:

Originally Posted by Hipster (Post 1087075)
ESTools has been known to cause problems with some SourceMod plugins. Try disabling it and then see if mpbhops works.

I deleted es_tools and it seems to be working now.

Quote:

Originally Posted by Hipster (Post 1087075)
Increase the value of sv_airaccelate. Anything around 150 or more should be good for a bhop server.

My airaccelerate was already on 1000 I think. Is it possible I don't go as fast because my server tickrate is 99 not 100?

Thanks again,
Bas1c

DIFF 03-25-2010 09:36

Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
 
after update from 1.0.0.2 to 1.0.0.3 plugins dont want to work with some maps (bhop_bananas for example)
any fix?

atom0s 03-25-2010 22:27

Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
 
Quote:

Originally Posted by Bas1c (Post 1087418)
I deleted es_tools and it seems to be working now.



My airaccelerate was already on 1000 I think. Is it possible I don't go as fast because my server tickrate is 99 not 100?

Thanks again,
Bas1c

Tickrate can only be 33, 66, or 100. (Some have mentioned hacking to 200 but I haven't seen it so can't say for sure with that though.)

For bhop you only need, and is the suggested value, 150 air accelerate.

ES_Tools does also mess up mpbhop plugin, I have also had this problem with it.

Quote:

Originally Posted by DIFF
after update from 1.0.0.2 to 1.0.0.3 plugins dont want to work with some maps (bhop_bananas for example)
any fix?

I haven't seen an issue with bhop_bananas on my bhop server, are there any conflicting plugins or errors occurring?

DaFox 03-26-2010 07:11

Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
 
Quote:

Originally Posted by DIFF (Post 1128263)
after update from 1.0.0.2 to 1.0.0.3 plugins dont want to work with some maps (bhop_bananas for example)
any fix?

Which version of 1.0.0.3 are you using?
SDKHooks or Hooker? and is there any chance that you could try the other version?

LODY 03-30-2010 13:24

Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
 
i can't compile or download the legacy version, do you have a version i can download? thanks

glina126 03-31-2010 00:19

Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
 
hello, im new to this all, moding, forum and everything. I very much appreciate the work put into this mod!

I got one problem. I have downloaded everything, and put it all where it belongs. When I run my server I get nothing new. Everything is the exact same way I had it before. When I try to type in mpbhops_.... and run the command it says Unknown command :(

Is there something I'm misdoing? Am I supposed to activate something somehow?

Any help would be gladly appreciated. Also, I'm running Sourcemod 1.3 as directed. I have read up on how to use Hooks and sourcemod and everyone says that you simply have to run the server.

Any help in making this work for me would be very much appreciated.

thanks!


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