Re: [CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]
Can anyone fix this plugin?
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Re: [CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]
does it work or anyone can fix it
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Re: [CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]
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Re: [CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]
Hello,
Can someone please fix this? I can't download Zipcore's version since Git.tf isn't working for me. Thank you |
Re: [CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]
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Re: [CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]
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Here's 1.0.0.5, I had to seek out zipcore and bother him for it but he was nice enough to upload a copy.
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Re: [CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]
anyone know a plugin like this that works for csgo?
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Re: [CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]
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I know this is super old, but I've fixed it for CS:GO (combined with previous bhop_monster_jam fix)
It now *should* re-activate itself on every map start- making it toggle properly without the need of someone activating it. It should also now compile without any warnings. Have fun :) small edit: I have only just seen that detc uploaded version 1.0.0.5, feel free to change the version inside this plugin to 1.0.0.6 Also, I don't know what zipcore's version fixes- hopefully my version fixes whatever he fixed since zipcore's site has been down for ages. |
Re: [CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]
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https://gitlab.com/Zipcore/MPBH |
Re: [CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]
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