pev_button, i dont understand very well...
well, i am doing a plugin, but i have a problem...i want to do that when a player is ducking, the viewmodel will be one, but, that when the player is not ducking, the viewmodel will be another...
this is my code. Code:
// Get currently pressed buttonsso...whats the problem? |
Re: pev_button, i dont understand very well...
The code you have used is correct. But it depends where are this function is placed.
If you put it for example in PRETHINK it would work like a charm :). |
Re: pev_button, i dont understand very well...
You're wrong Anggara_nothing.
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Re: pev_button, i dont understand very well...
so...whats bad now...the debug client_print IS working, but there is no model, ducking or not doing it...
Code:
public client_PreThink(id) Code:
new const zclass_clawmodel[] = { "v_knife_zombie.mdl" } // claw model |
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