AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   I'm not weapons (https://forums.alliedmods.net/showthread.php?t=89589)

~Ice*shOt 04-08-2009 07:20

I'm not weapons
 
I use this code:

PHP Code:

public skill (id)
(
if (
PlayerLevel [id] == 0) / / Check level.

give_item (id"weapon_glock18") / / Give yourself glock18 at level 0
)
 
if (
PlayerLevel [id] == 1) / / Check level
(
[
left]give_item (id"weapon_usp") / / USP Give yourself at level 1 


if (
PlayerLevel [id] == 2) / / Check level

give_item (id"weapon_deagle") / / Give yourself deagle at level 2 


if (
PlayerLevel [id] == 3) / / Check level

give_item (id"weapon_elites") / / Give yourself ELiTES at level 3 


if (
PlayerLevel [id] == 4) / / Check level

give_item (id"weapon_tmp") / / tmp Give yourself at level 4 


if (
PlayerLevel [id] == 5) / / Check level

give_item (id"weapon_ump45") / / Give yourself ump45 at level 5 


if (
PlayerLevel [id] == 6) / / Check level


give_item (id"weapon_mp5") / / Give yourself mp5 at level 6 


if (
PlayerLevel [id] == 7) / / Check level

give_item (id"weapon_p90") / / Give yourself P90 at level 7 


if (
PlayerLevel [id] == 8) / / Check level

give_item (id"weapon_famas") / / Give yourself fama at level 8 


if (
PlayerLevel [id] == 9) / / Check level

give_item (id"weapon_galil") / / Give yourself Galil at level 9 


if (
PlayerLevel [id] == 10) / / Check level

give_item (id"weapon_m3") / / m3 Give yourself at level 10 


if (
PlayerLevel [id] == 11) / / Check level

give_item (id"weapon_ak-47") / / Give yourself ak-47 at level 11 


if (
PlayerLevel [id] == 12) / / Check level

give_item (id"weapon_m4a1") / / m4a1 Give yourself at level 12 


if (
PlayerLevel [id] == 13) / / Check level

give_item (id"weapon_awp") / / Give yourself AWP at level 13 


if (
PlayerLevel [id] == 14) / / Check level

give_item (id"weapon_sg552") / / m4a1 Give yourself at level 14 


if (
PlayerLevel [id] == 15) / / Check level

give_item (id"weapon_m249"), / / m249 Give yourself at level 15 

) [/
left

with: http://forums.alliedmods.net/showthread.php?t=13589 (upgrades mod)

But when the rise of certain weapons do not level (what I found)

hleV 04-08-2009 07:24

Re: I'm not weapons
 
Better use this.
Code:
switch (PlayerLevel[id]) {         case 0: give_item (id, "weapon_glock18");         case 1: give_item (id, "weapon_usp");         case 2: // Etc... }
I didn't really understand what's the problem though.

~Ice*shOt 04-08-2009 12:17

Re: I'm not weapons
 
Error:
HTML Code:

Welcome to the AMX Mod X 1.76-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team
 
upgrades.sma(1119) : warning 217: loose indentation
upgrades.sma(1120) : warning 217: loose indentation
upgrades.sma(1373) : error 010: invalid function or declaration
upgrades.sma(1375) : error 010: invalid function or declaration
upgrades.sma(1376) : error 010: invalid function or declaration
upgrades.sma(1377) : error 010: invalid function or declaration
upgrades.sma(1378) : error 010: invalid function or declaration
upgrades.sma(1379) : error 010: invalid function or declaration
upgrades.sma(1380) : error 010: invalid function or declaration
upgrades.sma(1381) : error 010: invalid function or declaration
upgrades.sma(1382) : error 010: invalid function or declaration
upgrades.sma(1383) : error 010: invalid function or declaration
upgrades.sma(1384) : error 010: invalid function or declaration
upgrades.sma(1385) : error 010: invalid function or declaration
upgrades.sma(1386) : error 010: invalid function or declaration
upgrades.sma(1387) : error 010: invalid function or declaration
upgrades.sma(1388) : error 010: invalid function or declaration
upgrades.sma(1389) : error 010: invalid function or declaration
upgrades.sma(1390) : error 010: invalid function or declaration
 
17 Errors.
Could not locate output file upgrades.amx (compile failed).
 
 
ERROR: Your plugin failed to compile, see above.

This code:
PHP Code:

switch (PlayerLevel[id])
{
case 
0give_item (id"weapon_glock18");
case 
1give_item (id"weapon_usp");
case 
2give_item (id"weapon_deagle");
case 
3give_item (id"weapon_elites");
case 
4give_item (id"weapon_tmp");
case 
5give_item (id"weapon_ump45");
case 
6give_item (id"weapon_mp5");
case 
7give_item (id"weapon_p90");
case 
8give_item (id"weapon_famas");
case 
9give_item (id"weapon_galil");
case 
10give_item (id"weapon_m3");
case 
11give_item (id"weapon_ak-47");
case 
12give_item (id"weapon_m4a1");
case 
13give_item (id"weapon_sg550");
case 
14give_item (id"weapon_sg552");
case 
15give_item (id"weapon_m249")
}


What am I doing wrong?

AlejandroSk 04-08-2009 12:37

Re: I'm not weapons
 
You add a incorrect key at the end .
Also you add spaces
Code:
give_item (id , "weapon_weapon") // ----------> give_item(id, "weapon_weapon")

hleV 04-08-2009 13:33

Re: I'm not weapons
 
He can add spaces wherever he wants.

@~Ice*shOt,
show us full code or at least full function where your code is located.

~Ice*shOt 04-08-2009 13:40

Re: I'm not weapons
 
Quote:

Originally Posted by hleV (Post 800855)
He can add spaces wherever he wants.

@~Ice*shOt,
show us full code or at least full function where your code is located.

CODE:
PHP Code:

new PLUGIN_VERSION[] = "1.0.2"
// Based experience ; this are times by the players level 
#define Kill_Experience 15 
#define Hos_Experience 5
#define Obj_Experience 10
#define MIN_PLAYERS 6 //Minimum players that are connected to get objective xp
#define Max_Level 16
// Max level for each passive upgrades
#define MaxLevel_Health 3
#define MaxLevel_Armor 3
#define MaxLevel_Speed 3
#define MaxLevel_Gravity 3
#define MaxLevel_Stealth 3
// How much you get per level
#define Health_PerLevel 15
#define Armor_PerLevel 20
#define Speed_PerLevel 30 
#define Gravity_PerLevel 0.2 // 20%
#define Stealth_PerLevel 60
// Max items players can carry
#define Max_PlayerItems 3
#define Item_Money 1 // 0 = Experience; 1 = dollars 
#define Item_Death 1 // Player lose item on death
// Item plugins configs
#define MAX_ITEMS 100
#define MAX_MAPITEMS 100
#define MAX_ITEM_NAME_SIZE 64
#define MAX_ITEM_DESC_SIZE 128
 
new LevelUpSound[] = { "events/task_complete.wav" }
new 
DeniedSound[] = { "buttons/blip1.wav"}
new 
UpgradedSound[] = { "items/tr_kevlar.wav" }
new 
BoughtItemSound[] = { "items/ammopickup1.wav" }
new 
PickUpItemSound[] = { "items/ammopickup2.wav" }
new 
DropItemSound[] = { "events/enemy_died.wav" }
new 
ItemModel[] = { "models/w_gaussammo.mdl" }
new 
LEVELS[Max_Level] =

50//0
100//1
200//2
400//3
800//4
1600//5
3200//6
6400//7
12800//8
25600//9
51200//10
102400//11
204800//12
409600//13
819200//14
1638400 //15
}
/* DO NOT EDIT BEYOND THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <vault>
#include <fun>
new g_HealthLevel[33]
new 
g_ArmorLevel[33]
new 
g_SpeedLevel[33]
new 
g_GravityLevel[33]
new 
g_StealthLevel[33]
new 
bool:g_PlayerReseted[33]
new 
PlayerXp[33
new 
PlayerLevel[33]
new 
PlayerPoints[33]
new 
g_MapItemNum
new bool:ftimeover
new bool:g_DirExist
new g_ConfigsDir[64]
new 
g_ItemOriginDir[64]
new 
g_MapItemOrgins[MAX_MAPITEMS+1][3]
new 
g_numberofitems
new g_menuPosition[33]
new 
g_itemindex[MAX_ITEMS+1]
new 
g_itemcost[MAX_ITEMS+1]
new 
g_itemname[MAX_ITEMS+1][MAX_ITEM_NAME_SIZE+1]
new 
g_itemdesc[MAX_ITEMS+1][MAX_ITEM_DESC_SIZE+1]
new 
bool:g_iPlayerItem[33][MAX_ITEMS+1]
new 
g_PlayerNumItems[33]
 
 
new 
PLUGIN_NAME[] = "Upgrades Mod 2.0"
new PLUGIN_AUTHOR[] = "Cheap_Suit"
public plugin_init() 
{
register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)
register_cvar("um_enable""1"
register_cvar("um_autosavexp""1")
register_cvar("um_itemsremoved""1")

if(
get_cvar_num("um_enable"))
{
register_clcmd("um_addxp""cmd_AddXP"ADMIN_IMMUNITY"<@all/t/ct>/<name><xp> - give users xp eg. um_addxp cheap_suit 100")
register_clcmd("um_setlevel""cmd_SetLevel"ADMIN_IMMUNITY"<name><level> - give users xp eg. um_setlevel cheap_suit 5")
register_clcmd("um_mapitems""Open_MapItemConfig"ADMIN_IMMUNITY"- Open's Map item configs")
register_clcmd("say /ummenu""open_MainMenu")
register_clcmd("say /upgrade""open_PassiveUpgrades")
register_clcmd("say /itemshop""open_ItemUpgrades")
register_clcmd("say /itemlist""display_itemlist")
register_clcmd("say /umhelp""display_help")
register_clcmd("say /myitems""display_myitems")
register_clcmd("say /dropitems","cmd_DropItems")
register_concmd("ummenu""open_MainMenu")
register_concmd("upgrade""open_PassiveUpgrades")
register_concmd("itemshop""open_ItemUpgrades")
register_concmd("itemlist""display_itemlist")
register_concmd("umhelp""display_help")
register_concmd("myitems""display_myitems")
register_concmd("dropitems""cmd_DropItems")

register_touch("UmItem""player""Pickup_Items")
register_directory()

register_event("DeathMsg""Event_DeathMsg""a")
register_event("ResetHUD""Event_ResetHUD""be")
register_event("CurWeapon""Event_CurWeapon""be""1=1")
register_event("Damage""Event_Damage""bd""2>0")
register_event("StatusValue""Event_StatusValue""bd""1=2")

register_event("TextMsg""Event_GameRestart""a""2=#Game_will_restart_in""2&#Game_C"
register_event("SendAudio""Event_RoundEnd""a""2=%!MRAD_terwin""2=%!MRAD_ctwin""2=%!MRAD_rounddraw"

register_logevent("LogEvent_Objectives"3"1=triggered")
register_logevent("LogEvent_RoundStart"2"0=World triggered""1=Round_Start")

register_menucmd(register_menuid("Main Upgrades Menu"), 1023"Action_MainMenu")
register_menucmd(register_menuid("Passive Upgrades"), 1023"Action_PassiveUpgrades")
register_menucmd(register_menuid("MI Config Menu"), 1023"Action_MapItemConfig")
register_menucmd(register_menuid("Item Shop"), 1023"Action_ItemUpgrades")


//Advertise the command to the dead people
set_task(random_float(50.090.0), "display_Advertisements"___"b")
set_task(0.1"client_experience"12__"b")
}
set_task(0.1"check_cvar"34__"b")
}
public 
check_cvar()
{
if(!
get_cvar_num("um_enable"))
{
remove_items()
remove_task(12)
remove_task(34)

for(new 
1<= get_maxplayers(); ++i) if(is_user_connected(i)) 
{
message_begin(MSG_ONEget_user_msgid("StatusText"), {000}, i
write_byte(0
write_string("")
message_end()
}

for(new 
0get_pluginsnum(); ++i)
{
new 
temp[2], name[64]
get_plugin(iname63temp1temp1temp1temp1)
if(
equali(name"Item_"5)) {
server_cmd("amxx pause %s"name)
}
}
server_cmd("amxx pause %s"PLUGIN_NAME)
server_print("If enabled again, restart server for upgrades mod to work properly")
}
}
register_directory()
{
get_configsdir(g_ConfigsDir63)
format(g_ItemOriginDir63"%s/itemorigin"g_ConfigsDir)

if(!
dir_exists(g_ItemOriginDir)) 
{
log_amx("itemorigin directory does not exist")
g_DirExist false

else 
{
g_DirExist true

new CurMap[32]
get_mapname(CurMap31)
Load_Origins(CurMap)
}

}
public 
client_authorized(id)
{
g_HealthLevel[id] = 0
g_ArmorLevel
[id] = 0
g_SpeedLevel
[id] = 0
g_GravityLevel
[id] = 0
g_StealthLevel
[id] = 0

PlayerXp
[id] = 
PlayerLevel
[id] = 0
PlayerPoints
[id] = 0

g_PlayerNumItems
[id] = 0
for(new 1<= MAX_ITEMS; ++i) {
g_iPlayerItem[id][MAX_ITEMS] = false
}
LoadData(id)
}
public 
client_disconnect(id
{
if(
get_cvar_num("um_autosavexp")) {
SaveData(id)
}
}
public 
client_experience()

new 
Players[32], iNum
get_players
(PlayersiNum)

for(new 
0iNum; ++i)
{
new 
id Players[i]
if(
is_user_alive(id)) 
{
new 
InfoMsg[255
format(InfoMsg254"Level: %d/%d XP: %d/%d Points: %d Items: %d/%d"PlayerLevel[id], Max_Level-1PlayerXp[id], LEVELS[PlayerLevel[id]], PlayerPoints[id], g_PlayerNumItems[id], Max_PlayerItems)

message_begin(MSG_ONEget_user_msgid("StatusText"), {000}, id
write_byte(0
write_string(InfoMsg)
message_end()
}

if(
PlayerXp[id] >= LEVELS[Max_Level-1] || PlayerLevel[id] >= Max_Level-1
{
PlayerLevel[id] = Max_Level-1
PlayerXp
[id] = LEVELS[Max_Level-1]
return 
PLUGIN_CONTINUE
}

if(
PlayerXp[id] >= LEVELS[PlayerLevel[id]])
{
PlayerLevel[id] += 1
PlayerPoints
[id] += 1
display_PassiveUpgrades
(id)
client_cmd(id"spk %s"LevelUpSound)
}
}
return 
PLUGIN_CONTINUE
}
public 
LogEvent_RoundStart() 
{
ftimeover true
set_task
(0.6"Spawn_Items")
}
public 
Event_RoundEnd()
{
ftimeover false
if(get_cvar_num("um_itemsremoved")) {
set_task(2.5"remove_items")
}
}
public 
remove_items()
{
new 
items find_ent_by_class(-1"UmItem")
while(
items
{
remove_entity(items)
items find_ent_by_class(items"UmItem")
}
}
public 
Event_GameRestart()
{
new 
Float:fRestartCvar get_cvar_float("sv_restart")
set_task((fRestartCvar 0.2), "Event_RoundEnd")
}
get_connectedplayers()
{
new 
cpl
for(new 1<= get_maxplayers(); ++i) if(is_user_connected(i)) {
cpl += 1
}
return 
cpl
}
public 
Event_StatusValue(id)
{
new 
target read_data(2)
if(
target != id && target != 0)
{
new 
sName[32], szMenuBody[512]
get_user_name(targetsName31)
new 
len format(szMenuBody511"Name: %s^n"sName)
len += format(szMenuBody[len], 511-len"Level: %d^n"PlayerLevel[target])
len += format(szMenuBody[len], 511-len"Items: %d^n"g_PlayerNumItems[target])
for(new 
1<= g_numberofitems; ++i) if(g_iPlayerItem[target][i]) {
len += format(szMenuBody[len], 511-len"%s^n"g_itemname[i])
}
set_hudmessage(2552552550.6, -1.000.06.00.00.01)
show_hudmessage(idszMenuBody)
}
}
public 
LogEvent_Objectives()
{
if(
get_connectedplayers() < MIN_PLAYERS) {
return 
PLUGIN_CONTINUE
}

new 
sArg[64], sAction[64]
read_logargv(0sArg64
read_logargv(2sAction64

new 
sName[1], iUserIdiExperienceGain
parse_loguser
(sArgsName0iUserId)
new 
id find_player("k"iUserId)
if(
equal(sAction,"Planted_The_Bomb") || equal(sAction"Defused_The_Bomb") || equal(sAction"Escaped_As_VIP")) 

if(
PlayerLevel[id] < 1) {
iExperienceGain Obj_Experience
} else {
iExperienceGain Obj_Experience PlayerLevel[id]
}

add_experience(idiExperienceGain)
client_print(idprint_chat"+%d objective xp"iExperienceGain)
client_print(idprint_console"*** +%d objective xp ***"iExperienceGain)
}
else if(
equal(sAction"Rescued_A_Hostage"))
{
if(
PlayerLevel[id] < 1) {
iExperienceGain Hos_Experience
} else {
iExperienceGain Hos_Experience PlayerLevel[id]


add_experience(idiExperienceGain)
client_print(idprint_chat"+%d objective xp"iExperienceGain)
client_print(idprint_console"*** +%d objective xp ***"iExperienceGain)
}
return 
PLUGIN_CONTINUE
}
public 
Event_HostagesRescued()
{
if(
get_connectedplayers() < MIN_PLAYERS) {
return 
PLUGIN_CONTINUE
}

new 
iPlayers[32], iNumi
get_players
(iPlayersiNum"ae""CT")
for(
0<= iNumi++)
{
new 
id iPlayers[i]

new 
iExperienceGain
if(PlayerLevel[id] < 1) {
iExperienceGain Obj_Experience
} else {
iExperienceGain Obj_Experience PlayerLevel[id]
}

add_experience(idiExperienceGain)
client_print(idprint_chat"+%d objective xp"iExperienceGain)
client_print(idprint_console"*** +%d objective xp ***"iExperienceGain)
}
return 
PLUGIN_CONTINUE
}
public 
Event_DeathMsg() 

new 
attacker read_data(1)
new 
victim read_data(2)
if(!
is_user_connected(attacker) || !is_user_connected(victim)) {
return 
PLUGIN_CONTINUE
}

#if(Item_Death)
Drop_Items(victim)
#endif
if(get_user_team(attacker) == get_user_team(victim)) {
return 
PLUGIN_CONTINUE
}
if(
attacker != victim)
{
new 
iExperienceGain 
if(PlayerLevel[attacker] < 1) {
iExperienceGain Kill_Experience
} else {
iExperienceGain Kill_Experience PlayerLevel[attacker]


add_experience(attackeriExperienceGain)
client_print(attackerprint_center"+%d kill xp"iExperienceGain)
client_print(attackerprint_console"*** +%d kill xp ***"iExperienceGain)
}
return 
PLUGIN_CONTINUE
}
public 
Event_Damage(id)
{
if(!
is_user_connected(id)) {
return 
PLUGIN_CONTINUE
}
#if(Item_Death)
Drop_Items(id)
#endif
return PLUGIN_CONTINUE
}
public 
Event_ResetHUD(id)
{
if(!
is_user_alive(id)) {
return 
PLUGIN_CONTINUE
}
if(
g_HealthLevel[id] > 0
{
set_user_health(id100)
add_health(idg_HealthLevel[id] * Health_PerLevel)
}

if(
g_ArmorLevel[id] > 0
{
cs_set_user_armor(id100CS_ARMOR_KEVLAR
add_armor(idg_ArmorLevel[id] * Armor_PerLevel)
}

if(
PlayerPoints[id] > 0) {
display_PassiveUpgrades(id)
}

if(
g_PlayerReseted[id])
{
new 
iPoints g_HealthLevel[id] + g_ArmorLevel[id] + g_SpeedLevel[id] + g_GravityLevel[id] + g_StealthLevel[id]
PlayerPoints[id] += iPoints
g_HealthLevel
[id] = 0
g_ArmorLevel
[id] = 0
g_SpeedLevel
[id] = 0
g_GravityLevel
[id] = 0
g_StealthLevel
[id] = 0
client_print
(idprint_chat"Your Points has been reseted")
g_PlayerReseted[id] = false
}
if(
get_cvar_num("um_autosavexp")) {
SaveData(id)
}
return 
PLUGIN_CONTINUE
}
public 
Event_CurWeapon(id)
{
new 
Weapon_ID read_data(2)
//new Weapon_Clip = read_data(3)

new FloatfGravity g_GravityLevel[id] * Gravity_PerLevel
if(get_user_gravity(id) != fGravity) {
set_gravity(idfGravity)
}
new 
Float:fSpeed 240.0 + (g_SpeedLevel[id] * Speed_PerLevel)
if(
get_user_maxspeed(id) != fSpeed && ftimeover) {
set_user_maxspeed(idfSpeed)
}

if(
g_StealthLevel[id] > 0)
{
new 
iStealth g_StealthLevel[id] * MaxLevel_Stealth
new iKnifeStealth iStealth 10
switch(Weapon_ID)
{
case 
CSW_KNIFEset_stealth(idiStealth)
default:
set_stealth(idiKnifeStealth)
}
} else if(
g_StealthLevel[id] < 1) {
set_user_rendering(idkRenderFxNonekRenderNormal)
}
return 
PLUGIN_CONTINUE
}
public 
cmd_AddXP(idlevelcid
{
if(!
cmd_access(idlevelcid3)) {
return 
PLUGIN_HANDLED
}

new 
Arg1[64], Target
read_argv
(1Arg163)

new 
iAddExp[32], Value
read_argv
(2iAddExp31)
if(
iAddExp[0] == '-'
{
console_print(id"You cant have a - in the value")
return 
PLUGIN_HANDLED
}
Value str_to_num(iAddExp)

new 
AdminName[32]
get_user_name(idAdminName31)

new 
TargetTeam
new Players[32], iNum
if(Arg1[0] == '@'
{
if(
equali(Arg1[1], "all")) 
{
TargetTeam 0
get_players
(PlayersiNum)

else if(
equali(Arg1[1], "t")) 
{
TargetTeam 1
get_players
(PlayersiNum"e" "terrorist")


else if(
equali(Arg1[1], "ct")) 
{
TargetTeam 2
get_players
(PlayersiNum"e" "ct")
}

for(new 
0iNum; ++i)
{
Target Players[i]
add_experience(TargetValue)
}

switch(
TargetTeam)
{
case 
0:
{
console_print(id"You have given %d xp to all"Value)
client_print(0print_chat"Admin: %s has given %d xp to all"AdminNameValue)
}
case 
1:
{
console_print(id"You have given %d xp to the terrorist team"Value)
client_print(0print_chat"Admin: %s has given %d xp to the terrorist team"AdminNameValue)
}
case 
2:
{
console_print(id"You have given %d xp to the terrorist team"Value)
client_print(0print_chat"Admin: %s has given %d xp to the ct team"AdminNameValue)

}
}
else
{
Target cmd_target(idArg10)
if(!
is_user_connected(Target)) {
return 
PLUGIN_HANDLED
}

new 
TargetName[32]
get_user_name(TargetTargetName31)

add_experience(TargetValue)

console_print(id"You have given %d xp to %s"ValueTargetName)
client_print(Targetprint_chat"Admin: %s has given you %d xp"AdminNameValue)
}
return 
PLUGIN_HANDLED
}
public 
cmd_SetLevel(idlevelcid
{
if(!
cmd_access(idlevelcid3)) {
return 
PLUGIN_HANDLED
}

new 
Arg1[64], Target
read_argv
(1Arg163)
Target cmd_target(idArg10)

new 
iLevel[32], Value
read_argv
(2iLevel31)
Value str_to_num(iLevel)

if(!
is_user_connected(Target)) {
return 
PLUGIN_HANDLED
}

if(
Value Max_Level-1)
{
console_print(id"You cant have a more than %d"Max_Level-1)
return 
PLUGIN_HANDLED
}

new 
AdminName[32]
get_user_name(idAdminName31)

new 
TargetName[32]
get_user_name(TargetTargetName31)

PlayerLevel[Target] = Value
PlayerXp
[Target] = LEVELS[PlayerLevel[Target]]
g_HealthLevel[Target] = 0
g_ArmorLevel
[Target] = 0
g_SpeedLevel
[Target] = 0
g_GravityLevel
[Target] = 0
g_StealthLevel
[Target] = 0
PlayerPoints
[Target] = PlayerLevel[Target]

client_cmd(id"spk %s"LevelUpSound)

console_print(id"You have set %s level to %d"TargetNameValue)
client_print(Targetprint_chat"Admin: %s has set your level to %d"AdminNameValue)
return 
PLUGIN_HANDLED
}

public 
display_Advertisements() 
{
new 
Players[32], iNum
get_players
(PlayersiNum"b")

for(new 
0iNum; ++i)
{
new 
id Players[i]
client_print(idprint_chat"This server is running %s Version: %s"PLUGIN_NAMEPLUGIN_VERSION)
client_print(idprint_chat"Main Commands: say /umhelp | say /ummenu")
}
}

public 
display_myitems(id)
{
new 
szMenuBody[512]
new 
len format(szMenuBody511"Items: %d^n"g_PlayerNumItems[id])
for(new 
1<= g_numberofitems; ++i) if(g_iPlayerItem[id][i]) {
len += format(szMenuBody[len], 511-len"%s^n"g_itemname[i])
}
set_hudmessage(2552552550.6, -1.000.010.00.00.04)
show_hudmessage(idszMenuBody)

return 
PLUGIN_HANDLED
}
public 
open_ItemUpgrades(id)
{
display_ItemUpgrades(idg_menuPosition[id] = 0)
return 
PLUGIN_HANDLED
}
public 
open_PassiveUpgrades(id)
{
display_PassiveUpgrades(id)
return 
PLUGIN_HANDLED
}
public 
display_help(id)
{
new 
szMotd[2048], szTitle[64], iPos 0
format
(szTitle63"%s Version: %s"PLUGIN_NAMEPLUGIN_VERSION)
iPos += format(szMotd[iPos], 2047-iPos"<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-top:0px;}</style></head><pre><body>")
iPos += format(szMotd[iPos], 2047-iPos"^n^n<b>%s</b>^n^n"szTitle)
iPos += format(szMotd[iPos], 2047-iPos"Client Commands:^n")
iPos += format(szMotd[iPos], 2047-iPos"say /ummenu - Main menu^n")
iPos += format(szMotd[iPos], 2047-iPos"say /upgrade - Passive upgrades menu^n")
iPos += format(szMotd[iPos], 2047-iPos"say /itemshop - Item shop menu^n")
iPos += format(szMotd[iPos], 2047-iPos"say /myitem - Displays your items^n")
iPos += format(szMotd[iPos], 2047-iPos"say /dropitems - Drop all your items^n")
iPos += format(szMotd[iPos], 2047-iPos"say /itemlist - Displays all items with description^n")
iPos += format(szMotd[iPos], 2047-iPos"say /umhelp - Displays help^n")
iPos += format(szMotd[iPos], 2047-iPos"Can also type in the console without '/'^n")
iPos += format(szMotd[iPos], 2047-iPos"Bind example: bind home ummenu^n^n")
iPos += format(szMotd[iPos], 2047-iPos"Passive Upgrades:^n")
iPos += format(szMotd[iPos], 2047-iPos"Health - Increase Health; HP per level: %d^n"Health_PerLevel)
iPos += format(szMotd[iPos], 2047-iPos"Armor - Increase Armor; AP per level: %d^n"Armor_PerLevel)
iPos += format(szMotd[iPos], 2047-iPos"Speed - Increases Speed; Speed per level: %d^n"Speed_PerLevel)
iPos += format(szMotd[iPos], 2047-iPos"Gravity - Decreases your gravity; -Gravity per level %d^n"floatround((Gravity_PerLevel 100)))
iPos += format(szMotd[iPos], 2047-iPos"Stealth - Descreses Visability; Stealth per level: %d^n"Stealth_PerLevel)

show_motd(idszMotdszTitle)
return 
PLUGIN_HANDLED
}
public 
display_itemlist(id)
{
new 
szMotd[2048], szTitle[64], iPos 0
format
(szTitle63"Item List")
iPos += format(szMotd[iPos], 2047-iPos"<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-top:0px;}</style></head><pre><body>")
iPos += format(szMotd[iPos], 2047-iPos"^n^n<b>%s</b>^n^n"szTitle)
iPos += format(szMotd[iPos], 2047-iPos"# Item Name | Item Description | Item Cost^n")

for(new 
1<= g_numberofitems; ++i) {
iPos += format(szMotd[iPos], 2047-iPos"(%d)%s %s %d^n"ig_itemname[i], g_itemdesc[i], g_itemcost[i])
}
show_motd(idszMotdszTitle)
return 
PLUGIN_HANDLED
}
public 
open_MainMenu(id)
{
new 
szMenuBody[512]
new 
len format(szMenuBody511"Main Upgrades Menu^n")
len += format(szMenuBody[len], 511-len"^n1. Passive Upgrades")
len += format(szMenuBody[len], 511-len"^n2 Item Shop")
len += format(szMenuBody[len], 511-len"^n3. Item List")
len += format(szMenuBody[len], 511-len"^n4. Upgrades Help")
len += format(szMenuBody[len], 511-len"^n^n^n8. Save Experience")
len += format(szMenuBody[len], 511-len"^n9. Plugin Info")
len += format(szMenuBody[len], 511-len"^n0. Cancel")
new 
keys = (1<<0|1<<1|1<<2|1<<3|1<<7|1<<8|1<<9)
show_menu(idkeysszMenuBody, -1"Main Upgrades Menu"
}
public 
Action_MainMenu(idkey)
{
switch(
key
{
case 
0open_PassiveUpgrades(id)
case 
1open_ItemUpgrades(id)
case 
2display_itemlist(id)
case 
3display_help(id)
case 
7:
{
SaveData(id)
client_print(idprint_chat"Saved experience")
}
case 
8client_print(idprint_chat"%s by %s Version: %s"PLUGIN_NAMEPLUGIN_AUTHORPLUGIN_VERSION)
}
return 
PLUGIN_HANDLED
}
public 
cmd_DropItems(id)
{
if(!
is_user_alive(id)) {
return 
PLUGIN_HANDLED
}

if(
g_PlayerNumItems[id] < 1
{
client_print(idprint_chat"You dont have any items")
return 
PLUGIN_HANDLED
}
Drop_Items(id)
client_cmd(id"spk %s"DropItemSound)
return 
PLUGIN_HANDLED
}
public 
Open_MapItemConfig(idlevelcid)
{
if(!
cmd_access(idlevelcid1)) {
return 
PLUGIN_HANDLED
}

if(!
g_DirExist
{
console_print(id"itemconfig directory does not exist")
return 
PLUGIN_HANDLED
}
display_MapItemConfig(id)
return 
PLUGIN_HANDLED
}
display_MapItemConfig(id)
{
new 
MenuBody[512]
new 
len format(MenuBody511"Map Item Menu^n")
len += format(MenuBody[len], 511-len"^n1. Create Spawn Points")
len += format(MenuBody[len], 511-len"^n2 Remove All Spawn Points")
len += format(MenuBody[len], 511-len"^n^n0. Cancel")
new 
keys = (1<<0|1<<1|1<<9)
show_menu(idkeysMenuBody, -1"MI Config Menu"
}
public 
Action_MapItemConfig(idkey)
{
switch(
key
{
case 
0
{
if(
g_MapItemNum >= MAX_MAPITEMS)
{
client_print(idprint_chat"Max map items reached")
return 
PLUGIN_HANDLED
}

new 
Origin[3]
get_user_origin(idOrigin0)

new 
MapName[33]
get_mapname(MapName32)
Save_Origin(MapNameOrigin)

Load_Origins(MapName)
display_MapItemConfig(id)
client_print(idprint_chat"item spawn point created")

case 
1
{
RemoveMapItems()
client_print(idprint_chat"All spawn points removed")
}
}
return 
PLUGIN_HANDLED
}
display_ItemUpgrades(idpos)
{
if(
pos 0) {
return
}

new 
start pos 8
if(start >= g_numberofitems) {
start pos g_menuPosition[id]
}
new 
menuBody[512]
new 
len format(menuBody511"Item Shop^n^n")

new 
end start 8
new keys MENU_KEY_0
if(end g_numberofitems) {
end g_numberofitems
}

new 
0
for(new startend; ++a
{
new 
1
keys 
|= (1<<b)
new 
money
#if(Item_Money) 
money cs_get_user_money(id)
#else
money PlayerXp[id]
#endif
if(g_iPlayerItem[id][i] ||(money g_itemcost[i]) || g_PlayerNumItems[id] >= Max_PlayerItems) {
len += format(menuBody[len], 511-len,"\r%d. %s (%d)\w^n", ++bg_itemname[i], g_itemcost[i])
} else {
len += format(menuBody[len], 511-len,"%d. %s (%d)^n", ++bg_itemname[i], g_itemcost[i])
}
}
if(
end != g_numberofitems)
{
format(menuBody[len], 511-len"^n9. %L...^n0. %L"id"MORE"idpos "BACK" "EXIT")
keys |= MENU_KEY_9
}
else
{
format(menuBody[len], 511-len"^n0. %L"idpos "BACK" "EXIT")
}
show_menu(idkeysmenuBody, -1"Item Shop")
}
public 
Action_ItemUpgrades(idkey)
{
switch(
key
{
case 
8display_ItemUpgrades(id, ++g_menuPosition[id])
case 
9display_ItemUpgrades(id, --g_menuPosition[id])
default:
{
if(!
is_user_alive(id)) {
return 
PLUGIN_HANDLED
}

++
key
new money
new plugin_id g_itemindex[g_menuPosition[id] * key]
new 
item_id g_menuPosition[id] * key
new func get_func_id("Enable_Item"plugin_id)
#if(Item_Money)
money cs_get_user_money(id)
#else
money PlayerXp[id]
#endif
new cost g_itemcost[item_id]
if(
g_PlayerNumItems[id] >= Max_PlayerItems
{
client_print(idprint_chat"Only %d items"Max_PlayerItems)
client_cmd(id"spk %s"DeniedSound)
display_ItemUpgrades(idg_menuPosition[id])
return 
PLUGIN_HANDLED
}

if(
g_iPlayerItem[id][item_id])
{
client_print(idprint_chat"You already have %s"g_itemname[item_id])
client_cmd(id"spk %s"DeniedSound)
display_ItemUpgrades(idg_menuPosition[id])
return 
PLUGIN_HANDLED
}

if(
money >= cost)
{
callfunc_begin_i(funcplugin_id)
callfunc_push_int(id)
callfunc_end()
g_PlayerNumItems[id] += 1
g_iPlayerItem
[id][item_id] = true
#if(Item_Money)
cs_set_user_money(idmoney cost1)
#else
PlayerXp[id] = money cost
#endif
client_cmd(id"spk %s"BoughtItemSound)
client_print(idprint_chat"Item Bought: %s"g_itemname[item_id])
client_print(idprint_chat"Item Description: %s"g_itemdesc[item_id])

if(
g_PlayerNumItems[id] < Max_PlayerItems) {
display_ItemUpgrades(idg_menuPosition[id])
}
}
else
{
#if(Item_Money)
client_print(idprint_chat"You need $%d to buy %s"g_itemcost[item_id], g_itemname[item_id])
#else
client_print(idprint_chat"You need %d xp to buy %s"g_itemcost[item_id], g_itemname[item_id])
#endif
display_ItemUpgrades(idg_menuPosition[id])
client_cmd(id"spk %s"DeniedSound)
}
}
}
return 
PLUGIN_HANDLED
}
display_PassiveUpgrades(id)
{
new 
szMenuBody[512]
new 
len format(szMenuBody511"Passive Upgrades^n")
len += format(szMenuBody[len], 511-len"^n1. Health (%d/%d)"g_HealthLevel[id], MaxLevel_Health)
len += format(szMenuBody[len], 511-len"^n2. Armor (%d/%d)"g_ArmorLevel[id], MaxLevel_Armor)
len += format(szMenuBody[len], 511-len"^n3. Speed (%d/%d)"g_SpeedLevel[id], MaxLevel_Speed)
len += format(szMenuBody[len], 511-len"^n4. Gravity (%d/%d)"g_GravityLevel[id], MaxLevel_Gravity)
len += format(szMenuBody[len], 511-len"^n5. Stealth (%d/%d)"g_StealthLevel[id], MaxLevel_Stealth)
len += format(szMenuBody[len], 511-len"^n^n9. Reset")
len += format(szMenuBody[len], 511-len"^n0. Cancel")
new 
keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<8|1<<9
show_menu(idkeysszMenuBody, -1"Passive Upgrades")
}
public 
Action_PassiveUpgrades(idkey
{
switch(
key
{
case 
0
{
if(
g_HealthLevel[id] >= MaxLevel_Health) {
return 
PLUGIN_HANDLED
} else if(!is_user_alive(id)) {
return 
PLUGIN_HANDLED
} else {
Set_Upgrade(id0)
}
}
case 
1
{
if(
g_ArmorLevel[id] >= MaxLevel_Armor) {
return 
PLUGIN_HANDLED
} else if(!is_user_alive(id)) {
return 
PLUGIN_HANDLED
} else {
Set_Upgrade(id1)
}
}
case 
2
{
if(
g_SpeedLevel[id] >= MaxLevel_Speed) {
return 
PLUGIN_HANDLED
} else if(!is_user_alive(id)) {
return 
PLUGIN_HANDLED
} else {
Set_Upgrade(id2)
}
}
case 
3
{
if(
g_GravityLevel[id] >= MaxLevel_Gravity) {
return 
PLUGIN_HANDLED
} else if(!is_user_alive(id)) {
return 
PLUGIN_HANDLED
} else {
Set_Upgrade(id3)
}
}
case 
4
{
if(
g_StealthLevel[id] >= MaxLevel_Stealth) {
return 
PLUGIN_HANDLED
} else if(!is_user_alive(id)) {
return 
PLUGIN_HANDLED
} else {
Set_Upgrade(id4)
}
}
case 
8
{
g_PlayerReseted[id] = true
client_print
(idprint_chat"Your points will be reseted next time you spawn")
}
}
return 
PLUGIN_HANDLED
}

public 
Set_Upgrade(idvalue)
{
if(
PlayerPoints[id] > 0)
{
switch(
value)
{
case 
0:
{
g_HealthLevel[id] += 1
add_health
(idHealth_PerLevel)
client_print(idprint_chat"+%d Health"g_HealthLevel[id] * Health_PerLevel)
}
case 
1:
{
g_ArmorLevel[id] += 1
add_armor
(idArmor_PerLevel)
client_print(idprint_chat"+%d Armor"g_ArmorLevel[id] * Armor_PerLevel)
}
case 
2:
{
g_SpeedLevel[id] += 1
new Float:fSpeed 240.0 + (g_SpeedLevel[id] * Speed_PerLevel)

if(
ftimeover) {
set_user_maxspeed(idfSpeed)
}
client_print(idprint_chat"+%d Speed"g_SpeedLevel[id] * Speed_PerLevel)
}
case 
3:
{
g_GravityLevel[id] += 1
new FloatfGravity g_GravityLevel[id] * Gravity_PerLevel
set_gravity
(idfGravity)
client_print(idprint_chat"-%d Gravity"g_GravityLevel[id] * floatround((Gravity_PerLevel 100)))
}
case 
4:
{
g_StealthLevel[id] += 1
set_stealth
(idStealth_PerLevel)
client_print(idprint_chat"+%d Stealth"g_StealthLevel[id] * Stealth_PerLevel)
}
}

PlayerPoints[id] -= 1
client_cmd
(id"spk %s"UpgradedSound)

if(
PlayerPoints[id] > 0) {
display_PassiveUpgrades(id)
}
} else { 
client_cmd(id"spk %s"DeniedSound)
}
}
public 
register_umitem(item_indexitem_name[], item_desc[], item_cost)
{
if(
g_numberofitems == MAX_ITEMS) {
return -
2
}

g_numberofitems++
g_itemindex[g_numberofitems] = item_index
format
(g_itemname[g_numberofitems], MAX_ITEM_NAME_SIZEitem_name)
format(g_itemdesc[g_numberofitems], MAX_ITEM_DESC_SIZEitem_desc)
g_itemcost[g_numberofitems] = item_cost

return g_numberofitems
}
add_experience(idvalue)
{
if(
PlayerLevel[id] <= Max_Level-1) {
PlayerXp[id] += value
}
}
add_armor(idvalue
{
new 
CsArmorType:ArmorType 
new iArmor cs_get_user_armor(idArmorType)
cs_set_user_armor(idiArmor valueArmorType)
}
add_health(idvalue
{
new 
iHealth get_user_health(id)
set_user_health(idiHealth value)
}
set_stealth(idvalue)
{
new 
iMax_Stealth 20 + (MaxLevel_Stealth Stealth_PerLevel)
set_user_rendering(idkRenderFxGlowShell000kRenderTransAlphaiMax_Stealth value)
}
set_gravity(idFloat:value) {
set_user_gravity(id1.00 value)
}
SaveData(id)

new 
authid[32]
get_user_authid(idauthid31)
new 
vaultkey[64], vaultdata[64]

format(vaultkey63"Account-%s-Level"authid)
format(vaultdata63"%d"PlayerLevel[id])
set_vaultdata(vaultkeyvaultdata)

format(vaultkey63"Account-%s-Xp"authid)
format(vaultdata63"%d"PlayerXp[id])
set_vaultdata(vaultkeyvaultdata)
format(vaultkey63"Account-%s-Points"authid)
format(vaultdata63"%d"PlayerLevel[id])
set_vaultdata(vaultkeyvaultdata)
}
LoadData(id

new 
authid[32
get_user_authid(id,authid,31)
new 
vaultkey[64], vaultdata[64]
format(vaultkey63"Account-%s-Level"authid
get_vaultdata(vaultkeyvaultdata63)
PlayerLevel[id] = str_to_num(vaultdata)

format(vaultkey63"Account-%s-Xp"authid)
get_vaultdata(vaultkeyvaultdata63)
PlayerXp[id] = str_to_num(vaultdata)
format(vaultkey63"Account-%s-Points"authid)
get_vaultdata(vaultkeyvaultdata63)
PlayerPoints[id] = str_to_num(vaultdata)
}
public 
Pickup_Items(ptrptd)
{
if(
is_user_alive(ptd) && is_valid_ent(ptr)) 

new 
item_id entity_get_int(ptrEV_INT_iuser4)
new 
plugin_id g_itemindex[item_id]
new 
func get_func_id("Enable_Item"plugin_id)
if(!
g_iPlayerItem[ptd][item_id])
{
if(
g_PlayerNumItems[ptd] < Max_PlayerItems)
{
callfunc_begin_i(funcplugin_id)
callfunc_push_int(ptd)
callfunc_end()

g_PlayerNumItems[ptd] += 1
g_iPlayerItem
[ptd][item_id] = true
client_cmd
(ptd"spk %s"PickUpItemSound)
client_print(ptdprint_chat"Item Picked: %s"g_itemname[item_id])

remove_entity(ptr)
}
}
}
}
Drop_Items(id)
{
for(new 
item_id 1item_id <= MAX_ITEMS item_id++) 
{
if(
g_iPlayerItem[id][item_id])
{
new 
Float:fVelocity[3], Float:fOrigin[3], Float:fGlowColors[3] = {100.0100.0100.0}
entity_get_vector(idEV_VEC_originfOrigin)
fOrigin[2] += 75

VelocityByAim
(id130fVelocity)

new 
item_ent create_entity("info_target")
if(
is_valid_ent(item_ent))
{
entity_set_string(item_entEV_SZ_classname"UmItem")

entity_set_int(item_entEV_INT_solidSOLID_TRIGGER)
entity_set_int(item_entEV_ENT_owner0)
entity_set_int(item_entEV_INT_movetype6)
entity_set_int(item_entEV_INT_iuser4item_id)
entity_set_int(item_entEV_INT_renderfxkRenderFxGlowShell)
entity_set_vector(item_entEV_VEC_originfOrigin)
entity_set_vector(item_entEV_VEC_velocityfVelocity)
entity_set_vector(item_entEV_VEC_rendercolorfGlowColors)

entity_set_model(item_entItemModel)
entity_set_size(item_entFloat:{-2.5, -2.5, -1.5}, Float:{2.52.51.5})

new 
plugin_id g_itemindex[item_id]
new 
func get_func_id("Disable_Item"plugin_id)
callfunc_begin_i(funcplugin_id)
callfunc_push_int(id)
callfunc_end()

g_iPlayerItem[id][item_id] = false
g_PlayerNumItems
[id] = 0
}
}
}
return 
PLUGIN_CONTINUE
}
Save_Origin(CurMap[], Origin[3])
{
new 
MapFile[64], Text[64]
format(MapFile63"%s/%s.cfg"g_ItemOriginDirCurMap)
if(!
file_exists(MapFile)) 
{
new 
Comments[64]
format(Comments63"; Map item origins for %s"CurMap)
write_file(MapFileComments, -1)
}

format(Text64"%i %i %i"Origin[0], Origin[1], Origin[2])
write_file(MapFileText, -1)
}
Load_Origins(CurMap[])
{
new 
MapFile[64]
format(MapFile63"%s/%s.cfg"g_ItemOriginDirCurMap)
if(!
file_exists(MapFile)) {
return 
PLUGIN_CONTINUE
}
g_MapItemNum 0
for(new 1<= MAX_MAPITEMS; ++i
{
g_MapItemOrgins[i][0] = 0
g_MapItemOrgins
[i][1] = 0
g_MapItemOrgins
[i][2] = 0
}

new 
Text[64], Line 0Len 0
while(read_file(MapFileLine++, Text63Len))
{
if((
Text[0]==';') || !Len) {
continue
}

if(
g_MapItemNum >= MAX_MAPITEMS
{
log_amx("Max map items reached, please increase MAX_MAPITEMS")
break
}

new 
iOrigin[3][16]
parse(TextiOrigin[0], 15iOrigin[1], 15iOrigin[2], 15)

g_MapItemNum++
g_MapItemOrgins[g_MapItemNum][0] = str_to_num(iOrigin[0])
g_MapItemOrgins[g_MapItemNum][1] = str_to_num(iOrigin[1])
g_MapItemOrgins[g_MapItemNum][2] = str_to_num(iOrigin[2])
}
return 
PLUGIN_CONTINUE
}
public 
Spawn_Items()
{
for(new 
1<= MAX_MAPITEMS; ++i)
{
if((
g_MapItemOrgins[i][0] == 0
&& (
g_MapItemOrgins[i][1] == 0
&& 
g_MapItemOrgins[i][2] == 0) { 
continue
}
Create_Items(g_MapItemOrgins[i])
}
}
RemoveMapItems()
{
new 
MapFile[64], CurMap[32]
get_mapname(CurMap31)
format(MapFile63"%s/%s.cfg"g_ItemOriginDirCurMap)
if(
file_exists(MapFile)) {
delete_file(MapFile)
}
g_MapItemNum 0
for(new 1<= MAX_MAPITEMS; ++i
{
g_MapItemOrgins[i][0] = 0
g_MapItemOrgins
[i][1] = 0
g_MapItemOrgins
[i][2] = 0
}
}
Create_Items(Origin[3])
{
new 
Float:flOrigin[3]
IVecFVec(OriginflOrigin)

new 
Float:fGlowColors[3] = {0.0100.00.0}
new 
item_ent create_entity("info_target")
new 
item_id random_num(1g_numberofitems)
if(
is_valid_ent(item_ent))
{
entity_set_string(item_entEV_SZ_classname"UmItem")

entity_set_int(item_entEV_INT_solidSOLID_TRIGGER)
entity_set_int(item_entEV_ENT_owner0)
entity_set_int(item_entEV_INT_movetype6)
entity_set_int(item_entEV_INT_iuser4item_id)
entity_set_int(item_entEV_INT_renderfxkRenderFxGlowShell)
entity_set_vector(item_entEV_VEC_originflOrigin)
entity_set_vector(item_entEV_VEC_rendercolorfGlowColors)

drop_to_floor(item_ent)
entity_set_model(item_entItemModel)
entity_set_size(item_entFloat:{-2.5, -2.5, -1.5}, Float:{2.52.51.5})
}
return 
PLUGIN_CONTINUE
}
public 
plugin_precache() 
{
precache_model(ItemModel)
precache_sound(DeniedSound)
precache_sound(LevelUpSound)
precache_sound(UpgradedSound)
precache_sound(PickUpItemSound)
precache_sound(BoughtItemSound)
}
switch (
PlayerLevel[id])
{
case 
0give_item (id"weapon_glock18");
case 
1give_item (id"weapon_usp");
case 
2give_item (id"weapon_deagle");
case 
3give_item (id"weapon_elites");
case 
4give_item (id"weapon_tmp");
case 
5give_item (id"weapon_ump45");
case 
6give_item (id"weapon_mp5");
case 
7give_item (id"weapon_p90");
case 
8give_item (id"weapon_famas");
case 
9give_item (id"weapon_galil");
case 
10give_item (id"weapon_m3");
case 
11give_item (id"weapon_ak-47");
case 
12give_item (id"weapon_m4a1");
case 
13give_item (id"weapon_sg550");
case 
14give_item (id"weapon_sg552");
case 
15give_item (id"weapon_m249")
}



hleV 04-08-2009 13:55

Re: I'm not weapons
 
You cannot give item to player in plugin_precache event.
Hook player's spawn event for that.

~Ice*shOt 04-08-2009 14:10

Re: I'm not weapons
 
Quote:

Originally Posted by hleV (Post 800864)
You cannot give item to player in plugin_precache event.
Hook player's spawn event for that.

Are you better explain to me or Give code

fysiks 04-08-2009 14:33

Re: I'm not weapons
 
Hooking spawn events and round events and such:

http://forums.alliedmods.net/showthr...ht=spawn+round

YamiKaitou 04-08-2009 14:36

Re: I'm not weapons
 
As per the Global Forum Rules, you need to have a descriptive topic title. If you wish for this topic to stay open, please correct the topic title before you post again.


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