Help xp mod
#include <amxmodx>
#include <amxmisc> #include <nvault> #include <fun> #define MAXCLASSES 5 #define PREFIX "Animal Mod" enum { PLAYERLEVEL_1, PLAYERLEVEL_2, PLAYERLEVEL_3, // How many Levels PLAYERLEVEL_4, PLAYERLEVEL_5, PLAYERLEVEL_6 } enum { CLASS_NONE = 0, CLASS_COW, CLASS_HORSE, // Add your Classes there.. CLASS_CAT, CLASS_DOG } new const CLASSES[MAXCLASSES][] = { "None", "Dog", "Cat", "Horse", "Cow" }; new const LEVELS[6] = { 100, 200, 400, 800, 1600, 3200 }; new PlayerXP[33], PlayerLevel[33], PlayerClass[33]; new gCvar_Kill, gCvar_Knife, gCvar_HS, gCvar_Enable, g_Vault; public plugin_init() { register_plugin("XP Mod", "1.0", "fxfighter"); register_event("DeathMsg", "eDeath", "a"); register_event("ResetHUD", "skill", "be"); gCvar_Enable = register_cvar("xp_save", "1"); gCvar_Kill = register_cvar("xp_per_kill", "20"); gCvar_HS = register_cvar("xp_hs_bonus", "20"); gCvar_Knife = register_cvar("xp_Knife_bonus", "20"); g_Vault = nvault_open("animod"); register_concmd("amx_take_exp", "cmd_take_exp", ADMIN_KICK, "<target> <amount>"); register_concmd("amx_give_exp", "cmd_give_exp", ADMIN_KICK, "<target> <amount>"); register_clcmd("say /class", "ChangeClass"); register_clcmd("say_team /class", "ChangeClass"); register_clcmd("say /xp", "ShowHud"); register_clcmd("say_team /xp", "ShowHud"); } public eDeath() { new attacker = read_data( 1 ); new headshot = read_data( 3 ); new clip, ammo, weapon = get_user_weapon(attacker, clip, ammo); PlayerXP[attacker] += get_pcvar_num(gCvar_Kill); if(headshot) PlayerXP[attacker] += get_pcvar_num(gCvar_HS); if(weapon == CSW_KNIFE) PlayerXP[attacker] += get_pcvar_num(gCvar_Knife); while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) { client_print(attacker, print_chat, "[%s] Congratulations! You are a level %i %s!", PREFIX, PlayerLevel[attacker], CLASSES[PlayerClass[attacker]]); PlayerLevel[attacker] += 1; } ShowHud(attacker); SaveData(attacker); } public ShowHud(id) { set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0); show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s", PlayerLevel[id], PlayerXP[id], CLASSES[PlayerClass[id]]); } public ChangeClass(id) { new menu = menu_create("Class Menu" , "Class_Handle"); menu_additem(menu ,"Dog", "1" , 0); menu_additem(menu ,"Cat", "2" , 0); menu_additem(menu ,"Horse", "3" , 0); menu_additem(menu ,"Cow", "4" , 0); menu_setprop(menu , MPROP_EXIT , MEXIT_ALL); menu_display(id , menu , 0); return PLUGIN_CONTINUE; } public Class_Handle(id , menu , item) { if(item == MENU_EXIT) menu_destroy(menu); new szCommand[6] , szName[64]; new access , callback; menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback); new i = str_to_num(szCommand); if(PlayerClass[id] != i) { PlayerClass[id] = i; client_print(id,print_chat,"[%s] You are now a %s", PREFIX, CLASSES[i]); } else client_print(id,print_chat,"[%s] You are already a %s", PREFIX, CLASSES[i]); menu_destroy(menu); return PLUGIN_CONTINUE; } public client_connect(id) if(get_pcvar_num(gCvar_Enable) == 1) LoadData(id); public client_disconnect(id) { if(get_pcvar_num(gCvar_Enable) == 1) SaveData(id); PlayerXP[id] = 0; PlayerLevel[id] = 0; PlayerClass[id] = 0; } public SaveData(id) { new AuthID[35]; get_user_authid(id, AuthID, 34); new vaultkey[64], vaultdata[256]; format(vaultkey, 63, "%s-Mod", AuthID); format(vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id]); nvault_set(g_Vault, vaultkey, vaultdata); return PLUGIN_CONTINUE; } public LoadData(id) { new AuthID[35]; get_user_authid(id,AuthID,34); new vaultkey[64], vaultdata[256]; format(vaultkey, 63, "%s-Mod", AuthID); format(vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id]); nvault_get(g_Vault, vaultkey, vaultdata,255); replace_all(vaultdata, 255, "#", " "); new playerxp[32], playerlevel[32]; parse(vaultdata, playerxp, 31, playerlevel, 31); PlayerXP[id] = str_to_num(playerxp); PlayerLevel[id] = str_to_num(playerlevel); return PLUGIN_CONTINUE; } // Give/Take XP addaon by [X]-RayCat public cmd_give_exp( id, level,cid ) { if( ! cmd_access ( id, level, cid, 3 ) ) return PLUGIN_HANDLED; new target[32], amount[21], reason[21]; read_argv( 1, target, 31 ); read_argv(2, amount, 20 ); read_argv( 3, reason, 20 ); new player = cmd_target( id, target, 8 ); if( ! player ) return PLUGIN_HANDLED; new admin_name[32], player_name[32]; get_user_name( id, admin_name, 31 ); get_user_name( player, player_name, 31 ); new expnum = str_to_num( amount ); PlayerXP[player] += expnum; switch( get_cvar_num ( "amx_show_activity" ) ) { case 1: client_print( 0, print_chat, "ADMIN: gave %i points for %s.", expnum, player_name ); case 2: client_print( 0, print_chat, "ADMIN %s: gave %i points for %s.", admin_name, expnum, player_name ); } client_print( player, print_chat, "[%s] You received %i points. (Total: %d)", PREFIX, expnum, PlayerXP[player] ); SaveData( id ); return PLUGIN_CONTINUE; } public cmd_take_exp( id, level,cid ) { if( ! cmd_access ( id, level, cid, 3 ) ) return PLUGIN_HANDLED; new target[32], amount[21], reason[21]; read_argv( 1, target, 31 ); read_argv( 2, amount, 20 ); read_argv( 3, reason, 20 ); new player = cmd_target( id, target, 8 ); if( ! player ) return PLUGIN_HANDLED; new admin_name[32], player_name[32]; get_user_name( id, admin_name, 31 ); get_user_name( player, player_name, 31 ); new expnum = str_to_num( amount ); PlayerXP[player] -= expnum; switch(get_cvar_num("amx_show_activity")){ case 1: client_print( 0, print_chat, "ADMIN: took %i points from %s.", expnum, player_name ); case 2: client_print( 0, print_chat, "ADMIN %s: took %i points from %s.", admin_name, expnum, player_name ); } client_print( player, print_chat, "[%s] You lost %i points. (Total: %d)", PREFIX, expnum, PlayerXP[player] ); SaveData( id ); return PLUGIN_CONTINUE; } public skill(id) if(PlayerLevel[id] == 1) // Checks level. { give_item(id,"weapon_glock18"); // Give yourself glock18 at level 1 } public skill(id) if(PlayerLevel[id] == 2) // Checks level. { give_item(id,"weapon_usp"); // Give yourself usp at level 2 } public skill(id) if(PlayerLevel[id] == 3) // Checks level. { give_item(id,"weapon_p228"); // Give yourself p228 at level 3 } public skill(id) if(PlayerLevel[id] == 4) // Checks level. { give_item(id,"weapon_fiveseven"); // Give yourself fiveseven at level 4 } public skill(id) if(PlayerLevel[id] == 5) // Checks level. { give_item(id,"weapon_tmp"); // Give yourself tmp at level 5 } public skill(id) if(PlayerLevel[id] == 6) // Checks level. { give_item(id,"weapon_mp5"); // Give yourself mp5 at level 6 } I mean gun xp mod so that thereto as stage level i get thereto gun plz help error: Path\Pluginname.sma(linenumber) : error 021: symbol already defined: "skill" |
Re: Help xp mod
PHP Code:
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Re: Help xp mod
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Re: Help xp mod
Next time for pasting codes use [php]/[code] tags
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Re: Help xp mod
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Re: Help xp mod
He doesn't know
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And about your mod it will give you XP - after you die, respawn. |
Re: Help xp mod
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Re: Help xp mod
Topic LOCKED
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Re: Help xp mod
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When I've installed about me emit error: ED_Alloc: no free editcs and sometimes a link to your server, and Choose to join a team releasing me and writes: Reliable Channel Overflow |
Re: Help xp mod
Told ya.
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