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-   -   difference between FL_KILLME and EngFunc_RemoveEntity (https://forums.alliedmods.net/showthread.php?t=87530)

xPaw 03-13-2009 07:45

difference between FL_KILLME and EngFunc_RemoveEntity
 
so whats difference?:crab:

Arkshine 03-13-2009 07:51

Re: difference between FL_KILLME and EngFunc_RemoveEntity
 
FL_KILLME let the engine kill the entity the right time. So, you should use it when you can. ( Though sometimes RemoveEntity is need depending what you do )

MPNumB 03-13-2009 07:56

Re: difference between FL_KILLME and EngFunc_RemoveEntity
 
So RemoveEntity removes it instantly, when FL_KILLME removes it only when engine scans entity flags?

anakin_cstrike 03-13-2009 08:16

Re: difference between FL_KILLME and EngFunc_RemoveEntity
 
Quote:

Originally Posted by MPNumB (Post 779573)
So RemoveEntity removes it instantly, when FL_KILLME removes it only when engine scans entity flags?

I think it 'scans' when you set the flags, so when someting is changed.

MPNumB 03-13-2009 10:14

Re: difference between FL_KILLME and EngFunc_RemoveEntity
 
Quote:

Originally Posted by anakin_cstrike (Post 779585)
I think it 'scans' when you set the flags, so when someting is changed.

I don't think so, cuz changing flags you are not firing no forward, you just change variable... So RemoveEntity must remove it instantly, when setting flags will remove it only when engine will request information about the flags and will do needed function by the flags. But am not sure.


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