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-   -   Background Music for CS and Cz (*.mp3) (https://forums.alliedmods.net/showthread.php?t=87453)

ilham92-cc-sakura 03-12-2009 04:23

Background Music for CS and Cz (*.mp3)
 
How to make background music when round start?

PHP Code:

#include <amxmodx>
//Thanks to tuty for helping me ^_^

//Sound Path
#define SND1 "anime/battle/into_the_battlefiled.mp3"

new g_Count 0;

public 
plugin_init()
{
    
register_plugin("Battle Sound""1.0""ilham92-cc-sakura");
    
register_event("TextMsg""GameCommencing""a""2=#Game_Commencing");
    
register_logevent("roundstart"2"1=Round_Start");
}
public 
plugin_precache()
{
    
precache_sound(SND1);
}
public 
GameCommencing()
{
    
g_Count 0;
}
public 
roundstart()
{
    
g_Count++;
    
    
set_hudmessage(02550, -1.00.3006.08.0);
    
show_hudmessage(0"Prepare for Battle! Go For it!^nRound %i"g_Count);

    new 
sound1[129];
    
copy(sound1,128,SND1);

    if(
contain(sound1,".mp3"))
    {
        
replace(sound1,128,".mp3","");
        
client_cmd(0"mp3 play %s",sound1);
    }


i have try this, but mp3 not play... how to fix? i have mistake code?
Music: Download (© by me, my friend studio)

One 03-12-2009 04:46

Re: Background Music for CS and Cz (*.mp3)
 
precache_sound to precache_generic .. i think this is the problem..

Arkshine 03-12-2009 04:48

Re: Background Music for CS and Cz (*.mp3)
 
You need to provide "sound/" in the path for mp3. Also, you should use precache_genereic()

ilham92-cc-sakura 03-12-2009 05:20

Re: Background Music for CS and Cz (*.mp3)
 
not work...
precache_genereic (SND1);
and
#define SND1 "sound/anime/battle/into_the_battlefiled.mp3"

One 03-12-2009 05:33

Re: Background Music for CS and Cz (*.mp3)
 
Try this here :


PHP Code:

#include <amxmodx>
//Thanks to tuty for helping me ^_^

//Sound Path
#define SND1 "sound/anime/battle/into_the_battlefiled.mp3"

new g_Count 0;

public 
plugin_init()
{
    
register_plugin("Battle Sound""1.0""ilham92-cc-sakura");
    
register_event("TextMsg""GameCommencing""a""2=#Game_Commencing");
    
register_logevent("roundstart"2"1=Round_Start");
}
public 
plugin_precache()
{
    
precache_generic(SND1);
}
public 
GameCommencing()
{
    
g_Count 0;
}
public 
roundstart()
{
    
g_Count++;
    
    
set_hudmessage(02550, -1.00.3006.08.0);
    
show_hudmessage(0"Prepare for Battle! Go For it!^nRound %i"g_Count);

    new 
sound1[129];
    
copy(sound1,128,SND1);

    if(
contain(sound1,".mp3"))
    {
        
replace(sound1,128,".mp3","");
        
client_cmd(0"mp3 play %s",sound1);
    }
   } 



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