RegisterHam( Ham_OnControls, "func_vehicle", "FuncButtonVehicle" );
hi i have this
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Re: RegisterHam( Ham_OnControls, "func_vehicle", "FuncButtonVehicle" );
( this, idOn ) As Ham says.
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Re: RegisterHam( Ham_OnControls, "func_vehicle", "FuncButtonVehicle" );
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Re: RegisterHam( Ham_OnControls, "func_vehicle", "FuncButtonVehicle" );
thanks :up:
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Re: RegisterHam( Ham_OnControls, "func_vehicle", "FuncButtonVehicle" );
Hei, i don't want to start a new topic, so i post here.
If i want to block a damage ( ham_takedamage) i have to make it pre, not post. But i need to know the real damage, "damage" parameter is not the actuall damage that the player's takes...so i have to use pev_dmg_take, but is working in pre not post forward? |
Re: RegisterHam( Ham_OnControls, "func_vehicle", "FuncButtonVehicle" );
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