Re: [L4D] "award_earned" Game Event Data
marcus, it would run quicker if you used else ifs.. and even quicker if you used a switch.
you could also probably use a mutli-dimensional array: iAward[NUM_ACHIEVEMENTS][MAXPLAYERS+1] using colors, but your not really USING it. eg: could just as easily use \x05 instead of {olive} printing different messages to clients is where colors would help: CSkipNextClient(client) with CPrintChatToAll and then CPrintToChat(client) for a unique message to the award winner |
Re: [L4D] "award_earned" Game Event Data
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Re: [L4D] "award_earned" Game Event Data
Sorry about dredging up the past, but, does anyone have any updated info? I'm especially looking for award ids for the infected but any update would be great.
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Re: [L4D] "award_earned" Game Event Data
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Re: [L4D] "award_earned" Game Event Data
FULL UPDATED LIST
(Global) - This means either All, or None of the Survivors Get it. (Unconfirmed) - The AwardID is not fully understood, but appears to relate closely to this manner. Correction 14 - BLIND LUCK - Vomited Boomer Killed, and No Mob Damage. 15 - PYROTECHNIC - Kill 15 Common Infected with Pipebomb/Molotov 17 - MAN VS. TANK - Kill a Tank Single-Handed. 18 - WITCH HUNTER - Kill Witch Single-Handed. 19 - CROWNED - Kill witch with one shot. 21 - DEAD STOP - Melee a Leaping Hunter. 22 - BOXING CHAMP - Kill Common Infected with Melee 27 - TONGUE TWISTER - Kill and Prevent Smoker's tongue attack. Active Awards during Game Play 26 - BOOM-CORK - Melee a Boomer right when he Vomits. 49 - TANK LOVE - Be saved from a Hunter by a Tank. 66 - HELPING HAND - Revive Survivor. 67 - MY BODYGUARD - Protect Survivor. 68 - PHARM-ASSIST - Give Pills to Survivor . 69 - MEDIC - Use first aid kit on a survivor. 74 - N/A - Pull Survivor from a ledge 75 - SPECIAL SAVIOR - Save Survivor from Smoker/Hunter Pin. 79 - HERO CLOSET - Rescue Survivor from Closet. 80 - TANKBUSTERS - Kill a Tank without Damage/Incapacitations. 83 - TEAM KILLER - Kill a Survivor teammate 84 - KNOCK DOWN - Incapacitate a Survivor teammate. 85 - LEFT 4 DEAD - Leave a survivor to die during possible survival. 86 - FRIENDLY FIRE - Friendly Fire a Survivor teammate. 87 - BLIND FIRE - Survivor Runs Into Survivor's Fire. 89 - FRIENDLY BOMBING - Incapacitate/Kill Friendly with Explosives. 90 - SECOND CHANCE - Healed while black and white, last fall. 93 - DO NOT DISTURB - Startle the Witch, unsuccessful kill. 94 - ZOMBIE ROOM - Infected enter the safe room. 97 - SAFE DEATH - Survivor dies in safe room. 98 - ALL 4 DEAD - All Survivors died. 99 - ABANDONED - Passed or skipped survivor rescue closet. Safe Room Awards Upon Map Transition 7 - Made It To Safe Room (Took Damage)(Incapacitated)(Alive) 8 - Made It To Safe Room Without Incapacitation (Took Damage) 9 - Made It To Safe Room With No Damage 23 - Unknown 30 - Unknown 31 - Unknown 34 - INFECTED KILLER - More than 31 Infected Kills (Unconfirmed) 35 - BRAIN SALAD - More than 31 Infected Headshots (Unconfirmed) 70 - No Survivor Deaths (Global) 71 - No Survivor Incapacitated (Global) 72 - Avoid Tank (No Damage, Incapacitation, Death)(Global) 73 - Survivor Took Accidental/Did No Friendly Damage (Refers To 87 & 86) 77 - Complete Map Without Friendly Fire (Global) 78 - Unknown Awards Upon Completion of Campaign 0 - Unknown 1 - Unknown 29 - Unknown 40 - Unknown 46 - Unknown 48 - Unknown Final List
FULL ACHIEVEMENT LIST
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