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-   -   [L4D] "award_earned" Game Event Data (https://forums.alliedmods.net/showthread.php?t=87318)

dirka_dirka 05-13-2010 21:55

Re: [L4D] "award_earned" Game Event Data
 
marcus, it would run quicker if you used else ifs.. and even quicker if you used a switch.

you could also probably use a mutli-dimensional array:
iAward[NUM_ACHIEVEMENTS][MAXPLAYERS+1]

using colors, but your not really USING it. eg: could just as easily use \x05 instead of {olive}
printing different messages to clients is where colors would help: CSkipNextClient(client) with CPrintChatToAll and then CPrintToChat(client) for a unique message to the award winner

Marcus101RR 05-14-2010 12:40

Re: [L4D] "award_earned" Game Event Data
 
Quote:

Originally Posted by dirka_dirka (Post 1179601)
marcus, it would run quicker if you used else ifs.. and even quicker if you used a switch.

you could also probably use a mutli-dimensional array:
iAward[NUM_ACHIEVEMENTS][MAXPLAYERS+1]

using colors, but your not really USING it. eg: could just as easily use \x05 instead of {olive}
printing different messages to clients is where colors would help: CSkipNextClient(client) with CPrintChatToAll and then CPrintToChat(client) for a unique message to the award winner

I don't know how to exactly do all that really. Besides this is just to help find the remaining award ids.

krlll 01-15-2011 08:59

Re: [L4D] "award_earned" Game Event Data
 
Sorry about dredging up the past, but, does anyone have any updated info? I'm especially looking for award ids for the infected but any update would be great.

Marcus101RR 02-19-2011 20:54

Re: [L4D] "award_earned" Game Event Data
 
http://forums.alliedmods.net/showthr...83#post1177683

Try this is the latest.

Marcus101RR 01-14-2012 21:53

Re: [L4D] "award_earned" Game Event Data
 
FULL UPDATED LIST

(Global) - This means either All, or None of the Survivors Get it.
(Unconfirmed) - The AwardID is not fully understood, but appears to relate closely to this manner.

Correction
14 - BLIND LUCK - Vomited Boomer Killed, and No Mob Damage.
15 - PYROTECHNIC - Kill 15 Common Infected with Pipebomb/Molotov
17 - MAN VS. TANK - Kill a Tank Single-Handed.
18 - WITCH HUNTER - Kill Witch Single-Handed.
19 - CROWNED - Kill witch with one shot.
21 - DEAD STOP - Melee a Leaping Hunter.
22 - BOXING CHAMP - Kill Common Infected with Melee
27 - TONGUE TWISTER - Kill and Prevent Smoker's tongue attack.

Active Awards during Game Play
26 - BOOM-CORK - Melee a Boomer right when he Vomits.
49 - TANK LOVE - Be saved from a Hunter by a Tank.
66 - HELPING HAND - Revive Survivor.
67 - MY BODYGUARD - Protect Survivor.
68 - PHARM-ASSIST - Give Pills to Survivor .
69 - MEDIC - Use first aid kit on a survivor.
74 - N/A - Pull Survivor from a ledge
75 - SPECIAL SAVIOR - Save Survivor from Smoker/Hunter Pin.
79 - HERO CLOSET - Rescue Survivor from Closet.
80 - TANKBUSTERS - Kill a Tank without Damage/Incapacitations.
83 - TEAM KILLER - Kill a Survivor teammate
84 - KNOCK DOWN - Incapacitate a Survivor teammate.
85 - LEFT 4 DEAD - Leave a survivor to die during possible survival.
86 - FRIENDLY FIRE - Friendly Fire a Survivor teammate.
87 - BLIND FIRE - Survivor Runs Into Survivor's Fire.
89 - FRIENDLY BOMBING - Incapacitate/Kill Friendly with Explosives.
90 - SECOND CHANCE - Healed while black and white, last fall.
93 - DO NOT DISTURB - Startle the Witch, unsuccessful kill.
94 - ZOMBIE ROOM - Infected enter the safe room.
97 - SAFE DEATH - Survivor dies in safe room.
98 - ALL 4 DEAD - All Survivors died.
99 - ABANDONED - Passed or skipped survivor rescue closet.

Safe Room Awards Upon Map Transition
7 - Made It To Safe Room (Took Damage)(Incapacitated)(Alive)
8 - Made It To Safe Room Without Incapacitation (Took Damage)
9 - Made It To Safe Room With No Damage
23 - Unknown
30 - Unknown
31 - Unknown
34 - INFECTED KILLER - More than 31 Infected Kills (Unconfirmed)
35 - BRAIN SALAD - More than 31 Infected Headshots (Unconfirmed)
70 - No Survivor Deaths (Global)
71 - No Survivor Incapacitated (Global)
72 - Avoid Tank (No Damage, Incapacitation, Death)(Global)
73 - Survivor Took Accidental/Did No Friendly Damage (Refers To 87 & 86)
77 - Complete Map Without Friendly Fire (Global)
78 - Unknown

Awards Upon Completion of Campaign
0 - Unknown
1 - Unknown
29 - Unknown
40 - Unknown
46 - Unknown
48 - Unknown

Final List
FULL ACHIEVEMENT LIST


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